1 /*-------------------------------------------------------------------------
2 * OpenGL Conformance Test Suite
3 * -----------------------------
5 * Copyright (c) 2016 Google Inc.
6 * Copyright (c) 2016 The Khronos Group Inc.
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Compiler test case.
23 */ /*-------------------------------------------------------------------*/
25 #include "glcShaderLibrary.hpp"
26 #include "glcShaderLibraryCase.hpp"
27 #include "gluShaderUtil.hpp"
28 #include "tcuResource.hpp"
43 using std::ostringstream;
48 #define PARSE_DBG(X) printf X
50 #define PARSE_DBG(X) DE_NULL_STATEMENT
58 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES;
60 DE_INLINE deBool isWhitespace(char c)
62 return (c == ' ') || (c == '\t') || (c == '\r') || (c == '\n');
65 DE_INLINE deBool isEOL(char c)
67 return (c == '\r') || (c == '\n');
70 DE_INLINE deBool isNumeric(char c)
72 return deInRange32(c, '0', '9');
75 DE_INLINE deBool isAlpha(char c)
77 return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z');
80 DE_INLINE deBool isCaseNameChar(char c)
82 return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z') || deInRange32(c, '0', '9') || (c == '_') ||
83 (c == '-') || (c == '.');
86 // \todo [2011-02-11 pyry] Should not depend on Context or TestContext!
90 ShaderParser(tcu::TestContext& testCtx, RenderContext& renderCtx);
93 vector<tcu::TestNode*> parse(const char* input);
166 void parseError(const std::string& errorStr);
167 float parseFloatLiteral(const char* str);
168 long long int parseIntLiteral(const char* str);
169 string parseStringLiteral(const char* str);
170 string parseShaderSource(const char* str);
171 void advanceToken(void);
172 void advanceToken(Token assumed);
173 void assumeToken(Token token);
174 DataType mapDataTypeToken(Token token);
175 const char* getTokenName(Token token);
177 void parseValueElement(DataType dataType, ShaderCase::Value& result);
178 void parseValue(ShaderCase::ValueBlock& valueBlock);
179 void parseValueBlock(ShaderCase::ValueBlock& valueBlock);
180 void parseShaderCase(vector<tcu::TestNode*>& shaderNodeList);
181 void parseShaderGroup(vector<tcu::TestNode*>& shaderNodeList);
184 tcu::TestContext& m_testCtx;
185 RenderContext& m_renderCtx;
187 const char* m_curPtr;
189 std::string m_curTokenStr;
192 ShaderParser::ShaderParser(tcu::TestContext& testCtx, RenderContext& renderCtx)
193 : m_testCtx(testCtx), m_renderCtx(renderCtx), m_curPtr(DE_NULL), m_curToken(TOKEN_LAST)
197 ShaderParser::~ShaderParser(void)
202 void ShaderParser::parseError(const std::string& errorStr)
204 string atStr = string(m_curPtr, 80);
205 throw tcu::InternalError((string("Parser error: ") + errorStr + " near '" + atStr + " ...'").c_str(), "", __FILE__,
209 float ShaderParser::parseFloatLiteral(const char* str)
211 return (float)atof(str);
214 long long int ShaderParser::parseIntLiteral(const char* str)
216 return strtoll(str, NULL, 0);
219 string ShaderParser::parseStringLiteral(const char* str)
225 while (*p != endChar && *p)
254 static string removeExtraIndentation(const string& source)
256 // Detect indentation from first line.
257 int numIndentChars = 0;
258 for (int ndx = 0; isWhitespace(source[ndx]) && ndx < (int)source.length(); ndx++)
259 numIndentChars += source[ndx] == '\t' ? 4 : 1;
261 // Process all lines and remove preceding indentation.
262 ostringstream processed;
264 bool atLineStart = true;
265 int indentCharsOmitted = 0;
267 for (int pos = 0; pos < (int)source.length(); pos++)
269 char c = source[pos];
271 if (atLineStart && indentCharsOmitted < numIndentChars && (c == ' ' || c == '\t'))
273 indentCharsOmitted += c == '\t' ? 4 : 1;
277 if (source[pos] == '\r' && source[pos + 1] == '\n')
286 indentCharsOmitted = 0;
296 return processed.str();
299 string ShaderParser::parseShaderSource(const char* str)
301 const char* p = str + 2;
304 // Eat first empty line from beginning.
310 while ((p[0] != '"') || (p[1] != '"'))
336 return removeExtraIndentation(o.str());
339 void ShaderParser::advanceToken(void)
342 m_curPtr += m_curTokenStr.length();
344 // Reset token (for safety).
345 m_curToken = TOKEN_INVALID;
348 // Eat whitespace & comments while they last.
351 while (isWhitespace(*m_curPtr))
354 // Check for EOL comment.
355 if (*m_curPtr == '#')
357 while (*m_curPtr && !isEOL(*m_curPtr))
366 m_curToken = TOKEN_EOF;
367 m_curTokenStr = "<EOF>";
369 else if (isAlpha(*m_curPtr))
377 static const Named s_named[] = { { "true", TOKEN_TRUE },
378 { "false", TOKEN_FALSE },
379 { "desc", TOKEN_DESC },
380 { "expect", TOKEN_EXPECT },
381 { "group", TOKEN_GROUP },
382 { "case", TOKEN_CASE },
383 { "end", TOKEN_END },
384 { "values", TOKEN_VALUES },
385 { "both", TOKEN_BOTH },
386 { "vertex", TOKEN_VERTEX },
387 { "fragment", TOKEN_FRAGMENT },
388 { "uniform", TOKEN_UNIFORM },
389 { "input", TOKEN_INPUT },
390 { "output", TOKEN_OUTPUT },
391 { "float", TOKEN_FLOAT },
392 { "vec2", TOKEN_FLOAT_VEC2 },
393 { "vec3", TOKEN_FLOAT_VEC3 },
394 { "vec4", TOKEN_FLOAT_VEC4 },
395 { "mat2", TOKEN_FLOAT_MAT2 },
396 { "mat2x3", TOKEN_FLOAT_MAT2X3 },
397 { "mat2x4", TOKEN_FLOAT_MAT2X4 },
398 { "mat3x2", TOKEN_FLOAT_MAT3X2 },
399 { "mat3", TOKEN_FLOAT_MAT3 },
400 { "mat3x4", TOKEN_FLOAT_MAT3X4 },
401 { "mat4x2", TOKEN_FLOAT_MAT4X2 },
402 { "mat4x3", TOKEN_FLOAT_MAT4X3 },
403 { "mat4", TOKEN_FLOAT_MAT4 },
404 { "int", TOKEN_INT },
405 { "ivec2", TOKEN_INT_VEC2 },
406 { "ivec3", TOKEN_INT_VEC3 },
407 { "ivec4", TOKEN_INT_VEC4 },
408 { "uint", TOKEN_UINT },
409 { "uvec2", TOKEN_UINT_VEC2 },
410 { "uvec3", TOKEN_UINT_VEC3 },
411 { "uvec4", TOKEN_UINT_VEC4 },
412 { "bool", TOKEN_BOOL },
413 { "bvec2", TOKEN_BOOL_VEC2 },
414 { "bvec3", TOKEN_BOOL_VEC3 },
415 { "bvec4", TOKEN_BOOL_VEC4 },
416 { "version", TOKEN_VERSION } };
418 const char* end = m_curPtr + 1;
419 while (isCaseNameChar(*end))
421 m_curTokenStr = string(m_curPtr, end - m_curPtr);
423 m_curToken = TOKEN_IDENTIFIER;
425 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_named); ndx++)
427 if (m_curTokenStr == s_named[ndx].str)
429 m_curToken = s_named[ndx].token;
434 else if (isNumeric(*m_curPtr))
436 /* \todo [2010-03-31 petri] Hex? */
437 const char* p = m_curPtr;
438 while (isNumeric(*p))
443 while (isNumeric(*p))
446 if (*p == 'e' || *p == 'E')
449 if (*p == '+' || *p == '-')
451 DE_ASSERT(isNumeric(*p));
452 while (isNumeric(*p))
456 m_curToken = TOKEN_FLOAT_LITERAL;
457 m_curTokenStr = string(m_curPtr, p - m_curPtr);
461 m_curToken = TOKEN_INT_LITERAL;
462 m_curTokenStr = string(m_curPtr, p - m_curPtr);
465 else if (*m_curPtr == '"' && m_curPtr[1] == '"')
467 const char* p = m_curPtr + 2;
469 while ((p[0] != '"') || (p[1] != '"'))
474 DE_ASSERT(p[1] != 0);
482 m_curToken = TOKEN_SHADER_SOURCE;
483 m_curTokenStr = string(m_curPtr, (int)(p - m_curPtr));
485 else if (*m_curPtr == '"' || *m_curPtr == '\'')
487 char endChar = *m_curPtr;
488 const char* p = m_curPtr + 1;
490 while (*p != endChar)
495 DE_ASSERT(p[1] != 0);
503 m_curToken = TOKEN_STRING;
504 m_curTokenStr = string(m_curPtr, (int)(p - m_curPtr));
514 static const SimpleToken s_simple[] = { { "=", TOKEN_ASSIGN }, { "+", TOKEN_PLUS },
515 { "-", TOKEN_MINUS }, { ",", TOKEN_COMMA },
516 { "|", TOKEN_VERTICAL_BAR }, { ";", TOKEN_SEMI_COLON },
517 { "(", TOKEN_LEFT_PAREN }, { ")", TOKEN_RIGHT_PAREN },
518 { "[", TOKEN_LEFT_BRACKET }, { "]", TOKEN_RIGHT_BRACKET },
519 { "{", TOKEN_LEFT_BRACE }, { "}", TOKEN_RIGHT_BRACE } };
521 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_simple); ndx++)
523 if (strncmp(s_simple[ndx].str, m_curPtr, strlen(s_simple[ndx].str)) == 0)
525 m_curToken = s_simple[ndx].token;
526 m_curTokenStr = s_simple[ndx].str;
531 // Otherwise invalid token.
532 m_curToken = TOKEN_INVALID;
533 m_curTokenStr = *m_curPtr;
537 void ShaderParser::advanceToken(Token assumed)
539 assumeToken(assumed);
543 void ShaderParser::assumeToken(Token token)
545 if (m_curToken != token)
547 (string("unexpected token '") + m_curTokenStr + "', expecting '" + getTokenName(token) + "'").c_str());
548 DE_TEST_ASSERT(m_curToken == token);
551 DataType ShaderParser::mapDataTypeToken(Token token)
557 case TOKEN_FLOAT_VEC2:
558 return TYPE_FLOAT_VEC2;
559 case TOKEN_FLOAT_VEC3:
560 return TYPE_FLOAT_VEC3;
561 case TOKEN_FLOAT_VEC4:
562 return TYPE_FLOAT_VEC4;
563 case TOKEN_FLOAT_MAT2:
564 return TYPE_FLOAT_MAT2;
565 case TOKEN_FLOAT_MAT2X3:
566 return TYPE_FLOAT_MAT2X3;
567 case TOKEN_FLOAT_MAT2X4:
568 return TYPE_FLOAT_MAT2X4;
569 case TOKEN_FLOAT_MAT3X2:
570 return TYPE_FLOAT_MAT3X2;
571 case TOKEN_FLOAT_MAT3:
572 return TYPE_FLOAT_MAT3;
573 case TOKEN_FLOAT_MAT3X4:
574 return TYPE_FLOAT_MAT3X4;
575 case TOKEN_FLOAT_MAT4X2:
576 return TYPE_FLOAT_MAT4X2;
577 case TOKEN_FLOAT_MAT4X3:
578 return TYPE_FLOAT_MAT4X3;
579 case TOKEN_FLOAT_MAT4:
580 return TYPE_FLOAT_MAT4;
584 return TYPE_INT_VEC2;
586 return TYPE_INT_VEC3;
588 return TYPE_INT_VEC4;
591 case TOKEN_UINT_VEC2:
592 return TYPE_UINT_VEC2;
593 case TOKEN_UINT_VEC3:
594 return TYPE_UINT_VEC3;
595 case TOKEN_UINT_VEC4:
596 return TYPE_UINT_VEC4;
599 case TOKEN_BOOL_VEC2:
600 return TYPE_BOOL_VEC2;
601 case TOKEN_BOOL_VEC3:
602 return TYPE_BOOL_VEC3;
603 case TOKEN_BOOL_VEC4:
604 return TYPE_BOOL_VEC4;
610 const char* ShaderParser::getTokenName(Token token)
620 case TOKEN_SHADER_SOURCE:
623 case TOKEN_INT_LITERAL:
625 case TOKEN_FLOAT_LITERAL:
629 case TOKEN_IDENTIFIER:
630 return "<identifier>";
661 case TOKEN_FLOAT_VEC2:
663 case TOKEN_FLOAT_VEC3:
665 case TOKEN_FLOAT_VEC4:
667 case TOKEN_FLOAT_MAT2:
669 case TOKEN_FLOAT_MAT2X3:
671 case TOKEN_FLOAT_MAT2X4:
673 case TOKEN_FLOAT_MAT3X2:
675 case TOKEN_FLOAT_MAT3:
677 case TOKEN_FLOAT_MAT3X4:
679 case TOKEN_FLOAT_MAT4X2:
681 case TOKEN_FLOAT_MAT4X3:
683 case TOKEN_FLOAT_MAT4:
695 case TOKEN_UINT_VEC2:
697 case TOKEN_UINT_VEC3:
699 case TOKEN_UINT_VEC4:
703 case TOKEN_BOOL_VEC2:
705 case TOKEN_BOOL_VEC3:
707 case TOKEN_BOOL_VEC4:
718 case TOKEN_VERTICAL_BAR:
720 case TOKEN_SEMI_COLON:
722 case TOKEN_LEFT_PAREN:
724 case TOKEN_RIGHT_PAREN:
726 case TOKEN_LEFT_BRACKET:
728 case TOKEN_RIGHT_BRACKET:
730 case TOKEN_LEFT_BRACE:
732 case TOKEN_RIGHT_BRACE:
740 void ShaderParser::parseValueElement(DataType expectedDataType, ShaderCase::Value& result)
742 DataType scalarType = getDataTypeScalarType(expectedDataType);
743 int scalarSize = getDataTypeScalarSize(expectedDataType);
745 /* \todo [2010-04-19 petri] Support arrays. */
746 ShaderCase::Value::Element elems[16];
750 DE_ASSERT(mapDataTypeToken(m_curToken) == expectedDataType);
751 advanceToken(); // data type (float, vec2, etc.)
752 advanceToken(TOKEN_LEFT_PAREN);
755 for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
757 if (scalarType == TYPE_FLOAT)
759 float signMult = 1.0f;
760 if (m_curToken == TOKEN_MINUS)
766 assumeToken(TOKEN_FLOAT_LITERAL);
767 elems[scalarNdx].float32 = signMult * parseFloatLiteral(m_curTokenStr.c_str());
768 advanceToken(TOKEN_FLOAT_LITERAL);
770 else if (scalarType == TYPE_INT || scalarType == TYPE_UINT)
773 if (m_curToken == TOKEN_MINUS)
779 assumeToken(TOKEN_INT_LITERAL);
780 elems[scalarNdx].int32 = signMult * parseIntLiteral(m_curTokenStr.c_str());
781 advanceToken(TOKEN_INT_LITERAL);
785 DE_ASSERT(scalarType == TYPE_BOOL);
786 elems[scalarNdx].bool32 = (m_curToken == TOKEN_TRUE);
787 if (m_curToken != TOKEN_TRUE && m_curToken != TOKEN_FALSE)
788 parseError(string("unexpected token, expecting bool: " + m_curTokenStr));
789 advanceToken(); // true/false
792 if (scalarNdx != (scalarSize - 1))
793 advanceToken(TOKEN_COMMA);
797 advanceToken(TOKEN_RIGHT_PAREN);
800 for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
801 result.elements.push_back(elems[scalarNdx]);
804 void ShaderParser::parseValue(ShaderCase::ValueBlock& valueBlock)
806 PARSE_DBG((" parseValue()\n"));
809 ShaderCase::Value result;
812 if (m_curToken == TOKEN_UNIFORM)
813 result.storageType = ShaderCase::Value::STORAGE_UNIFORM;
814 else if (m_curToken == TOKEN_INPUT)
815 result.storageType = ShaderCase::Value::STORAGE_INPUT;
816 else if (m_curToken == TOKEN_OUTPUT)
817 result.storageType = ShaderCase::Value::STORAGE_OUTPUT;
819 parseError(string("unexpected token encountered when parsing value classifier"));
823 result.dataType = mapDataTypeToken(m_curToken);
824 if (result.dataType == TYPE_INVALID)
825 parseError(string("unexpected token when parsing value data type: " + m_curTokenStr));
829 if (m_curToken == TOKEN_IDENTIFIER || m_curToken == TOKEN_STRING)
831 if (m_curToken == TOKEN_IDENTIFIER)
832 result.valueName = m_curTokenStr;
834 result.valueName = parseStringLiteral(m_curTokenStr.c_str());
837 parseError(string("unexpected token when parsing value name: " + m_curTokenStr));
840 // Parse assignment operator.
841 advanceToken(TOKEN_ASSIGN);
843 // Parse actual value.
844 if (m_curToken == TOKEN_LEFT_BRACKET) // value list
846 advanceToken(TOKEN_LEFT_BRACKET);
847 result.arrayLength = 0;
851 parseValueElement(result.dataType, result);
852 result.arrayLength++;
854 if (m_curToken == TOKEN_RIGHT_BRACKET)
856 else if (m_curToken == TOKEN_VERTICAL_BAR)
862 parseError(string("unexpected token in value element array: " + m_curTokenStr));
865 advanceToken(TOKEN_RIGHT_BRACKET);
867 else // arrays, single elements
869 parseValueElement(result.dataType, result);
870 result.arrayLength = 1;
873 advanceToken(TOKEN_SEMI_COLON); // end of declaration
875 valueBlock.values.push_back(result);
878 void ShaderParser::parseValueBlock(ShaderCase::ValueBlock& valueBlock)
880 PARSE_DBG((" parseValueBlock()\n"));
881 advanceToken(TOKEN_VALUES);
882 advanceToken(TOKEN_LEFT_BRACE);
886 if (m_curToken == TOKEN_UNIFORM || m_curToken == TOKEN_INPUT || m_curToken == TOKEN_OUTPUT)
887 parseValue(valueBlock);
888 else if (m_curToken == TOKEN_RIGHT_BRACE)
891 parseError(string("unexpected token when parsing a value block: " + m_curTokenStr));
894 advanceToken(TOKEN_RIGHT_BRACE);
896 // Compute combined array length of value block.
898 for (int valueNdx = 0; valueNdx < (int)valueBlock.values.size(); valueNdx++)
900 const ShaderCase::Value& val = valueBlock.values[valueNdx];
901 if (val.arrayLength > 1)
903 DE_ASSERT(arrayLength == 1 || arrayLength == val.arrayLength);
904 arrayLength = val.arrayLength;
907 valueBlock.arrayLength = arrayLength;
910 void ShaderParser::parseShaderCase(vector<tcu::TestNode*>& shaderNodeList)
913 PARSE_DBG((" parseShaderCase()\n"));
914 advanceToken(TOKEN_CASE);
917 string caseName = m_curTokenStr;
918 advanceToken(); // \note [pyry] All token types are allowed here.
921 vector<ShaderCase::ValueBlock> valueBlockList;
923 GLSLVersion version = DEFAULT_GLSL_VERSION;
924 ShaderCase::ExpectResult expectResult = ShaderCase::EXPECT_PASS;
928 string fragmentSource;
932 if (m_curToken == TOKEN_END)
934 else if (m_curToken == TOKEN_DESC)
937 assumeToken(TOKEN_STRING);
939 description = parseStringLiteral(m_curTokenStr.c_str());
942 else if (m_curToken == TOKEN_EXPECT)
945 assumeToken(TOKEN_IDENTIFIER);
947 if (m_curTokenStr == "pass")
948 expectResult = ShaderCase::EXPECT_PASS;
949 else if (m_curTokenStr == "compile_fail")
950 expectResult = ShaderCase::EXPECT_COMPILE_FAIL;
951 else if (m_curTokenStr == "link_fail")
952 expectResult = ShaderCase::EXPECT_LINK_FAIL;
954 parseError(string("invalid expected result value: " + m_curTokenStr));
958 else if (m_curToken == TOKEN_VALUES)
960 ShaderCase::ValueBlock block;
961 parseValueBlock(block);
962 valueBlockList.push_back(block);
964 else if (m_curToken == TOKEN_BOTH || m_curToken == TOKEN_VERTEX || m_curToken == TOKEN_FRAGMENT)
966 Token token = m_curToken;
968 assumeToken(TOKEN_SHADER_SOURCE);
969 string source = parseShaderSource(m_curTokenStr.c_str());
971 if (token == TOKEN_BOTH)
973 else if (token == TOKEN_VERTEX)
974 vertexSource = source;
975 else if (token == TOKEN_FRAGMENT)
976 fragmentSource = source;
980 else if (m_curToken == TOKEN_VERSION)
985 std::string postfix = "";
987 assumeToken(TOKEN_INT_LITERAL);
988 versionNum = parseIntLiteral(m_curTokenStr.c_str());
991 if (m_curToken == TOKEN_IDENTIFIER)
993 postfix = m_curTokenStr;
997 if (versionNum == 100 && postfix == "es")
998 version = glu::GLSL_VERSION_100_ES;
999 else if (versionNum == 300 && postfix == "es")
1000 version = glu::GLSL_VERSION_300_ES;
1001 else if (versionNum == 310 && postfix == "es")
1002 version = glu::GLSL_VERSION_310_ES;
1003 else if (versionNum == 130)
1004 version = glu::GLSL_VERSION_130;
1005 else if (versionNum == 140)
1006 version = glu::GLSL_VERSION_140;
1007 else if (versionNum == 150)
1008 version = glu::GLSL_VERSION_150;
1009 else if (versionNum == 330)
1010 version = glu::GLSL_VERSION_330;
1011 else if (versionNum == 400)
1012 version = glu::GLSL_VERSION_400;
1013 else if (versionNum == 410)
1014 version = glu::GLSL_VERSION_410;
1015 else if (versionNum == 420)
1016 version = glu::GLSL_VERSION_420;
1017 else if (versionNum == 430)
1018 version = glu::GLSL_VERSION_430;
1019 else if (versionNum == 440)
1020 version = glu::GLSL_VERSION_440;
1021 else if (versionNum == 450)
1022 version = glu::GLSL_VERSION_450;
1024 parseError("Unknown GLSL version");
1027 parseError(string("unexpected token while parsing shader case: " + m_curTokenStr));
1030 advanceToken(TOKEN_END); // case end
1032 if (bothSource.length() > 0)
1034 DE_ASSERT(vertexSource.length() == 0);
1035 DE_ASSERT(fragmentSource.length() == 0);
1037 string vertName = caseName + "_vertex";
1038 string fragName = caseName + "_fragment";
1039 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, vertName.c_str(), description.c_str(),
1040 expectResult, valueBlockList, version, bothSource.c_str(), DE_NULL));
1041 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, fragName.c_str(), description.c_str(),
1042 expectResult, valueBlockList, version, DE_NULL, bothSource.c_str()));
1046 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, caseName.c_str(), description.c_str(),
1047 expectResult, valueBlockList, version, vertexSource.c_str(),
1048 fragmentSource.c_str()));
1052 void ShaderParser::parseShaderGroup(vector<tcu::TestNode*>& shaderNodeList)
1055 PARSE_DBG((" parseShaderGroup()\n"));
1056 advanceToken(TOKEN_GROUP);
1059 string name = m_curTokenStr;
1060 advanceToken(); // \note [pyry] We don't want to check token type here (for instance to allow "uniform") group.
1062 // Parse description.
1063 assumeToken(TOKEN_STRING);
1064 string description = parseStringLiteral(m_curTokenStr.c_str());
1065 advanceToken(TOKEN_STRING);
1067 std::vector<tcu::TestNode*> children;
1069 // Parse group children.
1072 if (m_curToken == TOKEN_END)
1074 else if (m_curToken == TOKEN_GROUP)
1075 parseShaderGroup(children);
1076 else if (m_curToken == TOKEN_CASE)
1077 parseShaderCase(children);
1079 parseError(string("unexpected token while parsing shader group: " + m_curTokenStr));
1082 advanceToken(TOKEN_END); // group end
1084 // Create group node.
1085 tcu::TestCaseGroup* groupNode = new tcu::TestCaseGroup(m_testCtx, name.c_str(), description.c_str(), children);
1086 shaderNodeList.push_back(groupNode);
1089 vector<tcu::TestNode*> ShaderParser::parse(const char* input)
1091 // Initialize parser.
1093 m_curPtr = m_input.c_str();
1094 m_curToken = TOKEN_INVALID;
1098 vector<tcu::TestNode*> nodeList;
1101 PARSE_DBG(("parse()\n"));
1104 if (m_curToken == TOKEN_CASE)
1105 parseShaderCase(nodeList);
1106 else if (m_curToken == TOKEN_GROUP)
1107 parseShaderGroup(nodeList);
1108 else if (m_curToken == TOKEN_EOF)
1111 parseError(string("invalid token encountered at main level: '") + m_curTokenStr + "'");
1114 assumeToken(TOKEN_EOF);
1115 // printf(" parsed %d test cases.\n", caseList.size());
1121 ShaderLibrary::ShaderLibrary(tcu::TestContext& testCtx, RenderContext& renderCtx)
1122 : m_testCtx(testCtx), m_renderCtx(renderCtx)
1126 ShaderLibrary::~ShaderLibrary(void)
1130 vector<tcu::TestNode*> ShaderLibrary::loadShaderFile(const char* fileName)
1132 tcu::Resource* resource = m_testCtx.getArchive().getResource(fileName);
1133 std::vector<char> buf;
1135 /* printf(" loading '%s'\n", fileName);*/
1139 int size = resource->getSize();
1140 buf.resize(size + 1);
1141 resource->read((deUint8*)&buf[0], size);
1144 catch (const std::exception&)
1152 sl::ShaderParser parser(m_testCtx, m_renderCtx);
1153 vector<tcu::TestNode*> nodes = parser.parse(&buf[0]);
1158 // ShaderLibraryGroup
1160 ShaderLibraryGroup::ShaderLibraryGroup(Context& context, const char* name, const char* description,
1161 const char* filename)
1162 : TestCaseGroup(context, name, description), m_filename(filename)
1166 ShaderLibraryGroup::~ShaderLibraryGroup(void)
1170 void ShaderLibraryGroup::init(void)
1172 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext());
1173 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(m_filename.c_str());
1175 for (int i = 0; i < (int)children.size(); i++)
1176 addChild(children[i]);