1 #ifndef _GLCEXTTOKENS_HPP
2 #define _GLCEXTTOKENS_HPP
3 /*-------------------------------------------------------------------------
4 * OpenGL Conformance Test Suite
5 * -----------------------------
7 * Copyright (c) 2015-2016 The Khronos Group Inc.
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
24 */ /*-------------------------------------------------------------------*/
26 #include "gluRenderContext.hpp"
27 #include "glwDefs.hpp"
34 void init(const glu::ContextType& contextType);
36 glw::GLenum GEOMETRY_SHADER;
37 glw::GLenum GEOMETRY_SHADER_BIT;
38 glw::GLenum GEOMETRY_LINKED_VERTICES_OUT;
39 glw::GLenum GEOMETRY_LINKED_INPUT_TYPE;
40 glw::GLenum GEOMETRY_LINKED_OUTPUT_TYPE;
41 glw::GLenum GEOMETRY_SHADER_INVOCATIONS;
42 glw::GLenum MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
43 glw::GLenum MAX_GEOMETRY_IMAGE_UNIFORMS;
44 glw::GLenum MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
45 glw::GLenum MAX_GEOMETRY_ATOMIC_COUNTERS;
46 glw::GLenum LINE_STRIP_ADJACENCY;
47 glw::GLenum LINES_ADJACENCY;
48 glw::GLenum TRIANGLES_ADJACENCY;
49 glw::GLenum TRIANGLE_STRIP_ADJACENCY;
50 glw::GLenum FRAMEBUFFER_ATTACHMENT_LAYERED;
51 glw::GLenum FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
52 glw::GLenum LAYER_PROVOKING_VERTEX;
53 glw::GLenum FIRST_VERTEX_CONVENTION;
54 glw::GLenum LAST_VERTEX_CONVENTION;
55 glw::GLenum UNDEFINED_VERTEX;
56 glw::GLenum FRAMEBUFFER_DEFAULT_LAYERS;
57 glw::GLenum MAX_FRAMEBUFFER_LAYERS;
58 glw::GLenum MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
59 glw::GLenum MAX_GEOMETRY_UNIFORM_COMPONENTS;
60 glw::GLenum MAX_GEOMETRY_UNIFORM_BLOCKS;
61 glw::GLenum MAX_GEOMETRY_INPUT_COMPONENTS;
62 glw::GLenum MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
63 glw::GLenum MAX_GEOMETRY_OUTPUT_COMPONENTS;
64 glw::GLenum MAX_GEOMETRY_OUTPUT_VERTICES;
65 glw::GLenum MAX_GEOMETRY_SHADER_INVOCATIONS;
66 glw::GLenum MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
67 glw::GLenum PRIMITIVES_GENERATED;
68 glw::GLenum TEXTURE_BORDER_COLOR;
69 glw::GLenum CLAMP_TO_BORDER;
70 glw::GLenum PATCH_VERTICES;
71 glw::GLenum TESS_CONTROL_SHADER;
72 glw::GLenum TESS_EVALUATION_SHADER;
74 glw::GLenum MAX_PATCH_VERTICES;
75 glw::GLenum MAX_TESS_GEN_LEVEL;
76 glw::GLenum MAX_TESS_CONTROL_INPUT_COMPONENTS;
77 glw::GLenum MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
78 glw::GLenum MAX_TESS_PATCH_COMPONENTS;
79 glw::GLenum MAX_TESS_EVALUATION_INPUT_COMPONENTS;
80 glw::GLenum MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
81 glw::GLenum MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
82 glw::GLenum MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
83 glw::GLenum MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
84 glw::GLenum MAX_TESS_CONTROL_ATOMIC_COUNTERS;
85 glw::GLenum MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
86 glw::GLenum MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
87 glw::GLenum MAX_TEXTURE_BUFFER_SIZE;
88 glw::GLenum REFERENCED_BY_GEOMETRY_SHADER;
89 glw::GLenum REFERENCED_BY_TESS_CONTROL_SHADER;
90 glw::GLenum REFERENCED_BY_TESS_EVALUATION_SHADER;
91 glw::GLenum TESS_CONTROL_OUTPUT_VERTICES;
92 glw::GLenum TESS_GEN_MODE;
93 glw::GLenum TESS_GEN_SPACING;
94 glw::GLenum TESS_GEN_POINT_MODE;
95 glw::GLenum TESS_GEN_VERTEX_ORDER;
96 glw::GLenum TESS_CONTROL_SHADER_BIT;
97 glw::GLenum TESS_EVALUATION_SHADER_BIT;
98 glw::GLenum TEXTURE_BUFFER;
99 glw::GLenum TEXTURE_BUFFER_SIZE;
100 glw::GLenum TEXTURE_BINDING_BUFFER;
101 glw::GLenum TEXTURE_BUFFER_BINDING;
102 glw::GLenum TEXTURE_BUFFER_OFFSET;
103 glw::GLenum TEXTURE_BUFFER_DATA_STORE_BINDING;
104 glw::GLenum SAMPLER_BUFFER;
105 glw::GLenum INT_SAMPLER_BUFFER;
106 glw::GLenum UNSIGNED_INT_SAMPLER_BUFFER;
107 glw::GLenum IMAGE_BUFFER;
108 glw::GLenum INT_IMAGE_BUFFER;
109 glw::GLenum UNSIGNED_INT_IMAGE_BUFFER;
110 glw::GLenum TEXTURE_BUFFER_OFFSET_ALIGNMENT;
112 glw::GLenum ISOLINES;
113 glw::GLenum FRACTIONAL_EVEN;
114 glw::GLenum FRACTIONAL_ODD;
115 glw::GLenum COMPRESSED_RGBA_ASTC_4x4;
116 glw::GLenum COMPRESSED_RGBA_ASTC_5x4;
117 glw::GLenum COMPRESSED_RGBA_ASTC_5x5;
118 glw::GLenum COMPRESSED_RGBA_ASTC_6x5;
119 glw::GLenum COMPRESSED_RGBA_ASTC_6x6;
120 glw::GLenum COMPRESSED_RGBA_ASTC_8x5;
121 glw::GLenum COMPRESSED_RGBA_ASTC_8x6;
122 glw::GLenum COMPRESSED_RGBA_ASTC_8x8;
123 glw::GLenum COMPRESSED_RGBA_ASTC_10x5;
124 glw::GLenum COMPRESSED_RGBA_ASTC_10x6;
125 glw::GLenum COMPRESSED_RGBA_ASTC_10x8;
126 glw::GLenum COMPRESSED_RGBA_ASTC_10x10;
127 glw::GLenum COMPRESSED_RGBA_ASTC_12x10;
128 glw::GLenum COMPRESSED_RGBA_ASTC_12x12;
129 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4;
130 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4;
131 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5;
132 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5;
133 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6;
134 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5;
135 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6;
136 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8;
137 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5;
138 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6;
139 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8;
140 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10;
141 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10;
142 glw::GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12;
143 glw::GLenum MULTIPLY;
148 glw::GLenum COLORDODGE;
149 glw::GLenum COLORBURN;
150 glw::GLenum HARDLIGHT;
151 glw::GLenum SOFTLIGHT;
152 glw::GLenum DIFFERENCE;
153 glw::GLenum EXCLUSION;
155 glw::GLenum HSL_SATURATION;
156 glw::GLenum HSL_COLOR;
157 glw::GLenum HSL_LUMINOSITY;
158 glw::GLenum PRIMITIVE_BOUNDING_BOX;
163 #endif // _GLCEXTTOKENS_HPP