Test required_internalformat
[platform/upstream/VK-GL-CTS.git] / external / openglcts / data / mustpass / gl / khronos_mustpass / 4.6.0.x / gl33-master.txt
1 KHR-GL33.info.vendor
2 KHR-GL33.info.renderer
3 KHR-GL33.info.version
4 KHR-GL33.info.shading_language_version
5 KHR-GL33.info.extensions
6 KHR-GL33.info.render_target
7 KHR-GL33.clip_distance.coverage
8 KHR-GL33.clip_distance.functional
9 KHR-GL33.clip_distance.negative
10 KHR-GL33.glsl_noperspective.functionaltest
11 KHR-GL33.transform_feedback.api_errors_test
12 KHR-GL33.transform_feedback.linking_errors_test
13 KHR-GL33.transform_feedback.limits_test
14 KHR-GL33.transform_feedback.capture_vertex_interleaved_test
15 KHR-GL33.transform_feedback.capture_geometry_interleaved_test
16 KHR-GL33.transform_feedback.capture_vertex_separate_test
17 KHR-GL33.transform_feedback.capture_geometry_separate_test
18 KHR-GL33.transform_feedback.get_xfb_varying
19 KHR-GL33.transform_feedback.query_vertex_interleaved_test
20 KHR-GL33.transform_feedback.query_geometry_interleaved_test
21 KHR-GL33.transform_feedback.query_vertex_separate_test
22 KHR-GL33.transform_feedback.query_geometry_separate_test
23 KHR-GL33.transform_feedback.discard_vertex_test
24 KHR-GL33.transform_feedback.discard_geometry_test
25 KHR-GL33.transform_feedback.draw_xfb_test
26 KHR-GL33.transform_feedback.draw_xfb_feedbackk_test
27 KHR-GL33.transform_feedback.draw_xfb_stream_test
28 KHR-GL33.transform_feedback.capture_special_interleaved_test
29 KHR-GL33.transform_feedback.draw_xfb_instanced_test
30 KHR-GL33.transform_feedback.draw_xfb_stream_instanced_test
31 KHR-GL33.texture_repeat_mode.r8_49x23_0_clamp_to_edge
32 KHR-GL33.texture_repeat_mode.r8_49x23_0_repeat
33 KHR-GL33.texture_repeat_mode.r8_49x23_0_mirrored_repeat
34 KHR-GL33.texture_repeat_mode.r8_49x23_1_clamp_to_edge
35 KHR-GL33.texture_repeat_mode.r8_49x23_1_repeat
36 KHR-GL33.texture_repeat_mode.r8_49x23_1_mirrored_repeat
37 KHR-GL33.texture_repeat_mode.r8_49x23_2_clamp_to_edge
38 KHR-GL33.texture_repeat_mode.r8_49x23_2_repeat
39 KHR-GL33.texture_repeat_mode.r8_49x23_2_mirrored_repeat
40 KHR-GL33.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge
41 KHR-GL33.texture_repeat_mode.rgb565_49x23_0_repeat
42 KHR-GL33.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat
43 KHR-GL33.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge
44 KHR-GL33.texture_repeat_mode.rgb565_49x23_1_repeat
45 KHR-GL33.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat
46 KHR-GL33.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge
47 KHR-GL33.texture_repeat_mode.rgb565_49x23_2_repeat
48 KHR-GL33.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat
49 KHR-GL33.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge
50 KHR-GL33.texture_repeat_mode.rgb8_49x23_0_repeat
51 KHR-GL33.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat
52 KHR-GL33.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge
53 KHR-GL33.texture_repeat_mode.rgb8_49x23_1_repeat
54 KHR-GL33.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat
55 KHR-GL33.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge
56 KHR-GL33.texture_repeat_mode.rgb8_49x23_2_repeat
57 KHR-GL33.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat
58 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge
59 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_0_repeat
60 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat
61 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge
62 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_1_repeat
63 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat
64 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge
65 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_2_repeat
66 KHR-GL33.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat
67 KHR-GL33.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge
68 KHR-GL33.texture_repeat_mode.r32ui_49x23_0_repeat
69 KHR-GL33.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat
70 KHR-GL33.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge
71 KHR-GL33.texture_repeat_mode.r32ui_49x23_1_repeat
72 KHR-GL33.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat
73 KHR-GL33.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge
74 KHR-GL33.texture_repeat_mode.r32ui_49x23_2_repeat
75 KHR-GL33.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat
76 KHR-GL33.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge
77 KHR-GL33.texture_repeat_mode.rg32ui_49x23_0_repeat
78 KHR-GL33.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat
79 KHR-GL33.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge
80 KHR-GL33.texture_repeat_mode.rg32ui_49x23_1_repeat
81 KHR-GL33.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat
82 KHR-GL33.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge
83 KHR-GL33.texture_repeat_mode.rg32ui_49x23_2_repeat
84 KHR-GL33.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat
85 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge
86 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_0_repeat
87 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat
88 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge
89 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_1_repeat
90 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat
91 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge
92 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_2_repeat
93 KHR-GL33.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat
94 KHR-GL33.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge
95 KHR-GL33.texture_repeat_mode.depth_component16_49x23_0_repeat
96 KHR-GL33.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat
97 KHR-GL33.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge
98 KHR-GL33.texture_repeat_mode.depth_component16_49x23_1_repeat
99 KHR-GL33.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat
100 KHR-GL33.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge
101 KHR-GL33.texture_repeat_mode.depth_component16_49x23_2_repeat
102 KHR-GL33.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat
103 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge
104 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_0_repeat
105 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat
106 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge
107 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_1_repeat
108 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat
109 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge
110 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_2_repeat
111 KHR-GL33.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat
112 KHR-GL33.texture_repeat_mode.r8_11x131_0_clamp_to_edge
113 KHR-GL33.texture_repeat_mode.r8_11x131_0_repeat
114 KHR-GL33.texture_repeat_mode.r8_11x131_0_mirrored_repeat
115 KHR-GL33.texture_repeat_mode.r8_11x131_1_clamp_to_edge
116 KHR-GL33.texture_repeat_mode.r8_11x131_1_repeat
117 KHR-GL33.texture_repeat_mode.r8_11x131_1_mirrored_repeat
118 KHR-GL33.texture_repeat_mode.r8_11x131_2_clamp_to_edge
119 KHR-GL33.texture_repeat_mode.r8_11x131_2_repeat
120 KHR-GL33.texture_repeat_mode.r8_11x131_2_mirrored_repeat
121 KHR-GL33.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge
122 KHR-GL33.texture_repeat_mode.rgb565_11x131_0_repeat
123 KHR-GL33.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat
124 KHR-GL33.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge
125 KHR-GL33.texture_repeat_mode.rgb565_11x131_1_repeat
126 KHR-GL33.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat
127 KHR-GL33.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge
128 KHR-GL33.texture_repeat_mode.rgb565_11x131_2_repeat
129 KHR-GL33.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat
130 KHR-GL33.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge
131 KHR-GL33.texture_repeat_mode.rgb8_11x131_0_repeat
132 KHR-GL33.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat
133 KHR-GL33.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge
134 KHR-GL33.texture_repeat_mode.rgb8_11x131_1_repeat
135 KHR-GL33.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat
136 KHR-GL33.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge
137 KHR-GL33.texture_repeat_mode.rgb8_11x131_2_repeat
138 KHR-GL33.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat
139 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge
140 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_0_repeat
141 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat
142 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge
143 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_1_repeat
144 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat
145 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge
146 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_2_repeat
147 KHR-GL33.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat
148 KHR-GL33.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge
149 KHR-GL33.texture_repeat_mode.r32ui_11x131_0_repeat
150 KHR-GL33.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat
151 KHR-GL33.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge
152 KHR-GL33.texture_repeat_mode.r32ui_11x131_1_repeat
153 KHR-GL33.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat
154 KHR-GL33.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge
155 KHR-GL33.texture_repeat_mode.r32ui_11x131_2_repeat
156 KHR-GL33.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat
157 KHR-GL33.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge
158 KHR-GL33.texture_repeat_mode.rg32ui_11x131_0_repeat
159 KHR-GL33.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat
160 KHR-GL33.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge
161 KHR-GL33.texture_repeat_mode.rg32ui_11x131_1_repeat
162 KHR-GL33.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat
163 KHR-GL33.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge
164 KHR-GL33.texture_repeat_mode.rg32ui_11x131_2_repeat
165 KHR-GL33.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat
166 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge
167 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_0_repeat
168 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat
169 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge
170 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_1_repeat
171 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat
172 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge
173 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_2_repeat
174 KHR-GL33.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat
175 KHR-GL33.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge
176 KHR-GL33.texture_repeat_mode.depth_component16_11x131_0_repeat
177 KHR-GL33.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat
178 KHR-GL33.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge
179 KHR-GL33.texture_repeat_mode.depth_component16_11x131_1_repeat
180 KHR-GL33.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat
181 KHR-GL33.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge
182 KHR-GL33.texture_repeat_mode.depth_component16_11x131_2_repeat
183 KHR-GL33.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat
184 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge
185 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_0_repeat
186 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat
187 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge
188 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_1_repeat
189 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat
190 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge
191 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
192 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
193 KHR-GL33.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength
194 KHR-GL33.CommonBugs.CommonBug_InputVariablesCannotBeModified
195 KHR-GL33.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp
196 KHR-GL33.CommonBugs.CommonBug_InvalidVSInputs
197 KHR-GL33.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
198 KHR-GL33.CommonBugs.CommonBug_PerVertexValidation
199 KHR-GL33.CommonBugs.CommonBug_ReservedNames
200 KHR-GL33.CommonBugs.CommonBug_SparseBuffersWithCopyOps
201 KHR-GL33.texture_size_promotion.functional
202 KHR-GL33.gpu_shader5_gl.implicit_conversions
203 KHR-GL33.gpu_shader5_gl.function_overloading
204 KHR-GL33.gpu_shader5_gl.float_encoding
205 KHR-GL33.transform_feedback_overflow_query_ARB.implementation-dependent-state
206 KHR-GL33.transform_feedback_overflow_query_ARB.default-context-state
207 KHR-GL33.transform_feedback_overflow_query_ARB.context-state-update
208 KHR-GL33.transform_feedback_overflow_query_ARB.error-invalid-index
209 KHR-GL33.transform_feedback_overflow_query_ARB.error-already-active
210 KHR-GL33.transform_feedback_overflow_query_ARB.error-incompatible-target
211 KHR-GL33.transform_feedback_overflow_query_ARB.error-no-active-query
212 KHR-GL33.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs
213 KHR-GL33.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs
214 KHR-GL33.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs
215 KHR-GL33.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs
216 KHR-GL33.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
217 KHR-GL33.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
218 KHR-GL33.shaders.arrays.constructor.float3_vertex
219 KHR-GL33.shaders.arrays.constructor.float3_fragment
220 KHR-GL33.shaders.arrays.constructor.float4_vertex
221 KHR-GL33.shaders.arrays.constructor.float4_fragment
222 KHR-GL33.shaders.arrays.constructor.int3_vertex
223 KHR-GL33.shaders.arrays.constructor.int3_fragment
224 KHR-GL33.shaders.arrays.constructor.int4_vertex
225 KHR-GL33.shaders.arrays.constructor.int4_fragment
226 KHR-GL33.shaders.arrays.constructor.bool3_vertex
227 KHR-GL33.shaders.arrays.constructor.bool3_fragment
228 KHR-GL33.shaders.arrays.constructor.bool4_vertex
229 KHR-GL33.shaders.arrays.constructor.bool4_fragment
230 KHR-GL33.shaders.arrays.constructor.struct3_vertex
231 KHR-GL33.shaders.arrays.constructor.struct3_fragment
232 KHR-GL33.shaders.arrays.constructor.struct4_vertex
233 KHR-GL33.shaders.arrays.constructor.struct4_fragment
234 KHR-GL33.shaders.arrays.constructor.float_vec3_vertex
235 KHR-GL33.shaders.arrays.constructor.float_vec3_fragment
236 KHR-GL33.shaders.arrays.constructor.int_vec3_vertex
237 KHR-GL33.shaders.arrays.constructor.int_vec3_fragment
238 KHR-GL33.shaders.arrays.constructor.bool_vec3_vertex
239 KHR-GL33.shaders.arrays.constructor.bool_vec3_fragment
240 KHR-GL33.shaders.arrays.constructor.float_mat3_vertex
241 KHR-GL33.shaders.arrays.constructor.float_mat3_fragment
242 KHR-GL33.shaders.arrays.constructor.int_mat3_vertex
243 KHR-GL33.shaders.arrays.constructor.int_mat3_fragment
244 KHR-GL33.shaders.arrays.constructor.bool_mat3_vertex
245 KHR-GL33.shaders.arrays.constructor.bool_mat3_fragment
246 KHR-GL33.shaders.arrays.return.float_vertex
247 KHR-GL33.shaders.arrays.return.float_fragment
248 KHR-GL33.shaders.arrays.return.int_vertex
249 KHR-GL33.shaders.arrays.return.int_fragment
250 KHR-GL33.shaders.arrays.return.bool_vertex
251 KHR-GL33.shaders.arrays.return.bool_fragment
252 KHR-GL33.shaders.arrays.return.float_vec3_vertex
253 KHR-GL33.shaders.arrays.return.float_vec3_fragment
254 KHR-GL33.shaders.arrays.return.struct_vertex
255 KHR-GL33.shaders.arrays.return.struct_fragment
256 KHR-GL33.shaders.arrays.return.int_vec3_vertex
257 KHR-GL33.shaders.arrays.return.int_vec3_fragment
258 KHR-GL33.shaders.arrays.return.bool_vec3_vertex
259 KHR-GL33.shaders.arrays.return.bool_vec3_fragment
260 KHR-GL33.shaders.arrays.return.float_mat3_vertex
261 KHR-GL33.shaders.arrays.return.float_mat3_fragment
262 KHR-GL33.shaders.arrays.return.int_mat3_vertex
263 KHR-GL33.shaders.arrays.return.int_mat3_fragment
264 KHR-GL33.shaders.arrays.return.bool_mat3_vertex
265 KHR-GL33.shaders.arrays.return.bool_mat3_fragment
266 KHR-GL33.shaders.arrays.unnamed_parameter.float_vertex
267 KHR-GL33.shaders.arrays.unnamed_parameter.float_fragment
268 KHR-GL33.shaders.arrays.unnamed_parameter.int_vertex
269 KHR-GL33.shaders.arrays.unnamed_parameter.int_fragment
270 KHR-GL33.shaders.arrays.unnamed_parameter.bool_vertex
271 KHR-GL33.shaders.arrays.unnamed_parameter.bool_fragment
272 KHR-GL33.shaders.arrays.unnamed_parameter.struct_vertex
273 KHR-GL33.shaders.arrays.unnamed_parameter.struct_fragment
274 KHR-GL33.shaders.arrays.unnamed_parameter.float_vec3_vertex
275 KHR-GL33.shaders.arrays.unnamed_parameter.float_vec3_fragment
276 KHR-GL33.shaders.arrays.unnamed_parameter.int_vec3_vertex
277 KHR-GL33.shaders.arrays.unnamed_parameter.int_vec3_fragment
278 KHR-GL33.shaders.arrays.unnamed_parameter.bool_vec3_vertex
279 KHR-GL33.shaders.arrays.unnamed_parameter.bool_vec3_fragment
280 KHR-GL33.shaders.arrays.unnamed_parameter.float_mat3_vertex
281 KHR-GL33.shaders.arrays.unnamed_parameter.float_mat3_fragment
282 KHR-GL33.shaders.arrays.unnamed_parameter.int_mat3_vertex
283 KHR-GL33.shaders.arrays.unnamed_parameter.int_mat3_fragment
284 KHR-GL33.shaders.arrays.unnamed_parameter.bool_mat3_vertex
285 KHR-GL33.shaders.arrays.unnamed_parameter.bool_mat3_fragment
286 KHR-GL33.shaders.arrays.declaration.implicit_size_float_vertex
287 KHR-GL33.shaders.arrays.declaration.implicit_size_float_fragment
288 KHR-GL33.shaders.arrays.declaration.implicit_size_int_vertex
289 KHR-GL33.shaders.arrays.declaration.implicit_size_int_fragment
290 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_vertex
291 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_fragment
292 KHR-GL33.shaders.arrays.declaration.implicit_size_struct_vertex
293 KHR-GL33.shaders.arrays.declaration.implicit_size_struct_fragment
294 KHR-GL33.shaders.arrays.declaration.implicit_size_float_vec3_vertex
295 KHR-GL33.shaders.arrays.declaration.implicit_size_float_vec3_fragment
296 KHR-GL33.shaders.arrays.declaration.implicit_size_int_ivec3_vertex
297 KHR-GL33.shaders.arrays.declaration.implicit_size_int_ivec3_fragment
298 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_bvec3_vertex
299 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_bvec3_fragment
300 KHR-GL33.shaders.arrays.declaration.implicit_size_float_mat3_vertex
301 KHR-GL33.shaders.arrays.declaration.implicit_size_float_mat3_fragment
302 KHR-GL33.shaders.arrays.declaration.implicit_size_int_mat3_vertex
303 KHR-GL33.shaders.arrays.declaration.implicit_size_int_mat3_fragment
304 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_mat3_vertex
305 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_mat3_fragment
306 KHR-GL33.shaders.arrays.declaration.constant_expression_array_size_vertex
307 KHR-GL33.shaders.arrays.declaration.constant_expression_array_size_fragment
308 KHR-GL33.shaders.arrays.declaration.constant_expression_array_access_vertex
309 KHR-GL33.shaders.arrays.declaration.constant_expression_array_access_fragment
310 KHR-GL33.shaders.arrays.declaration.dynamic_expression_array_access_vertex
311 KHR-GL33.shaders.arrays.declaration.dynamic_expression_array_access_fragment
312 KHR-GL33.shaders.arrays.length.float_vertex
313 KHR-GL33.shaders.arrays.length.float_fragment
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1680 KHR-GL33.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex
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1688 KHR-GL33.shaders.struct.local.nested_vertex
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1718 KHR-GL33.shaders.struct.local.nested_loop_assignment_vertex
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1734 KHR-GL33.shaders.struct.uniform.array_member_vertex
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1746 KHR-GL33.shaders.struct.uniform.loop_struct_array_vertex
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1749 KHR-GL33.shaders.struct.uniform.loop_nested_struct_array_fragment
1750 KHR-GL33.shaders.struct.uniform.dynamic_loop_struct_array_vertex
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1752 KHR-GL33.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex
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1754 KHR-GL33.shaders.struct.uniform.sampler_vertex
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1758 KHR-GL33.shaders.struct.uniform.sampler_array_vertex
1759 KHR-GL33.shaders.struct.uniform.sampler_array_fragment
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1784 KHR-GL33.shaders.switch.no_default_label_static_vertex
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1786 KHR-GL33.shaders.switch.no_default_label_uniform_vertex
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1789 KHR-GL33.shaders.switch.no_default_label_dynamic_fragment
1790 KHR-GL33.shaders.switch.fall_through_static_vertex
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1794 KHR-GL33.shaders.switch.fall_through_dynamic_vertex
1795 KHR-GL33.shaders.switch.fall_through_dynamic_fragment
1796 KHR-GL33.shaders.switch.fall_through_default_static_vertex
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1798 KHR-GL33.shaders.switch.fall_through_default_uniform_vertex
1799 KHR-GL33.shaders.switch.fall_through_default_uniform_fragment
1800 KHR-GL33.shaders.switch.fall_through_default_dynamic_vertex
1801 KHR-GL33.shaders.switch.fall_through_default_dynamic_fragment
1802 KHR-GL33.shaders.switch.conditional_fall_through_static_vertex
1803 KHR-GL33.shaders.switch.conditional_fall_through_static_fragment
1804 KHR-GL33.shaders.switch.conditional_fall_through_uniform_vertex
1805 KHR-GL33.shaders.switch.conditional_fall_through_uniform_fragment
1806 KHR-GL33.shaders.switch.conditional_fall_through_dynamic_vertex
1807 KHR-GL33.shaders.switch.conditional_fall_through_dynamic_fragment
1808 KHR-GL33.shaders.switch.conditional_fall_through_2_static_vertex
1809 KHR-GL33.shaders.switch.conditional_fall_through_2_static_fragment
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1812 KHR-GL33.shaders.switch.conditional_fall_through_2_dynamic_vertex
1813 KHR-GL33.shaders.switch.conditional_fall_through_2_dynamic_fragment
1814 KHR-GL33.shaders.switch.scope_static_vertex
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1819 KHR-GL33.shaders.switch.scope_dynamic_fragment
1820 KHR-GL33.shaders.switch.switch_in_if_static_vertex
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1826 KHR-GL33.shaders.switch.switch_in_for_loop_static_vertex
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1831 KHR-GL33.shaders.switch.switch_in_for_loop_dynamic_fragment
1832 KHR-GL33.shaders.switch.switch_in_while_loop_static_vertex
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1837 KHR-GL33.shaders.switch.switch_in_while_loop_dynamic_fragment
1838 KHR-GL33.shaders.switch.switch_in_do_while_loop_static_vertex
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1843 KHR-GL33.shaders.switch.switch_in_do_while_loop_dynamic_fragment
1844 KHR-GL33.shaders.switch.if_in_switch_static_vertex
1845 KHR-GL33.shaders.switch.if_in_switch_static_fragment
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1848 KHR-GL33.shaders.switch.if_in_switch_dynamic_vertex
1849 KHR-GL33.shaders.switch.if_in_switch_dynamic_fragment
1850 KHR-GL33.shaders.switch.for_loop_in_switch_static_vertex
1851 KHR-GL33.shaders.switch.for_loop_in_switch_static_fragment
1852 KHR-GL33.shaders.switch.for_loop_in_switch_uniform_vertex
1853 KHR-GL33.shaders.switch.for_loop_in_switch_uniform_fragment
1854 KHR-GL33.shaders.switch.for_loop_in_switch_dynamic_vertex
1855 KHR-GL33.shaders.switch.for_loop_in_switch_dynamic_fragment
1856 KHR-GL33.shaders.switch.while_loop_in_switch_static_vertex
1857 KHR-GL33.shaders.switch.while_loop_in_switch_static_fragment
1858 KHR-GL33.shaders.switch.while_loop_in_switch_uniform_vertex
1859 KHR-GL33.shaders.switch.while_loop_in_switch_uniform_fragment
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1861 KHR-GL33.shaders.switch.while_loop_in_switch_dynamic_fragment
1862 KHR-GL33.shaders.switch.do_while_loop_in_switch_static_vertex
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1868 KHR-GL33.shaders.switch.switch_in_switch_static_vertex
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1870 KHR-GL33.shaders.switch.switch_in_switch_uniform_vertex
1871 KHR-GL33.shaders.switch.switch_in_switch_uniform_fragment
1872 KHR-GL33.shaders.switch.switch_in_switch_dynamic_vertex
1873 KHR-GL33.shaders.switch.switch_in_switch_dynamic_fragment
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1877 KHR-GL33.shaders.switch.condition_float_fragment
1878 KHR-GL33.shaders.switch.condition_bool_vertex
1879 KHR-GL33.shaders.switch.condition_bool_fragment
1880 KHR-GL33.shaders.switch.condition_ivec2_vertex
1881 KHR-GL33.shaders.switch.condition_ivec2_fragment
1882 KHR-GL33.shaders.switch.condition_struct_vertex
1883 KHR-GL33.shaders.switch.condition_struct_fragment
1884 KHR-GL33.shaders.switch.duplicate_label_vertex
1885 KHR-GL33.shaders.switch.duplicate_label_fragment
1886 KHR-GL33.shaders.switch.float_label_vertex
1887 KHR-GL33.shaders.switch.float_label_fragment
1888 KHR-GL33.shaders.switch.non_const_int_label_vertex
1889 KHR-GL33.shaders.switch.non_const_int_label_fragment
1890 KHR-GL33.shaders.switch.statement_before_label_vertex
1891 KHR-GL33.shaders.switch.statement_before_label_fragment
1892 KHR-GL33.shaders.switch.statement_before_default_label_vertex
1893 KHR-GL33.shaders.switch.statement_before_default_label_fragment
1894 KHR-GL33.shaders.switch.no_statement_after_label_vertex
1895 KHR-GL33.shaders.switch.no_statement_after_label_fragment
1896 KHR-GL33.shaders.switch.no_statement_after_default_label_vertex
1897 KHR-GL33.shaders.switch.no_statement_after_default_label_fragment
1898 KHR-GL33.shaders.switch.case_in_if_vertex
1899 KHR-GL33.shaders.switch.case_in_if_fragment
1900 KHR-GL33.shaders.switch.default_in_if_vertex
1901 KHR-GL33.shaders.switch.default_in_if_fragment
1902 KHR-GL33.shaders.switch.case_in_for_loop_vertex
1903 KHR-GL33.shaders.switch.case_in_for_loop_fragment
1904 KHR-GL33.shaders.switch.default_in_for_loop_vertex
1905 KHR-GL33.shaders.switch.default_in_for_loop_fragment
1906 KHR-GL33.shaders.switch.case_in_while_loop_vertex
1907 KHR-GL33.shaders.switch.case_in_while_loop_fragment
1908 KHR-GL33.shaders.switch.default_in_while_loop_vertex
1909 KHR-GL33.shaders.switch.default_in_while_loop_fragment
1910 KHR-GL33.shaders.switch.case_in_do_while_loop_vertex
1911 KHR-GL33.shaders.switch.case_in_do_while_loop_fragment
1912 KHR-GL33.shaders.switch.default_in_do_while_loop_vertex
1913 KHR-GL33.shaders.switch.default_in_do_while_loop_fragment
1914 KHR-GL33.shaders.switch.missing_colon_vertex
1915 KHR-GL33.shaders.switch.missing_colon_fragment
1916 KHR-GL33.shaders.switch.missing_opening_brace_vertex
1917 KHR-GL33.shaders.switch.missing_opening_brace_fragment
1918 KHR-GL33.shaders.switch.missing_closing_brace_vertex
1919 KHR-GL33.shaders.switch.missing_closing_brace_fragment
1920 KHR-GL33.shaders.switch.double_case_vertex
1921 KHR-GL33.shaders.switch.double_case_fragment
1922 KHR-GL33.shaders.switch.double_default_1_vertex
1923 KHR-GL33.shaders.switch.double_default_1_fragment
1924 KHR-GL33.shaders.switch.double_default_2_vertex
1925 KHR-GL33.shaders.switch.double_default_2_fragment
1926 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_float
1927 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_float
1928 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_float
1929 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_vec2
1930 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_vec2
1931 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_vec2
1932 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_vec3
1933 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_vec3
1934 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_vec3
1935 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_vec4
1936 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_vec4
1937 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_vec4
1938 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_int
1939 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_int
1940 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_int
1941 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_ivec2
1942 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_ivec2
1943 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_ivec2
1944 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_ivec3
1945 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_ivec3
1946 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_ivec3
1947 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_ivec4
1948 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_ivec4
1949 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_ivec4
1950 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uint
1951 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uint
1952 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uint
1953 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uvec2
1954 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uvec2
1955 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uvec2
1956 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uvec3
1957 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uvec3
1958 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uvec3
1959 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uvec4
1960 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uvec4
1961 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uvec4
1962 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bool
1963 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bvec2
1964 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bvec3
1965 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bvec4
1966 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat2
1967 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat2
1968 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat2
1969 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2
1970 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2
1971 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2
1972 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2
1973 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2
1974 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2
1975 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat3
1976 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat3
1977 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat3
1978 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3
1979 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3
1980 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3
1981 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3
1982 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3
1983 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3
1984 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat4
1985 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat4
1986 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat4
1987 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4
1988 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4
1989 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4
1990 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4
1991 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4
1992 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4
1993 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat2x3
1994 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat2x3
1995 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat2x3
1996 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x3
1997 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x3
1998 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x3
1999 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x3
2000 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x3
2001 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x3
2002 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat2x4
2003 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat2x4
2004 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat2x4
2005 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x4
2006 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x4
2007 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x4
2008 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x4
2009 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x4
2010 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x4
2011 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat3x2
2012 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat3x2
2013 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat3x2
2014 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x2
2015 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x2
2016 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x2
2017 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x2
2018 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x2
2019 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x2
2020 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat3x4
2021 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat3x4
2022 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat3x4
2023 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x4
2024 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x4
2025 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x4
2026 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x4
2027 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x4
2028 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x4
2029 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat4x2
2030 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat4x2
2031 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat4x2
2032 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x2
2033 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x2
2034 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x2
2035 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x2
2036 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x2
2037 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x2
2038 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat4x3
2039 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat4x3
2040 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat4x3
2041 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x3
2042 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x3
2043 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x3
2044 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x3
2045 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x3
2046 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x3
2047 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_float
2048 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_float
2049 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_float
2050 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_vec2
2051 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_vec2
2052 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_vec2
2053 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_vec3
2054 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_vec3
2055 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_vec3
2056 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_vec4
2057 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_vec4
2058 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_vec4
2059 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_int
2060 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_int
2061 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_int
2062 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_ivec2
2063 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_ivec2
2064 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_ivec2
2065 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_ivec3
2066 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_ivec3
2067 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_ivec3
2068 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_ivec4
2069 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_ivec4
2070 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_ivec4
2071 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uint
2072 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uint
2073 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uint
2074 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uvec2
2075 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uvec2
2076 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uvec2
2077 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uvec3
2078 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uvec3
2079 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uvec3
2080 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uvec4
2081 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uvec4
2082 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uvec4
2083 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bool
2084 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bvec2
2085 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bvec3
2086 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bvec4
2087 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat2
2088 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat2
2089 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat2
2090 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2
2091 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2
2092 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2
2093 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2
2094 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2
2095 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2
2096 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat3
2097 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat3
2098 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat3
2099 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3
2100 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3
2101 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3
2102 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3
2103 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3
2104 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3
2105 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat4
2106 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat4
2107 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat4
2108 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4
2109 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4
2110 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4
2111 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4
2112 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4
2113 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4
2114 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat2x3
2115 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat2x3
2116 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat2x3
2117 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x3
2118 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x3
2119 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x3
2120 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x3
2121 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x3
2122 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x3
2123 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat2x4
2124 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat2x4
2125 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat2x4
2126 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x4
2127 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x4
2128 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x4
2129 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x4
2130 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x4
2131 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x4
2132 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat3x2
2133 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat3x2
2134 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat3x2
2135 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x2
2136 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x2
2137 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x2
2138 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x2
2139 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x2
2140 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x2
2141 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat3x4
2142 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat3x4
2143 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat3x4
2144 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x4
2145 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x4
2146 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x4
2147 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x4
2148 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x4
2149 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x4
2150 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat4x2
2151 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat4x2
2152 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat4x2
2153 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x2
2154 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x2
2155 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x2
2156 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x2
2157 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x2
2158 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x2
2159 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat4x3
2160 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat4x3
2161 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat4x3
2162 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x3
2163 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x3
2164 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x3
2165 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x3
2166 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x3
2167 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x3
2168 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_float
2169 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_float
2170 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_float
2171 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_vec2
2172 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_vec2
2173 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_vec2
2174 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_vec3
2175 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_vec3
2176 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_vec3
2177 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_vec4
2178 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_vec4
2179 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_vec4
2180 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_int
2181 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_int
2182 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_int
2183 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_ivec2
2184 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_ivec2
2185 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_ivec2
2186 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_ivec3
2187 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_ivec3
2188 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_ivec3
2189 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_ivec4
2190 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_ivec4
2191 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_ivec4
2192 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uint
2193 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uint
2194 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uint
2195 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uvec2
2196 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uvec2
2197 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uvec2
2198 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uvec3
2199 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uvec3
2200 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uvec3
2201 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uvec4
2202 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uvec4
2203 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uvec4
2204 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bool
2205 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bvec2
2206 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bvec3
2207 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bvec4
2208 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat2
2209 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat2
2210 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat2
2211 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2
2212 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2
2213 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2
2214 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2
2215 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2
2216 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2
2217 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat3
2218 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat3
2219 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat3
2220 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3
2221 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3
2222 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3
2223 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3
2224 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3
2225 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3
2226 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat4
2227 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat4
2228 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat4
2229 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4
2230 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4
2231 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4
2232 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4
2233 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4
2234 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4
2235 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat2x3
2236 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat2x3
2237 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat2x3
2238 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x3
2239 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x3
2240 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x3
2241 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x3
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2774 KHR-GL33.cull_distance.functional
2775 KHR-GL33.cull_distance.negative
2776 KHR-GL33.texture_swizzle.api_errors
2777 KHR-GL33.texture_swizzle.intial_state
2778 KHR-GL33.texture_swizzle.smoke
2779 KHR-GL33.texture_swizzle.functional