Add explicit mustpass for GL
[platform/upstream/VK-GL-CTS.git] / external / openglcts / data / mustpass / gl / khronos_mustpass / 4.5.5.x / gl33-master.txt
1 KHR-GL33.info.vendor
2 KHR-GL33.info.renderer
3 KHR-GL33.info.version
4 KHR-GL33.info.shading_language_version
5 KHR-GL33.info.extensions
6 KHR-GL33.info.render_target
7 KHR-GL33.clip_distance.coverage
8 KHR-GL33.clip_distance.functional
9 KHR-GL33.clip_distance.negative
10 KHR-GL33.gpu_shader5_gl.implicit_conversions
11 KHR-GL33.gpu_shader5_gl.function_overloading
12 KHR-GL33.gpu_shader5_gl.float_encoding
13 KHR-GL33.glsl_noperspective.functionaltest
14 KHR-GL33.transform_feedback.api_errors_test
15 KHR-GL33.transform_feedback.linking_errors_test
16 KHR-GL33.transform_feedback.limits_test
17 KHR-GL33.transform_feedback.capture_vertex_interleaved_test
18 KHR-GL33.transform_feedback.capture_geometry_interleaved_test
19 KHR-GL33.transform_feedback.capture_vertex_separate_test
20 KHR-GL33.transform_feedback.capture_geometry_separate_test
21 KHR-GL33.transform_feedback.get_xfb_varying
22 KHR-GL33.transform_feedback.query_vertex_interleaved_test
23 KHR-GL33.transform_feedback.query_geometry_interleaved_test
24 KHR-GL33.transform_feedback.query_vertex_separate_test
25 KHR-GL33.transform_feedback.query_geometry_separate_test
26 KHR-GL33.transform_feedback.discard_vertex_test
27 KHR-GL33.transform_feedback.discard_geometry_test
28 KHR-GL33.transform_feedback.draw_xfb_test
29 KHR-GL33.transform_feedback.draw_xfb_feedbackk_test
30 KHR-GL33.transform_feedback.draw_xfb_stream_test
31 KHR-GL33.transform_feedback.capture_special_interleaved_test
32 KHR-GL33.transform_feedback.draw_xfb_instanced_test
33 KHR-GL33.transform_feedback.draw_xfb_stream_instanced_test
34 KHR-GL33.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength
35 KHR-GL33.CommonBugs.CommonBug_InputVariablesCannotBeModified
36 KHR-GL33.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp
37 KHR-GL33.CommonBugs.CommonBug_InvalidVSInputs
38 KHR-GL33.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
39 KHR-GL33.CommonBugs.CommonBug_PerVertexValidation
40 KHR-GL33.CommonBugs.CommonBug_ReservedNames
41 KHR-GL33.CommonBugs.CommonBug_SparseBuffersWithCopyOps
42 KHR-GL33.texture_size_promotion.functional
43 KHR-GL33.transform_feedback_overflow_query_ARB.implementation-dependent-state
44 KHR-GL33.transform_feedback_overflow_query_ARB.default-context-state
45 KHR-GL33.transform_feedback_overflow_query_ARB.context-state-update
46 KHR-GL33.transform_feedback_overflow_query_ARB.error-invalid-index
47 KHR-GL33.transform_feedback_overflow_query_ARB.error-already-active
48 KHR-GL33.transform_feedback_overflow_query_ARB.error-incompatible-target
49 KHR-GL33.transform_feedback_overflow_query_ARB.error-no-active-query
50 KHR-GL33.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs
51 KHR-GL33.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs
52 KHR-GL33.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs
53 KHR-GL33.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs
54 KHR-GL33.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
55 KHR-GL33.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
56 KHR-GL33.shaders.arrays.constructor.float3_vertex
57 KHR-GL33.shaders.arrays.constructor.float3_fragment
58 KHR-GL33.shaders.arrays.constructor.float4_vertex
59 KHR-GL33.shaders.arrays.constructor.float4_fragment
60 KHR-GL33.shaders.arrays.constructor.int3_vertex
61 KHR-GL33.shaders.arrays.constructor.int3_fragment
62 KHR-GL33.shaders.arrays.constructor.int4_vertex
63 KHR-GL33.shaders.arrays.constructor.int4_fragment
64 KHR-GL33.shaders.arrays.constructor.bool3_vertex
65 KHR-GL33.shaders.arrays.constructor.bool3_fragment
66 KHR-GL33.shaders.arrays.constructor.bool4_vertex
67 KHR-GL33.shaders.arrays.constructor.bool4_fragment
68 KHR-GL33.shaders.arrays.constructor.struct3_vertex
69 KHR-GL33.shaders.arrays.constructor.struct3_fragment
70 KHR-GL33.shaders.arrays.constructor.struct4_vertex
71 KHR-GL33.shaders.arrays.constructor.struct4_fragment
72 KHR-GL33.shaders.arrays.constructor.float_vec3_vertex
73 KHR-GL33.shaders.arrays.constructor.float_vec3_fragment
74 KHR-GL33.shaders.arrays.constructor.int_vec3_vertex
75 KHR-GL33.shaders.arrays.constructor.int_vec3_fragment
76 KHR-GL33.shaders.arrays.constructor.bool_vec3_vertex
77 KHR-GL33.shaders.arrays.constructor.bool_vec3_fragment
78 KHR-GL33.shaders.arrays.constructor.float_mat3_vertex
79 KHR-GL33.shaders.arrays.constructor.float_mat3_fragment
80 KHR-GL33.shaders.arrays.constructor.int_mat3_vertex
81 KHR-GL33.shaders.arrays.constructor.int_mat3_fragment
82 KHR-GL33.shaders.arrays.constructor.bool_mat3_vertex
83 KHR-GL33.shaders.arrays.constructor.bool_mat3_fragment
84 KHR-GL33.shaders.arrays.return.float_vertex
85 KHR-GL33.shaders.arrays.return.float_fragment
86 KHR-GL33.shaders.arrays.return.int_vertex
87 KHR-GL33.shaders.arrays.return.int_fragment
88 KHR-GL33.shaders.arrays.return.bool_vertex
89 KHR-GL33.shaders.arrays.return.bool_fragment
90 KHR-GL33.shaders.arrays.return.float_vec3_vertex
91 KHR-GL33.shaders.arrays.return.float_vec3_fragment
92 KHR-GL33.shaders.arrays.return.struct_vertex
93 KHR-GL33.shaders.arrays.return.struct_fragment
94 KHR-GL33.shaders.arrays.return.int_vec3_vertex
95 KHR-GL33.shaders.arrays.return.int_vec3_fragment
96 KHR-GL33.shaders.arrays.return.bool_vec3_vertex
97 KHR-GL33.shaders.arrays.return.bool_vec3_fragment
98 KHR-GL33.shaders.arrays.return.float_mat3_vertex
99 KHR-GL33.shaders.arrays.return.float_mat3_fragment
100 KHR-GL33.shaders.arrays.return.int_mat3_vertex
101 KHR-GL33.shaders.arrays.return.int_mat3_fragment
102 KHR-GL33.shaders.arrays.return.bool_mat3_vertex
103 KHR-GL33.shaders.arrays.return.bool_mat3_fragment
104 KHR-GL33.shaders.arrays.unnamed_parameter.float_vertex
105 KHR-GL33.shaders.arrays.unnamed_parameter.float_fragment
106 KHR-GL33.shaders.arrays.unnamed_parameter.int_vertex
107 KHR-GL33.shaders.arrays.unnamed_parameter.int_fragment
108 KHR-GL33.shaders.arrays.unnamed_parameter.bool_vertex
109 KHR-GL33.shaders.arrays.unnamed_parameter.bool_fragment
110 KHR-GL33.shaders.arrays.unnamed_parameter.struct_vertex
111 KHR-GL33.shaders.arrays.unnamed_parameter.struct_fragment
112 KHR-GL33.shaders.arrays.unnamed_parameter.float_vec3_vertex
113 KHR-GL33.shaders.arrays.unnamed_parameter.float_vec3_fragment
114 KHR-GL33.shaders.arrays.unnamed_parameter.int_vec3_vertex
115 KHR-GL33.shaders.arrays.unnamed_parameter.int_vec3_fragment
116 KHR-GL33.shaders.arrays.unnamed_parameter.bool_vec3_vertex
117 KHR-GL33.shaders.arrays.unnamed_parameter.bool_vec3_fragment
118 KHR-GL33.shaders.arrays.unnamed_parameter.float_mat3_vertex
119 KHR-GL33.shaders.arrays.unnamed_parameter.float_mat3_fragment
120 KHR-GL33.shaders.arrays.unnamed_parameter.int_mat3_vertex
121 KHR-GL33.shaders.arrays.unnamed_parameter.int_mat3_fragment
122 KHR-GL33.shaders.arrays.unnamed_parameter.bool_mat3_vertex
123 KHR-GL33.shaders.arrays.unnamed_parameter.bool_mat3_fragment
124 KHR-GL33.shaders.arrays.declaration.implicit_size_float_vertex
125 KHR-GL33.shaders.arrays.declaration.implicit_size_float_fragment
126 KHR-GL33.shaders.arrays.declaration.implicit_size_int_vertex
127 KHR-GL33.shaders.arrays.declaration.implicit_size_int_fragment
128 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_vertex
129 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_fragment
130 KHR-GL33.shaders.arrays.declaration.implicit_size_struct_vertex
131 KHR-GL33.shaders.arrays.declaration.implicit_size_struct_fragment
132 KHR-GL33.shaders.arrays.declaration.implicit_size_float_vec3_vertex
133 KHR-GL33.shaders.arrays.declaration.implicit_size_float_vec3_fragment
134 KHR-GL33.shaders.arrays.declaration.implicit_size_int_ivec3_vertex
135 KHR-GL33.shaders.arrays.declaration.implicit_size_int_ivec3_fragment
136 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_bvec3_vertex
137 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_bvec3_fragment
138 KHR-GL33.shaders.arrays.declaration.implicit_size_float_mat3_vertex
139 KHR-GL33.shaders.arrays.declaration.implicit_size_float_mat3_fragment
140 KHR-GL33.shaders.arrays.declaration.implicit_size_int_mat3_vertex
141 KHR-GL33.shaders.arrays.declaration.implicit_size_int_mat3_fragment
142 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_mat3_vertex
143 KHR-GL33.shaders.arrays.declaration.implicit_size_bool_mat3_fragment
144 KHR-GL33.shaders.arrays.declaration.constant_expression_array_size_vertex
145 KHR-GL33.shaders.arrays.declaration.constant_expression_array_size_fragment
146 KHR-GL33.shaders.arrays.declaration.constant_expression_array_access_vertex
147 KHR-GL33.shaders.arrays.declaration.constant_expression_array_access_fragment
148 KHR-GL33.shaders.arrays.declaration.dynamic_expression_array_access_vertex
149 KHR-GL33.shaders.arrays.declaration.dynamic_expression_array_access_fragment
150 KHR-GL33.shaders.arrays.length.float_vertex
151 KHR-GL33.shaders.arrays.length.float_fragment
152 KHR-GL33.shaders.arrays.length.int_vertex
153 KHR-GL33.shaders.arrays.length.int_fragment
154 KHR-GL33.shaders.arrays.length.bool_vertex
155 KHR-GL33.shaders.arrays.length.bool_fragment
156 KHR-GL33.shaders.arrays.length.struct_vertex
157 KHR-GL33.shaders.arrays.length.struct_fragment
158 KHR-GL33.shaders.arrays.invalid.multidimensional_array1_vertex
159 KHR-GL33.shaders.arrays.invalid.multidimensional_array1_fragment
160 KHR-GL33.shaders.arrays.invalid.multidimensional_array2_vertex
161 KHR-GL33.shaders.arrays.invalid.multidimensional_array2_fragment
162 KHR-GL33.shaders.arrays.invalid.dynamic_expression_array_size_vertex
163 KHR-GL33.shaders.arrays.invalid.dynamic_expression_array_size_fragment
164 KHR-GL33.shaders.arrays.invalid.constructor_c-style1_vertex
165 KHR-GL33.shaders.arrays.invalid.constructor_c-style1_fragment
166 KHR-GL33.shaders.arrays.invalid.constructor_c-style2_vertex
167 KHR-GL33.shaders.arrays.invalid.constructor_c-style2_fragment
168 KHR-GL33.shaders.fragdepth.write.no_write
169 KHR-GL33.shaders.fragdepth.write.const
170 KHR-GL33.shaders.fragdepth.write.uniform
171 KHR-GL33.shaders.fragdepth.write.dynamic
172 KHR-GL33.shaders.fragdepth.write.fragcoord_z
173 KHR-GL33.shaders.fragdepth.write.uniform_conditional_write
174 KHR-GL33.shaders.fragdepth.write.dynamic_conditional_write
175 KHR-GL33.shaders.fragdepth.write.uniform_loop_write
176 KHR-GL33.shaders.fragdepth.write.write_in_function
177 KHR-GL33.shaders.fragdepth.compare.no_write
178 KHR-GL33.shaders.fragdepth.compare.const
179 KHR-GL33.shaders.fragdepth.compare.uniform
180 KHR-GL33.shaders.fragdepth.compare.dynamic
181 KHR-GL33.shaders.fragdepth.compare.fragcoord_z
182 KHR-GL33.shaders.fragdepth.compare.uniform_conditional_write
183 KHR-GL33.shaders.fragdepth.compare.dynamic_conditional_write
184 KHR-GL33.shaders.fragdepth.compare.uniform_loop_write
185 KHR-GL33.shaders.fragdepth.compare.write_in_function
186 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_read
187 KHR-GL33.shaders.indexing.varying_array.float_static_write_static_loop_read
188 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
189 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_read
190 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
191 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
192 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
193 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_read
194 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
195 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
196 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read
197 KHR-GL33.shaders.indexing.varying_array.float_dynamic_loop_write_static_read
198 KHR-GL33.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read
199 KHR-GL33.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read
200 KHR-GL33.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read
201 KHR-GL33.shaders.indexing.varying_array.vec2_static_write_dynamic_read
202 KHR-GL33.shaders.indexing.varying_array.vec2_static_write_static_loop_read
203 KHR-GL33.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read
204 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_write_static_read
205 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_read
206 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_write_static_loop_read
207 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_loop_read
208 KHR-GL33.shaders.indexing.varying_array.vec2_static_loop_write_static_read
209 KHR-GL33.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_read
210 KHR-GL33.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read
211 KHR-GL33.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read
212 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read
213 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read
214 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read
215 KHR-GL33.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read
216 KHR-GL33.shaders.indexing.varying_array.vec3_static_write_dynamic_read
217 KHR-GL33.shaders.indexing.varying_array.vec3_static_write_static_loop_read
218 KHR-GL33.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read
219 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_write_static_read
220 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read
221 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_write_static_loop_read
222 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read
223 KHR-GL33.shaders.indexing.varying_array.vec3_static_loop_write_static_read
224 KHR-GL33.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read
225 KHR-GL33.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read
226 KHR-GL33.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read
227 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read
228 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read
229 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read
230 KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read
231 KHR-GL33.shaders.indexing.varying_array.vec4_static_write_dynamic_read
232 KHR-GL33.shaders.indexing.varying_array.vec4_static_write_static_loop_read
233 KHR-GL33.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read
234 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_write_static_read
235 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_read
236 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_write_static_loop_read
237 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_loop_read
238 KHR-GL33.shaders.indexing.varying_array.vec4_static_loop_write_static_read
239 KHR-GL33.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_read
240 KHR-GL33.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read
241 KHR-GL33.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read
242 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
243 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
244 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
245 KHR-GL33.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
246 KHR-GL33.shaders.indexing.uniform_array.float_static_read_vertex
247 KHR-GL33.shaders.indexing.uniform_array.float_static_read_fragment
248 KHR-GL33.shaders.indexing.uniform_array.float_dynamic_read_vertex
249 KHR-GL33.shaders.indexing.uniform_array.float_dynamic_read_fragment
250 KHR-GL33.shaders.indexing.uniform_array.float_static_loop_read_vertex
251 KHR-GL33.shaders.indexing.uniform_array.float_static_loop_read_fragment
252 KHR-GL33.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex
253 KHR-GL33.shaders.indexing.uniform_array.float_dynamic_loop_read_fragment
254 KHR-GL33.shaders.indexing.uniform_array.vec2_static_read_vertex
255 KHR-GL33.shaders.indexing.uniform_array.vec2_static_read_fragment
256 KHR-GL33.shaders.indexing.uniform_array.vec2_dynamic_read_vertex
257 KHR-GL33.shaders.indexing.uniform_array.vec2_dynamic_read_fragment
258 KHR-GL33.shaders.indexing.uniform_array.vec2_static_loop_read_vertex
259 KHR-GL33.shaders.indexing.uniform_array.vec2_static_loop_read_fragment
260 KHR-GL33.shaders.indexing.uniform_array.vec2_dynamic_loop_read_vertex
261 KHR-GL33.shaders.indexing.uniform_array.vec2_dynamic_loop_read_fragment
262 KHR-GL33.shaders.indexing.uniform_array.vec3_static_read_vertex
263 KHR-GL33.shaders.indexing.uniform_array.vec3_static_read_fragment
264 KHR-GL33.shaders.indexing.uniform_array.vec3_dynamic_read_vertex
265 KHR-GL33.shaders.indexing.uniform_array.vec3_dynamic_read_fragment
266 KHR-GL33.shaders.indexing.uniform_array.vec3_static_loop_read_vertex
267 KHR-GL33.shaders.indexing.uniform_array.vec3_static_loop_read_fragment
268 KHR-GL33.shaders.indexing.uniform_array.vec3_dynamic_loop_read_vertex
269 KHR-GL33.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment
270 KHR-GL33.shaders.indexing.uniform_array.vec4_static_read_vertex
271 KHR-GL33.shaders.indexing.uniform_array.vec4_static_read_fragment
272 KHR-GL33.shaders.indexing.uniform_array.vec4_dynamic_read_vertex
273 KHR-GL33.shaders.indexing.uniform_array.vec4_dynamic_read_fragment
274 KHR-GL33.shaders.indexing.uniform_array.vec4_static_loop_read_vertex
275 KHR-GL33.shaders.indexing.uniform_array.vec4_static_loop_read_fragment
276 KHR-GL33.shaders.indexing.uniform_array.vec4_dynamic_loop_read_vertex
277 KHR-GL33.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment
278 KHR-GL33.shaders.indexing.tmp_array.float_static_write_dynamic_read_vertex
279 KHR-GL33.shaders.indexing.tmp_array.float_static_write_dynamic_read_fragment
280 KHR-GL33.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex
281 KHR-GL33.shaders.indexing.tmp_array.float_static_write_static_loop_read_fragment
282 KHR-GL33.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_vertex
283 KHR-GL33.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_fragment
284 KHR-GL33.shaders.indexing.tmp_array.float_dynamic_write_static_read_vertex
285 KHR-GL33.shaders.indexing.tmp_array.float_dynamic_write_static_read_fragment
286 KHR-GL33.shaders.indexing.tmp_array.float_static_loop_write_static_read_vertex
287 KHR-GL33.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment
288 KHR-GL33.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex
289 KHR-GL33.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment
290 KHR-GL33.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_vertex
291 KHR-GL33.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_fragment
292 KHR-GL33.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex
293 KHR-GL33.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_fragment
294 KHR-GL33.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_vertex
295 KHR-GL33.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_fragment
296 KHR-GL33.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_vertex
297 KHR-GL33.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment
298 KHR-GL33.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex
299 KHR-GL33.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment
300 KHR-GL33.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex
301 KHR-GL33.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_fragment
302 KHR-GL33.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex
303 KHR-GL33.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment
304 KHR-GL33.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex
305 KHR-GL33.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment
306 KHR-GL33.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_vertex
307 KHR-GL33.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_fragment
308 KHR-GL33.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_vertex
309 KHR-GL33.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment
310 KHR-GL33.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_vertex
311 KHR-GL33.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_fragment
312 KHR-GL33.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex
313 KHR-GL33.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_fragment
314 KHR-GL33.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_vertex
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1425 KHR-GL33.shaders.preprocessor.operator_precedence.modulo_vs_not_fragment
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1430 KHR-GL33.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_vertex
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1433 KHR-GL33.shaders.preprocessor.operator_precedence.modulo_vs_minus_fragment
1434 KHR-GL33.shaders.preprocessor.operator_precedence.modulo_vs_plus_vertex
1435 KHR-GL33.shaders.preprocessor.operator_precedence.modulo_vs_plus_fragment
1436 KHR-GL33.shaders.preprocessor.operator_precedence.div_vs_bit_invert_vertex
1437 KHR-GL33.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment
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1440 KHR-GL33.shaders.preprocessor.operator_precedence.div_vs_plus_vertex
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1448 KHR-GL33.shaders.preprocessor.operator_precedence.sub_vs_modulo_vertex
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1450 KHR-GL33.shaders.preprocessor.operator_precedence.sub_vs_div_vertex
1451 KHR-GL33.shaders.preprocessor.operator_precedence.sub_vs_div_fragment
1452 KHR-GL33.shaders.preprocessor.operator_precedence.sub_vs_mul_vertex
1453 KHR-GL33.shaders.preprocessor.operator_precedence.sub_vs_mul_fragment
1454 KHR-GL33.shaders.preprocessor.operator_precedence.add_vs_modulo_vertex
1455 KHR-GL33.shaders.preprocessor.operator_precedence.add_vs_modulo_fragment
1456 KHR-GL33.shaders.preprocessor.operator_precedence.add_vs_div_vertex
1457 KHR-GL33.shaders.preprocessor.operator_precedence.add_vs_div_fragment
1458 KHR-GL33.shaders.preprocessor.operator_precedence.add_vs_mul_vertex
1459 KHR-GL33.shaders.preprocessor.operator_precedence.add_vs_mul_fragment
1460 KHR-GL33.shaders.preprocessor.operator_precedence.rshift_vs_sub_vertex
1461 KHR-GL33.shaders.preprocessor.operator_precedence.rshift_vs_sub_fragment
1462 KHR-GL33.shaders.preprocessor.operator_precedence.rshift_vs_add_vertex
1463 KHR-GL33.shaders.preprocessor.operator_precedence.rshift_vs_add_fragment
1464 KHR-GL33.shaders.preprocessor.operator_precedence.lshift_vs_sub_vertex
1465 KHR-GL33.shaders.preprocessor.operator_precedence.lshift_vs_sub_fragment
1466 KHR-GL33.shaders.preprocessor.operator_precedence.lshift_vs_add_vertex
1467 KHR-GL33.shaders.preprocessor.operator_precedence.lshift_vs_add_fragment
1468 KHR-GL33.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex
1469 KHR-GL33.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment
1470 KHR-GL33.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex
1471 KHR-GL33.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment
1472 KHR-GL33.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex
1473 KHR-GL33.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment
1474 KHR-GL33.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex
1475 KHR-GL33.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment
1476 KHR-GL33.shaders.preprocessor.operator_precedence.greater_vs_rshift_vertex
1477 KHR-GL33.shaders.preprocessor.operator_precedence.greater_vs_rshift_fragment
1478 KHR-GL33.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex
1479 KHR-GL33.shaders.preprocessor.operator_precedence.greater_vs_lshift_fragment
1480 KHR-GL33.shaders.preprocessor.operator_precedence.less_vs_rshift_vertex
1481 KHR-GL33.shaders.preprocessor.operator_precedence.less_vs_rshift_fragment
1482 KHR-GL33.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex
1483 KHR-GL33.shaders.preprocessor.operator_precedence.less_vs_lshift_fragment
1484 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex
1485 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment
1486 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex
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1488 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_greater_vertex
1489 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment
1490 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_less_vertex
1491 KHR-GL33.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment
1492 KHR-GL33.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex
1493 KHR-GL33.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment
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1496 KHR-GL33.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex
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1498 KHR-GL33.shaders.preprocessor.operator_precedence.equal_vs_less_vertex
1499 KHR-GL33.shaders.preprocessor.operator_precedence.equal_vs_less_fragment
1500 KHR-GL33.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex
1501 KHR-GL33.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment
1502 KHR-GL33.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_vertex
1503 KHR-GL33.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_fragment
1504 KHR-GL33.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_vertex
1505 KHR-GL33.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_fragment
1506 KHR-GL33.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex
1507 KHR-GL33.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_fragment
1508 KHR-GL33.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex
1509 KHR-GL33.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment
1510 KHR-GL33.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex
1511 KHR-GL33.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment
1512 KHR-GL33.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_vertex
1513 KHR-GL33.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_fragment
1514 KHR-GL33.shaders.struct.local.basic_vertex
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1516 KHR-GL33.shaders.struct.local.nested_vertex
1517 KHR-GL33.shaders.struct.local.nested_fragment
1518 KHR-GL33.shaders.struct.local.array_member_vertex
1519 KHR-GL33.shaders.struct.local.array_member_fragment
1520 KHR-GL33.shaders.struct.local.array_member_dynamic_index_vertex
1521 KHR-GL33.shaders.struct.local.array_member_dynamic_index_fragment
1522 KHR-GL33.shaders.struct.local.struct_array_vertex
1523 KHR-GL33.shaders.struct.local.struct_array_fragment
1524 KHR-GL33.shaders.struct.local.struct_array_dynamic_index_vertex
1525 KHR-GL33.shaders.struct.local.struct_array_dynamic_index_fragment
1526 KHR-GL33.shaders.struct.local.nested_struct_array_vertex
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1528 KHR-GL33.shaders.struct.local.nested_struct_array_dynamic_index_vertex
1529 KHR-GL33.shaders.struct.local.nested_struct_array_dynamic_index_fragment
1530 KHR-GL33.shaders.struct.local.parameter_vertex
1531 KHR-GL33.shaders.struct.local.parameter_fragment
1532 KHR-GL33.shaders.struct.local.parameter_nested_vertex
1533 KHR-GL33.shaders.struct.local.parameter_nested_fragment
1534 KHR-GL33.shaders.struct.local.return_vertex
1535 KHR-GL33.shaders.struct.local.return_fragment
1536 KHR-GL33.shaders.struct.local.return_nested_vertex
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1538 KHR-GL33.shaders.struct.local.conditional_assignment_vertex
1539 KHR-GL33.shaders.struct.local.conditional_assignment_fragment
1540 KHR-GL33.shaders.struct.local.loop_assignment_vertex
1541 KHR-GL33.shaders.struct.local.loop_assignment_fragment
1542 KHR-GL33.shaders.struct.local.dynamic_loop_assignment_vertex
1543 KHR-GL33.shaders.struct.local.dynamic_loop_assignment_fragment
1544 KHR-GL33.shaders.struct.local.nested_conditional_assignment_vertex
1545 KHR-GL33.shaders.struct.local.nested_conditional_assignment_fragment
1546 KHR-GL33.shaders.struct.local.nested_loop_assignment_vertex
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1553 KHR-GL33.shaders.struct.local.loop_nested_struct_array_fragment
1554 KHR-GL33.shaders.struct.local.dynamic_loop_struct_array_vertex
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1578 KHR-GL33.shaders.struct.uniform.dynamic_loop_struct_array_vertex
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1586 KHR-GL33.shaders.struct.uniform.sampler_array_vertex
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1598 KHR-GL33.shaders.switch.const_expr_in_label_dynamic_vertex
1599 KHR-GL33.shaders.switch.const_expr_in_label_dynamic_fragment
1600 KHR-GL33.shaders.switch.default_label_static_vertex
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1602 KHR-GL33.shaders.switch.default_label_uniform_vertex
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1604 KHR-GL33.shaders.switch.default_label_dynamic_vertex
1605 KHR-GL33.shaders.switch.default_label_dynamic_fragment
1606 KHR-GL33.shaders.switch.default_not_last_static_vertex
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1608 KHR-GL33.shaders.switch.default_not_last_uniform_vertex
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1612 KHR-GL33.shaders.switch.no_default_label_static_vertex
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1616 KHR-GL33.shaders.switch.no_default_label_dynamic_vertex
1617 KHR-GL33.shaders.switch.no_default_label_dynamic_fragment
1618 KHR-GL33.shaders.switch.fall_through_static_vertex
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1620 KHR-GL33.shaders.switch.fall_through_uniform_vertex
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1622 KHR-GL33.shaders.switch.fall_through_dynamic_vertex
1623 KHR-GL33.shaders.switch.fall_through_dynamic_fragment
1624 KHR-GL33.shaders.switch.fall_through_default_static_vertex
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1628 KHR-GL33.shaders.switch.fall_through_default_dynamic_vertex
1629 KHR-GL33.shaders.switch.fall_through_default_dynamic_fragment
1630 KHR-GL33.shaders.switch.conditional_fall_through_static_vertex
1631 KHR-GL33.shaders.switch.conditional_fall_through_static_fragment
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1633 KHR-GL33.shaders.switch.conditional_fall_through_uniform_fragment
1634 KHR-GL33.shaders.switch.conditional_fall_through_dynamic_vertex
1635 KHR-GL33.shaders.switch.conditional_fall_through_dynamic_fragment
1636 KHR-GL33.shaders.switch.conditional_fall_through_2_static_vertex
1637 KHR-GL33.shaders.switch.conditional_fall_through_2_static_fragment
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1652 KHR-GL33.shaders.switch.switch_in_if_dynamic_vertex
1653 KHR-GL33.shaders.switch.switch_in_if_dynamic_fragment
1654 KHR-GL33.shaders.switch.switch_in_for_loop_static_vertex
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1659 KHR-GL33.shaders.switch.switch_in_for_loop_dynamic_fragment
1660 KHR-GL33.shaders.switch.switch_in_while_loop_static_vertex
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1662 KHR-GL33.shaders.switch.switch_in_while_loop_uniform_vertex
1663 KHR-GL33.shaders.switch.switch_in_while_loop_uniform_fragment
1664 KHR-GL33.shaders.switch.switch_in_while_loop_dynamic_vertex
1665 KHR-GL33.shaders.switch.switch_in_while_loop_dynamic_fragment
1666 KHR-GL33.shaders.switch.switch_in_do_while_loop_static_vertex
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1683 KHR-GL33.shaders.switch.for_loop_in_switch_dynamic_fragment
1684 KHR-GL33.shaders.switch.while_loop_in_switch_static_vertex
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1695 KHR-GL33.shaders.switch.do_while_loop_in_switch_dynamic_fragment
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1702 KHR-GL33.shaders.switch.empty_condition_vertex
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1706 KHR-GL33.shaders.switch.condition_bool_vertex
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1708 KHR-GL33.shaders.switch.condition_ivec2_vertex
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1710 KHR-GL33.shaders.switch.condition_struct_vertex
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1718 KHR-GL33.shaders.switch.statement_before_label_vertex
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1720 KHR-GL33.shaders.switch.statement_before_default_label_vertex
1721 KHR-GL33.shaders.switch.statement_before_default_label_fragment
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1723 KHR-GL33.shaders.switch.no_statement_after_label_fragment
1724 KHR-GL33.shaders.switch.no_statement_after_default_label_vertex
1725 KHR-GL33.shaders.switch.no_statement_after_default_label_fragment
1726 KHR-GL33.shaders.switch.case_in_if_vertex
1727 KHR-GL33.shaders.switch.case_in_if_fragment
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1729 KHR-GL33.shaders.switch.default_in_if_fragment
1730 KHR-GL33.shaders.switch.case_in_for_loop_vertex
1731 KHR-GL33.shaders.switch.case_in_for_loop_fragment
1732 KHR-GL33.shaders.switch.default_in_for_loop_vertex
1733 KHR-GL33.shaders.switch.default_in_for_loop_fragment
1734 KHR-GL33.shaders.switch.case_in_while_loop_vertex
1735 KHR-GL33.shaders.switch.case_in_while_loop_fragment
1736 KHR-GL33.shaders.switch.default_in_while_loop_vertex
1737 KHR-GL33.shaders.switch.default_in_while_loop_fragment
1738 KHR-GL33.shaders.switch.case_in_do_while_loop_vertex
1739 KHR-GL33.shaders.switch.case_in_do_while_loop_fragment
1740 KHR-GL33.shaders.switch.default_in_do_while_loop_vertex
1741 KHR-GL33.shaders.switch.default_in_do_while_loop_fragment
1742 KHR-GL33.shaders.switch.missing_colon_vertex
1743 KHR-GL33.shaders.switch.missing_colon_fragment
1744 KHR-GL33.shaders.switch.missing_opening_brace_vertex
1745 KHR-GL33.shaders.switch.missing_opening_brace_fragment
1746 KHR-GL33.shaders.switch.missing_closing_brace_vertex
1747 KHR-GL33.shaders.switch.missing_closing_brace_fragment
1748 KHR-GL33.shaders.switch.double_case_vertex
1749 KHR-GL33.shaders.switch.double_case_fragment
1750 KHR-GL33.shaders.switch.double_default_1_vertex
1751 KHR-GL33.shaders.switch.double_default_1_fragment
1752 KHR-GL33.shaders.switch.double_default_2_vertex
1753 KHR-GL33.shaders.switch.double_default_2_fragment
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1756 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_float
1757 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_vec2
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1760 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_vec3
1761 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_vec3
1762 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_vec3
1763 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_vec4
1764 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_vec4
1765 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_vec4
1766 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_int
1767 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_int
1768 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_int
1769 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_ivec2
1770 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_ivec2
1771 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_ivec2
1772 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_ivec3
1773 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_ivec3
1774 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_ivec3
1775 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_ivec4
1776 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_ivec4
1777 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_ivec4
1778 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uint
1779 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uint
1780 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uint
1781 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uvec2
1782 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uvec2
1783 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uvec2
1784 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uvec3
1785 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uvec3
1786 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uvec3
1787 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_uvec4
1788 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_uvec4
1789 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_uvec4
1790 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bool
1791 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bvec2
1792 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bvec3
1793 KHR-GL33.shaders.uniform_block.single_basic_type.shared.bvec4
1794 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat2
1795 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat2
1796 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat2
1797 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2
1798 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2
1799 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2
1800 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2
1801 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2
1802 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2
1803 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat3
1804 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat3
1805 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat3
1806 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3
1807 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3
1808 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3
1809 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3
1810 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3
1811 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3
1812 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat4
1813 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat4
1814 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat4
1815 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4
1816 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4
1817 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4
1818 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4
1819 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4
1820 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4
1821 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat2x3
1822 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat2x3
1823 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat2x3
1824 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x3
1825 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x3
1826 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x3
1827 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x3
1828 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x3
1829 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x3
1830 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat2x4
1831 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat2x4
1832 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat2x4
1833 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x4
1834 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x4
1835 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x4
1836 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x4
1837 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x4
1838 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x4
1839 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat3x2
1840 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat3x2
1841 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat3x2
1842 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x2
1843 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x2
1844 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x2
1845 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x2
1846 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x2
1847 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x2
1848 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat3x4
1849 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat3x4
1850 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat3x4
1851 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x4
1852 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x4
1853 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x4
1854 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x4
1855 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x4
1856 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x4
1857 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat4x2
1858 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat4x2
1859 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat4x2
1860 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x2
1861 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x2
1862 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x2
1863 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x2
1864 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x2
1865 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x2
1866 KHR-GL33.shaders.uniform_block.single_basic_type.shared.lowp_mat4x3
1867 KHR-GL33.shaders.uniform_block.single_basic_type.shared.mediump_mat4x3
1868 KHR-GL33.shaders.uniform_block.single_basic_type.shared.highp_mat4x3
1869 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x3
1870 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x3
1871 KHR-GL33.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x3
1872 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x3
1873 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x3
1874 KHR-GL33.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x3
1875 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_float
1876 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_float
1877 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_float
1878 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_vec2
1879 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_vec2
1880 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_vec2
1881 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_vec3
1882 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_vec3
1883 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_vec3
1884 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_vec4
1885 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_vec4
1886 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_vec4
1887 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_int
1888 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_int
1889 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_int
1890 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_ivec2
1891 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_ivec2
1892 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_ivec2
1893 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_ivec3
1894 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_ivec3
1895 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_ivec3
1896 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_ivec4
1897 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_ivec4
1898 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_ivec4
1899 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uint
1900 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uint
1901 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uint
1902 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uvec2
1903 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uvec2
1904 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uvec2
1905 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uvec3
1906 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uvec3
1907 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uvec3
1908 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_uvec4
1909 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_uvec4
1910 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_uvec4
1911 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bool
1912 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bvec2
1913 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bvec3
1914 KHR-GL33.shaders.uniform_block.single_basic_type.packed.bvec4
1915 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat2
1916 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat2
1917 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat2
1918 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2
1919 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2
1920 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2
1921 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2
1922 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2
1923 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2
1924 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat3
1925 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat3
1926 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat3
1927 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3
1928 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3
1929 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3
1930 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3
1931 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3
1932 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3
1933 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat4
1934 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat4
1935 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat4
1936 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4
1937 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4
1938 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4
1939 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4
1940 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4
1941 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4
1942 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat2x3
1943 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat2x3
1944 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat2x3
1945 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x3
1946 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x3
1947 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x3
1948 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x3
1949 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x3
1950 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x3
1951 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat2x4
1952 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat2x4
1953 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat2x4
1954 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x4
1955 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x4
1956 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x4
1957 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x4
1958 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x4
1959 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x4
1960 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat3x2
1961 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat3x2
1962 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat3x2
1963 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x2
1964 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x2
1965 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x2
1966 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x2
1967 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x2
1968 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x2
1969 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat3x4
1970 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat3x4
1971 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat3x4
1972 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x4
1973 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x4
1974 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x4
1975 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x4
1976 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x4
1977 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x4
1978 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat4x2
1979 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat4x2
1980 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat4x2
1981 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x2
1982 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x2
1983 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x2
1984 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x2
1985 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x2
1986 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x2
1987 KHR-GL33.shaders.uniform_block.single_basic_type.packed.lowp_mat4x3
1988 KHR-GL33.shaders.uniform_block.single_basic_type.packed.mediump_mat4x3
1989 KHR-GL33.shaders.uniform_block.single_basic_type.packed.highp_mat4x3
1990 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x3
1991 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x3
1992 KHR-GL33.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x3
1993 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x3
1994 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x3
1995 KHR-GL33.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x3
1996 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_float
1997 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_float
1998 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_float
1999 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_vec2
2000 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_vec2
2001 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_vec2
2002 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_vec3
2003 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_vec3
2004 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_vec3
2005 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_vec4
2006 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_vec4
2007 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_vec4
2008 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_int
2009 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_int
2010 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_int
2011 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_ivec2
2012 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_ivec2
2013 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_ivec2
2014 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_ivec3
2015 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_ivec3
2016 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_ivec3
2017 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_ivec4
2018 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_ivec4
2019 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_ivec4
2020 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uint
2021 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uint
2022 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uint
2023 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uvec2
2024 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uvec2
2025 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uvec2
2026 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uvec3
2027 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uvec3
2028 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uvec3
2029 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_uvec4
2030 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_uvec4
2031 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_uvec4
2032 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bool
2033 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bvec2
2034 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bvec3
2035 KHR-GL33.shaders.uniform_block.single_basic_type.std140.bvec4
2036 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat2
2037 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat2
2038 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat2
2039 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2
2040 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2
2041 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2
2042 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2
2043 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2
2044 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2
2045 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat3
2046 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat3
2047 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat3
2048 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3
2049 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3
2050 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3
2051 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3
2052 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3
2053 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3
2054 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat4
2055 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat4
2056 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat4
2057 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4
2058 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4
2059 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4
2060 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4
2061 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4
2062 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4
2063 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat2x3
2064 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat2x3
2065 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat2x3
2066 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x3
2067 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x3
2068 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x3
2069 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x3
2070 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x3
2071 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x3
2072 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat2x4
2073 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat2x4
2074 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat2x4
2075 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x4
2076 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x4
2077 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x4
2078 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x4
2079 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x4
2080 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x4
2081 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat3x2
2082 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat3x2
2083 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat3x2
2084 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x2
2085 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x2
2086 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x2
2087 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x2
2088 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x2
2089 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x2
2090 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat3x4
2091 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat3x4
2092 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat3x4
2093 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x4
2094 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x4
2095 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x4
2096 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x4
2097 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x4
2098 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x4
2099 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat4x2
2100 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat4x2
2101 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat4x2
2102 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x2
2103 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x2
2104 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x2
2105 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x2
2106 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x2
2107 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x2
2108 KHR-GL33.shaders.uniform_block.single_basic_type.std140.lowp_mat4x3
2109 KHR-GL33.shaders.uniform_block.single_basic_type.std140.mediump_mat4x3
2110 KHR-GL33.shaders.uniform_block.single_basic_type.std140.highp_mat4x3
2111 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x3
2112 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x3
2113 KHR-GL33.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x3
2114 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x3
2115 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x3
2116 KHR-GL33.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x3
2117 KHR-GL33.shaders.uniform_block.single_basic_array.shared.float
2118 KHR-GL33.shaders.uniform_block.single_basic_array.shared.vec2
2119 KHR-GL33.shaders.uniform_block.single_basic_array.shared.vec3
2120 KHR-GL33.shaders.uniform_block.single_basic_array.shared.vec4
2121 KHR-GL33.shaders.uniform_block.single_basic_array.shared.int
2122 KHR-GL33.shaders.uniform_block.single_basic_array.shared.ivec2
2123 KHR-GL33.shaders.uniform_block.single_basic_array.shared.ivec3
2124 KHR-GL33.shaders.uniform_block.single_basic_array.shared.ivec4
2125 KHR-GL33.shaders.uniform_block.single_basic_array.shared.uint
2126 KHR-GL33.shaders.uniform_block.single_basic_array.shared.uvec2
2127 KHR-GL33.shaders.uniform_block.single_basic_array.shared.uvec3
2128 KHR-GL33.shaders.uniform_block.single_basic_array.shared.uvec4
2129 KHR-GL33.shaders.uniform_block.single_basic_array.shared.bool
2130 KHR-GL33.shaders.uniform_block.single_basic_array.shared.bvec2
2131 KHR-GL33.shaders.uniform_block.single_basic_array.shared.bvec3
2132 KHR-GL33.shaders.uniform_block.single_basic_array.shared.bvec4
2133 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat2
2134 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat2
2135 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat2
2136 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat3
2137 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat3
2138 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat3
2139 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat4
2140 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat4
2141 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat4
2142 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat2x3
2143 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
2144 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat2x3
2145 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat2x4
2146 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
2147 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat2x4
2148 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat3x2
2149 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
2150 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat3x2
2151 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat3x4
2152 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
2153 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat3x4
2154 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat4x2
2155 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
2156 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat4x2
2157 KHR-GL33.shaders.uniform_block.single_basic_array.shared.mat4x3
2158 KHR-GL33.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
2159 KHR-GL33.shaders.uniform_block.single_basic_array.shared.column_major_mat4x3
2160 KHR-GL33.shaders.uniform_block.single_basic_array.packed.float
2161 KHR-GL33.shaders.uniform_block.single_basic_array.packed.vec2
2162 KHR-GL33.shaders.uniform_block.single_basic_array.packed.vec3
2163 KHR-GL33.shaders.uniform_block.single_basic_array.packed.vec4
2164 KHR-GL33.shaders.uniform_block.single_basic_array.packed.int
2165 KHR-GL33.shaders.uniform_block.single_basic_array.packed.ivec2
2166 KHR-GL33.shaders.uniform_block.single_basic_array.packed.ivec3
2167 KHR-GL33.shaders.uniform_block.single_basic_array.packed.ivec4
2168 KHR-GL33.shaders.uniform_block.single_basic_array.packed.uint
2169 KHR-GL33.shaders.uniform_block.single_basic_array.packed.uvec2
2170 KHR-GL33.shaders.uniform_block.single_basic_array.packed.uvec3
2171 KHR-GL33.shaders.uniform_block.single_basic_array.packed.uvec4
2172 KHR-GL33.shaders.uniform_block.single_basic_array.packed.bool
2173 KHR-GL33.shaders.uniform_block.single_basic_array.packed.bvec2
2174 KHR-GL33.shaders.uniform_block.single_basic_array.packed.bvec3
2175 KHR-GL33.shaders.uniform_block.single_basic_array.packed.bvec4
2176 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat2
2177 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat2
2178 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat2
2179 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat3
2180 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat3
2181 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat3
2182 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat4
2183 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat4
2184 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat4
2185 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat2x3
2186 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
2187 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat2x3
2188 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat2x4
2189 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
2190 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat2x4
2191 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat3x2
2192 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
2193 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat3x2
2194 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat3x4
2195 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
2196 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat3x4
2197 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat4x2
2198 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
2199 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat4x2
2200 KHR-GL33.shaders.uniform_block.single_basic_array.packed.mat4x3
2201 KHR-GL33.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
2202 KHR-GL33.shaders.uniform_block.single_basic_array.packed.column_major_mat4x3
2203 KHR-GL33.shaders.uniform_block.single_basic_array.std140.float
2204 KHR-GL33.shaders.uniform_block.single_basic_array.std140.vec2
2205 KHR-GL33.shaders.uniform_block.single_basic_array.std140.vec3
2206 KHR-GL33.shaders.uniform_block.single_basic_array.std140.vec4
2207 KHR-GL33.shaders.uniform_block.single_basic_array.std140.int
2208 KHR-GL33.shaders.uniform_block.single_basic_array.std140.ivec2
2209 KHR-GL33.shaders.uniform_block.single_basic_array.std140.ivec3
2210 KHR-GL33.shaders.uniform_block.single_basic_array.std140.ivec4
2211 KHR-GL33.shaders.uniform_block.single_basic_array.std140.uint
2212 KHR-GL33.shaders.uniform_block.single_basic_array.std140.uvec2
2213 KHR-GL33.shaders.uniform_block.single_basic_array.std140.uvec3
2214 KHR-GL33.shaders.uniform_block.single_basic_array.std140.uvec4
2215 KHR-GL33.shaders.uniform_block.single_basic_array.std140.bool
2216 KHR-GL33.shaders.uniform_block.single_basic_array.std140.bvec2
2217 KHR-GL33.shaders.uniform_block.single_basic_array.std140.bvec3
2218 KHR-GL33.shaders.uniform_block.single_basic_array.std140.bvec4
2219 KHR-GL33.shaders.uniform_block.single_basic_array.std140.mat2
2220 KHR-GL33.shaders.uniform_block.single_basic_array.std140.row_major_mat2
2221 KHR-GL33.shaders.uniform_block.single_basic_array.std140.column_major_mat2
2222 KHR-GL33.shaders.uniform_block.single_basic_array.std140.mat3
2223 KHR-GL33.shaders.uniform_block.single_basic_array.std140.row_major_mat3
2224 KHR-GL33.shaders.uniform_block.single_basic_array.std140.column_major_mat3
2225 KHR-GL33.shaders.uniform_block.single_basic_array.std140.mat4
2226 KHR-GL33.shaders.uniform_block.single_basic_array.std140.row_major_mat4
2227 KHR-GL33.shaders.uniform_block.single_basic_array.std140.column_major_mat4
2228 KHR-GL33.shaders.uniform_block.single_basic_array.std140.mat2x3
2229 KHR-GL33.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
2230 KHR-GL33.shaders.uniform_block.single_basic_array.std140.column_major_mat2x3
2231 KHR-GL33.shaders.uniform_block.single_basic_array.std140.mat2x4
2232 KHR-GL33.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
2233 KHR-GL33.shaders.uniform_block.single_basic_array.std140.column_major_mat2x4
2234 KHR-GL33.shaders.uniform_block.single_basic_array.std140.mat3x2
2235 KHR-GL33.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
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2581 KHR-GL33.shaders.shader_integer_mix.define
2582 KHR-GL33.shaders.shader_integer_mix.prototypes-extension
2583 KHR-GL33.shaders.shader_integer_mix.prototypes
2584 KHR-GL33.shaders.shader_integer_mix.mix-ivec4
2585 KHR-GL33.shaders.shader_integer_mix.mix-uvec4
2586 KHR-GL33.shaders.shader_integer_mix.mix-bvec4
2587 KHR-GL33.shaders.negative.initialize
2588 KHR-GL33.shaders.negative.constant_sequence
2589 KHR-GL33.pipeline_statistics_query_tests_ARB.api_coverage_invalid_glbeginquery_calls
2590 KHR-GL33.pipeline_statistics_query_tests_ARB.api_coverage_unsupported_calls
2591 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_default_qo_values
2592 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries
2593 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives
2594 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_vertex_shader_invocations
2595 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_tess_queries
2596 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries
2597 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_fragment_shader_invocations
2598 KHR-GL33.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations
2599 KHR-GL33.cull_distance.coverage
2600 KHR-GL33.cull_distance.functional
2601 KHR-GL33.cull_distance.negative
2602 KHR-GL33.texture_swizzle.api_errors
2603 KHR-GL33.texture_swizzle.intial_state
2604 KHR-GL33.texture_swizzle.smoke
2605 KHR-GL33.texture_swizzle.functional