3 layout(rgba32f, binding = 0) uniform image1D i1D;
4 layout(rgba32f, binding = 1) uniform image2D i2D;
5 layout(rgba32f, binding = 2) uniform image3D i3D;
6 layout(rgba32f, binding = 3) uniform imageCube iCube;
7 layout(rgba32f, binding = 4) uniform imageCubeArray iCubeArray;
8 layout(rgba32f, binding = 5) uniform image2DRect i2DRect;
9 layout(rgba32f, binding = 6) uniform image1DArray i1DArray;
10 layout(rg16, binding = 7) uniform image2DArray i2DArray;
11 layout(rgba32f, binding = 8) uniform imageBuffer iBuffer;
12 layout(rgba32f, binding = 9) uniform image2DMS i2DMS;
13 layout(rgba32f, binding = 10) uniform image2DMSArray i2DMSArray;
15 layout(r32i, binding = 11) uniform iimage1D ii1D;
16 layout(r32ui, binding = 12) uniform uimage2D ui2D;
23 writeonly layout(binding = 1) uniform image2D wo2D;
32 iv.x += imageSize(i1D);
33 iv.xy += imageSize(i2D);
34 iv.xyz += imageSize(i3D);
35 iv.xy += imageSize(iCube);
36 iv.xyz += imageSize(iCubeArray);
37 iv.xy += imageSize(i2DRect);
38 iv.xy += imageSize(i1DArray);
39 iv.xyz += imageSize(i2DArray);
40 iv.x += imageSize(iBuffer);
41 iv.xy += imageSize(i2DMS);
42 iv.xyz += imageSize(i2DMSArray);
44 iv.x += imageSamples(i2DMS);
45 iv.x += imageSamples(i2DMSArray);
48 v += imageLoad(i1D, ic1D);
49 imageStore(i1D, ic1D, v);
50 v += imageLoad(i2D, ic2D);
51 imageStore(i2D, ic2D, v);
52 v += imageLoad(i3D, ic3D);
53 imageStore(i3D, ic3D, v);
54 v += imageLoad(iCube, ic3D);
55 imageStore(iCube, ic3D, v);
56 v += imageLoad(iCubeArray, ic3D);
57 imageStore(iCubeArray, ic3D, v);
58 v += imageLoad(i2DRect, ic2D);
59 imageStore(i2DRect, ic2D, v);
60 v += imageLoad(i1DArray, ic2D);
61 imageStore(i1DArray, ic2D, v);
62 v += imageLoad(i2DArray, ic3D);
63 imageStore(i2DArray, ic3D, v);
64 v += imageLoad(iBuffer, ic1D);
65 imageStore(iBuffer, ic1D, v);
66 v += imageLoad(i2DMS, ic2D, 1);
67 imageStore(i2DMS, ic2D, 2, v);
68 v += imageLoad(i2DMSArray, ic3D, 3);
69 imageStore(i2DMSArray, ic3D, 4, v);
72 iv.x += imageAtomicAdd(ii1D, ic1D, 10);
73 ui += imageAtomicAdd(ui2D, ic2D, value);
74 iv.x += imageAtomicMin(ii1D, ic1D, 11);
75 ui += imageAtomicMin(ui2D, ic2D, value);
76 iv.x += imageAtomicMax(ii1D, ic1D, 12);
77 ui += imageAtomicMax(ui2D, ic2D, value);
78 iv.x += imageAtomicAnd(ii1D, ic1D, 13);
79 ui += imageAtomicAnd(ui2D, ic2D, value);
80 iv.x += imageAtomicOr(ii1D, ic1D, 14);
81 ui += imageAtomicOr(ui2D, ic2D, value);
82 iv.x += imageAtomicXor(ii1D, ic1D, 15);
83 ui += imageAtomicXor(ui2D, ic2D, value);
84 iv.x += imageAtomicExchange(ii1D, ic1D, 16);
85 ui += imageAtomicExchange(ui2D, ic2D, value);
86 iv.x += imageAtomicCompSwap(ii1D, ic1D, 18, 17);
87 ui += imageAtomicCompSwap(ui2D, ic2D, 19u, value);
89 imageStore(wo2D, ic2D, v);
91 fragData = ui != iv.y ? v : vec4(0.0);