3 float4 Pos : SV_POSITION;
4 float2 TexCoord : TEXCOORD;
5 float3 TerrainPos : TERRAINPOS;
6 uint VertexID : VertexID;
9 typedef PSInput foo_t[2][3];
12 void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
16 PSInput Out = (PSInput) 0;
18 for (int x=0; x<2; ++x)
19 for (int y=0; y<2; ++y)