2 Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
3 ERROR: 0:2: '#version' : must occur first in shader
4 WARNING: 0:3: varying deprecated in version 130; may be removed in future release
5 ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
6 ERROR: 0:7: '' : vertex input cannot be further qualified
7 ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD)
8 ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
9 ERROR: 0:13: 'uniform' : too many storage qualifiers
10 ERROR: 0:18: '=' : global const initializers must be constant ' const int'
11 ERROR: 0:20: 'const' : no qualifiers allowed for function return
12 ERROR: 0:27: '' : array size must be a constant integer expression
13 ERROR: 0:38: 'j' : undeclared identifier
14 ERROR: 0:38: '=' : cannot convert from ' temp float' to ' temp int'
15 ERROR: 0:39: 'k' : undeclared identifier
16 ERROR: 0:39: '=' : cannot convert from ' temp float' to ' temp int'
17 ERROR: 0:40: 'j' : undeclared identifier
18 ERROR: 0:40: '=' : cannot convert from ' temp float' to ' temp int'
19 ERROR: 0:44: 'jj' : undeclared identifier
20 ERROR: 0:44: '=' : cannot convert from ' temp float' to ' temp int'
21 ERROR: 0:54: 'y' : vector swizzle selection out of range
22 ERROR: 0:62: 'xxxxx' : vector swizzle too long
23 ERROR: 0:63: 'xxy' : vector swizzle selection out of range
24 ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration
25 ERROR: 0:69: 'location/component/index' : cannot declare a default, use a full declaration
26 ERROR: 0:70: 'input block' : not supported in this stage: vertex
27 ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier
28 ERROR: 0:71: 'binding' : binding is too large
29 ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits
30 ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
31 ERROR: 0:85: 'patch' : not supported in this stage: vertex
32 ERROR: 0:85: '' : vertex input cannot be further qualified
33 ERROR: 0:86: 'patch' : not supported in this stage: vertex
34 ERROR: 0:100: '=' : global const initializers must be constant ' const int'
35 ERROR: 0:101: '' : array size must be a constant integer expression
36 ERROR: 0:107: 'image variables declared 'writeonly' without a format layout qualifier' : not supported for this version or the enabled extensions
37 ERROR: 0:114: 'imageAtomicMin' : only supported on image with format r32i or r32ui
38 ERROR: 0:115: 'imageAtomicMax' : no matching overloaded function found
39 ERROR: 0:119: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
40 ERROR: 0:122: '' : memory qualifiers cannot be used on this type
41 ERROR: 0:123: '' : memory qualifiers cannot be used on this type
42 ERROR: 0:135: 'volatile' : argument cannot drop memory qualifier when passed to formal parameter
43 ERROR: 0:139: 'rg8i' : does not apply to unsigned integer images
44 ERROR: 0:140: 'rgba32i' : does not apply to floating point images
45 ERROR: 0:141: 'rgba32f' : does not apply to unsigned integer images
46 ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images
47 ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images
48 ERROR: 0:144: 'r8ui' : does not apply to signed integer images
49 ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions
50 ERROR: 0:147: 'offset/align' : can only be used with std140 or std430 layout packing
51 ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found
52 ERROR: 0:157: 'assign' : cannot convert from ' const float' to ' temp int'
53 ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found
54 ERROR: 0:158: 'assign' : cannot convert from ' const float' to ' temp int'
55 WARNING: 0:161: '[]' : assuming array size of one for compile-time checking of binding numbers for implicitly-sized array
56 ERROR: 51 compilation errors. No code generated.
60 ERROR: node is still EOpNull!
61 0:20 Function Definition: foo( ( const int)
62 0:20 Function Parameters:
65 0:23 move second child to first child ( temp int)
66 0:23 'b' ( const (read only) int)
67 0:23 'anonconst' ( global int)
69 0:25 move second child to first child ( temp int)
70 0:25 'd' ( const (read only) int)
71 0:25 'b' ( const (read only) int)
72 0:29 Branch: Return with expression
73 0:29 'b' ( const (read only) int)
74 0:32 Function Definition: main( ( global void)
75 0:32 Function Parameters:
77 0:35 Test condition and select ( temp void)
79 0:35 Compare Equal ( temp bool)
85 0:36 move second child to first child ( temp int)
88 0:42 Loop with condition tested first
91 0:42 true (const bool)
93 0:50 Function Definition: bar(vf4; ( global void)
94 0:50 Function Parameters:
95 0:50 'v' ( volatile in 4-component vector of float)
99 0:55 Test condition and select ( temp void)
101 0:55 Compare Equal ( temp bool)
102 0:55 direct index ( temp float)
103 0:55 direct index ( temp 4-component vector of float)
104 0:55 'bad' ( in 10-element array of 4-component vector of float)
111 0:55 true case is null
112 0:57 Test condition and select ( temp void)
115 0:57 true (const bool)
117 0:58 move second child to first child ( temp 4-component vector of float)
118 0:58 'badorder3' ( flat out 4-component vector of float)
119 0:58 direct index ( temp 4-component vector of float)
120 0:58 'bad' ( in 10-element array of 4-component vector of float)
124 0:61 move second child to first child ( temp 3-component vector of float)
125 0:61 'smeared' ( temp 3-component vector of float)
126 0:61 Construct vec3 ( temp 3-component vector of float)
127 0:61 'f' ( temp float)
128 0:62 Construct vec4 ( temp 4-component vector of float)
129 0:62 'f' ( temp float)
130 0:63 Construct vec2 ( temp 2-component vector of float)
131 0:63 'f' ( temp float)
132 0:88 Function Definition: bar23444( ( global void)
133 0:88 Function Parameters:
136 0:91 move second child to first child ( temp float)
137 0:91 'a1' ( temp float)
138 0:91 direct index ( temp float)
139 0:91 direct index ( temp 3-component vector of float)
140 0:91 'm43' ( temp 4X3 matrix of float)
146 0:93 move second child to first child ( temp int)
147 0:93 'a2' ( temp int)
150 0:94 add second child into first child ( temp int)
151 0:94 'a2' ( temp int)
154 0:95 add second child into first child ( temp int)
155 0:95 'a2' ( temp int)
159 0:96 move second child to first child ( temp float)
160 0:96 'b' ( const (read only) float)
161 0:96 component-wise multiply ( temp float)
164 0:96 'a1' ( temp float)
166 0:97 move second child to first child ( temp int)
170 0:109 Function Definition: qux( ( global void)
171 0:109 Function Parameters:
174 0:111 move second child to first child ( temp int)
175 0:111 'i' ( temp int)
176 0:111 aoeu: direct index for structure (layout( column_major shared) uniform int)
177 0:111 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
180 0:112 imageAtomicCompSwap ( global int)
181 0:112 'iimg2D' (layout( r32i) uniform iimage2D)
182 0:112 Construct ivec2 ( temp 2-component vector of int)
183 0:112 'i' ( temp int)
184 0:112 'i' ( temp int)
185 0:112 'i' ( temp int)
186 0:112 'i' ( temp int)
187 0:113 imageAtomicAdd ( global uint)
188 0:113 'uimg2D' (layout( r32ui) uniform uimage2D)
189 0:113 Construct ivec2 ( temp 2-component vector of int)
190 0:113 'i' ( temp int)
191 0:113 'i' ( temp int)
192 0:113 Convert int to uint ( temp uint)
193 0:113 'i' ( temp int)
194 0:114 imageAtomicMin ( global int)
195 0:114 'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
196 0:114 Construct ivec2 ( temp 2-component vector of int)
197 0:114 'i' ( temp int)
198 0:114 'i' ( temp int)
199 0:114 'i' ( temp int)
203 0:116 move second child to first child ( temp 4-component vector of int)
204 0:116 'pos' ( temp 4-component vector of int)
205 0:116 imageLoad ( global 4-component vector of int)
206 0:116 'iimg2D' (layout( r32i) uniform iimage2D)
207 0:116 Construct ivec2 ( temp 2-component vector of int)
208 0:116 'i' ( temp int)
209 0:116 'i' ( temp int)
211 0:117 move second child to first child ( temp 4-component vector of float)
212 0:117 'col' ( temp 4-component vector of float)
213 0:117 imageLoad ( global 4-component vector of float)
214 0:117 'img2DMS' ( uniform image2DMS)
215 0:117 Construct ivec2 ( temp 2-component vector of int)
216 0:117 'i' ( temp int)
217 0:117 'i' ( temp int)
218 0:117 'i' ( temp int)
219 0:118 imageStore ( global void)
220 0:118 'img2DMSWO' ( writeonly uniform image2DMS)
221 0:118 Construct ivec2 ( temp 2-component vector of int)
222 0:118 'i' ( temp int)
223 0:118 'i' ( temp int)
224 0:118 'i' ( temp int)
230 0:119 imageLoad ( global 4-component vector of float)
231 0:119 'img2DMSWO' ( writeonly uniform image2DMS)
232 0:119 Construct ivec2 ( temp 2-component vector of int)
233 0:119 'i' ( temp int)
234 0:119 'i' ( temp int)
235 0:119 'i' ( temp int)
236 0:125 Function Definition: passr(iI21; ( global void)
237 0:125 Function Parameters:
238 0:125 'image' ( coherent readonly in iimage2D)
239 0:132 Function Definition: passrc( ( global void)
240 0:132 Function Parameters:
242 0:134 Function Call: passr(iI21; ( global void)
243 0:134 'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
244 0:135 Function Call: passr(iI21; ( global void)
245 0:135 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
246 0:136 Function Call: passr(iI21; ( global void)
247 0:136 'iimg2D' (layout( r32i) uniform iimage2D)
248 0:153 Function Definition: qlod( ( global void)
249 0:153 Function Parameters:
251 0:157 'levels' ( temp int)
252 0:158 'levels' ( temp int)
254 0:? 'v2' ( smooth out 2-component vector of float)
255 0:? 'bad' ( in 10-element array of 4-component vector of float)
256 0:? 'badorder' ( in 4-component vector of float)
257 0:? 'badorder2' ( invariant smooth out 4-component vector of float)
258 0:? 'badorder4' ( centroid in 4-component vector of float)
259 0:? 'badorder3' ( flat out 4-component vector of float)
260 0:? 'rep' ( smooth flat out 4-component vector of float)
261 0:? 'rep2' ( centroid smooth sample out 4-component vector of float)
262 0:? 'rep3' ( in 4-component vector of float)
263 0:? 'anonconst' ( global int)
264 0:? 'aconst' ( const int)
269 0:? 'cx' ( const float)
271 0:? 'dx' ( const float)
273 0:? 'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
274 0:? 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
275 0:? 'anon@1' (layout( binding=1) in block{ in int aoeua})
276 0:? 'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu})
277 0:? 'sampb1' (layout( binding=4) uniform sampler2D)
278 0:? 'sampb2' (layout( binding=5) uniform 10-element array of sampler2D)
279 0:? 'sampb3' (layout( binding=80) uniform sampler2D)
280 0:? 'sampb4' (layout( binding=31) uniform sampler2D)
281 0:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
282 0:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, })
283 0:? 'patchIn' ( patch in 4-component vector of float)
284 0:? 'patchOut' ( smooth patch out 4-component vector of float)
285 0:? 'comma0' ( temp int)
286 0:? 'comma1' ( global 1-element array of int)
287 0:? 'iimg2D' (layout( r32i) uniform iimage2D)
288 0:? 'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
289 0:? 'img2Drgba' (layout( rgba32f) uniform image2D)
290 0:? 'uimg2D' (layout( r32ui) uniform uimage2D)
291 0:? 'img2DMS' ( uniform image2DMS)
292 0:? 'img2DMSWO' ( writeonly uniform image2DMS)
293 0:? 'vol' ( volatile temp float)
294 0:? 'vol2' ( readonly temp int)
295 0:? 'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
296 0:? 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
297 0:? 'i1bad' (layout( rg8i) uniform uimage2D)
298 0:? 'i2bad' (layout( rgba32i) uniform image2D)
299 0:? 'i3bad' (layout( rgba32f) uniform uimage2D)
300 0:? 'i4bad' (layout( r8_snorm) uniform iimage2D)
301 0:? 'i5bad' (layout( rgba32ui) uniform iimage2D)
302 0:? 'i6bad' (layout( r8ui) uniform iimage2D)
303 0:? 'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo})
304 0:? 'samp1D' ( uniform sampler1D)
305 0:? 'samp1Ds' ( uniform sampler1DShadow)
306 0:? 'badArray' (layout( binding=0) writeonly uniform implicitly-sized array of image1D)
307 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
308 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
315 ERROR: node is still EOpNull!
316 0:32 Function Definition: main( ( global void)
317 0:32 Function Parameters:
319 0:35 Test condition and select ( temp void)
321 0:35 Compare Equal ( temp bool)
327 0:36 move second child to first child ( temp int)
330 0:42 Loop with condition tested first
333 0:42 true (const bool)
336 0:? 'v2' ( smooth out 2-component vector of float)
337 0:? 'bad' ( in 10-element array of 4-component vector of float)
338 0:? 'badorder' ( in 4-component vector of float)
339 0:? 'badorder2' ( invariant smooth out 4-component vector of float)
340 0:? 'badorder4' ( centroid in 4-component vector of float)
341 0:? 'badorder3' ( flat out 4-component vector of float)
342 0:? 'rep' ( smooth flat out 4-component vector of float)
343 0:? 'rep2' ( centroid smooth sample out 4-component vector of float)
344 0:? 'rep3' ( in 4-component vector of float)
345 0:? 'anonconst' ( global int)
346 0:? 'aconst' ( const int)
351 0:? 'cx' ( const float)
353 0:? 'dx' ( const float)
355 0:? 'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
356 0:? 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
357 0:? 'anon@1' (layout( binding=1) in block{ in int aoeua})
358 0:? 'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu})
359 0:? 'sampb1' (layout( binding=4) uniform sampler2D)
360 0:? 'sampb2' (layout( binding=5) uniform 10-element array of sampler2D)
361 0:? 'sampb3' (layout( binding=80) uniform sampler2D)
362 0:? 'sampb4' (layout( binding=31) uniform sampler2D)
363 0:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
364 0:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, })
365 0:? 'patchIn' ( patch in 4-component vector of float)
366 0:? 'patchOut' ( smooth patch out 4-component vector of float)
367 0:? 'comma0' ( temp int)
368 0:? 'comma1' ( global 1-element array of int)
369 0:? 'iimg2D' (layout( r32i) uniform iimage2D)
370 0:? 'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
371 0:? 'img2Drgba' (layout( rgba32f) uniform image2D)
372 0:? 'uimg2D' (layout( r32ui) uniform uimage2D)
373 0:? 'img2DMS' ( uniform image2DMS)
374 0:? 'img2DMSWO' ( writeonly uniform image2DMS)
375 0:? 'vol' ( volatile temp float)
376 0:? 'vol2' ( readonly temp int)
377 0:? 'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
378 0:? 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
379 0:? 'i1bad' (layout( rg8i) uniform uimage2D)
380 0:? 'i2bad' (layout( rgba32i) uniform image2D)
381 0:? 'i3bad' (layout( rgba32f) uniform uimage2D)
382 0:? 'i4bad' (layout( r8_snorm) uniform iimage2D)
383 0:? 'i5bad' (layout( rgba32ui) uniform iimage2D)
384 0:? 'i6bad' (layout( r8ui) uniform iimage2D)
385 0:? 'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo})
386 0:? 'samp1D' ( uniform sampler1D)
387 0:? 'samp1Ds' ( uniform sampler1DShadow)
388 0:? 'badArray' (layout( binding=0) writeonly uniform 1-element array of image1D)
389 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
390 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)