2 Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
3 ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element array of float'
4 ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float
5 ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float
6 ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float
7 ERROR: 0:25: 'initializer list' : wrong number of structure members
8 ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int'
9 ERROR: 0:28: 'constructor' : cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float'
10 ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float'
11 ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments
12 ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
13 ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
14 ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' temp float' to ' temp structure{ global float s, global float t}'
15 ERROR: 0:70: 'initializer list' : wrong number of structure members
16 ERROR: 13 compilation errors. No code generated.
20 input primitive = none
23 ERROR: node is still EOpNull!
25 0:4 move second child to first child ( temp 2X2 matrix of float)
26 0:4 'b' ( global 2X2 matrix of float)
33 0:15 move second child to first child ( temp structure{ global float a, global int b})
34 0:15 'e' ( global structure{ global float a, global int b})
39 0:20 move second child to first child ( temp structure{ global float a, global int b})
40 0:20 'e2' ( global structure{ global float a, global int b})
45 0:42 move second child to first child ( temp 5-element array of float)
46 0:42 'b5' ( global 5-element array of float)
54 0:55 move second child to first child ( temp structure{ global int f})
55 0:55 'single1' ( global structure{ global int f})
59 0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
60 0:58 'single2' ( global structure{ global 2-component vector of uint v})
65 0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
66 0:61 'single3' ( global structure{ global structure{ global int f} s1})
70 0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
71 0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
76 0:79 move second child to first child ( temp 3-component vector of float)
77 0:79 'av3' ( global 3-component vector of float)
78 0:79 Construct vec3 ( global 3-component vector of float)
79 0:79 'vc1' ( global float)
80 0:79 'vc2' ( global float)
81 0:79 'vc3' ( global float)
83 0:80 move second child to first child ( temp 3-component vector of float)
84 0:80 'bv3' ( global 3-component vector of float)
85 0:80 Construct vec3 ( temp 3-component vector of float)
86 0:80 'vc1' ( global float)
87 0:80 'vc2' ( global float)
88 0:80 'vc3' ( global float)
89 0:82 Function Definition: main( ( global void)
90 0:82 Function Parameters:
92 0:84 MemoryBarrier ( global void)
93 0:86 Test condition and select ( temp void)
95 0:86 Compare Equal ( temp bool)
113 0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
114 0:86 true case is null
115 0:88 Test condition and select ( temp void)
118 0:88 true (const bool)
119 0:88 true case is null
121 0:? 'a' ( const 2X2 matrix of float)
126 0:? 'b' ( global 2X2 matrix of float)
127 0:? 'c' ( const 2X2 matrix of float)
132 0:? 'a2' ( global 2-element array of float)
133 0:? 'b2' ( global 2-component vector of float)
134 0:? 'c2' ( global 3X3 matrix of float)
135 0:? 'd' ( global 2X2 matrix of float)
136 0:? 'e' ( global structure{ global float a, global int b})
137 0:? 'e2' ( global structure{ global float a, global int b})
138 0:? 'e3' ( global structure{ global float a, global int b})
139 0:? 'a3' ( global int)
140 0:? 'b3' ( global 2-element array of 4-component vector of float)
141 0:? 'b4' ( global 2-element array of 4-component vector of float)
142 0:? 'c3' ( global 4X2 matrix of float)
143 0:? 'd2' ( global implicitly-sized array of structure{ global float s, global float t})
144 0:? 'b5' ( global 5-element array of float)
145 0:? 'single1' ( global structure{ global int f})
146 0:? 'single2' ( global structure{ global 2-component vector of uint v})
147 0:? 'single3' ( global structure{ global structure{ global int f} s1})
148 0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
149 0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
166 0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
167 0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
184 0:? 'vc1' ( global float)
185 0:? 'vc2' ( global float)
186 0:? 'vc3' ( global float)
187 0:? 'av3' ( global 3-component vector of float)
188 0:? 'bv3' ( global 3-component vector of float)
191 Linked tessellation evaluation stage:
193 ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
196 input primitive = none
197 vertex spacing = equal_spacing
199 ERROR: node is still EOpNull!
201 0:4 move second child to first child ( temp 2X2 matrix of float)
202 0:4 'b' ( global 2X2 matrix of float)
209 0:15 move second child to first child ( temp structure{ global float a, global int b})
210 0:15 'e' ( global structure{ global float a, global int b})
215 0:20 move second child to first child ( temp structure{ global float a, global int b})
216 0:20 'e2' ( global structure{ global float a, global int b})
221 0:42 move second child to first child ( temp 5-element array of float)
222 0:42 'b5' ( global 5-element array of float)
230 0:55 move second child to first child ( temp structure{ global int f})
231 0:55 'single1' ( global structure{ global int f})
235 0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
236 0:58 'single2' ( global structure{ global 2-component vector of uint v})
241 0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
242 0:61 'single3' ( global structure{ global structure{ global int f} s1})
246 0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
247 0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
252 0:79 move second child to first child ( temp 3-component vector of float)
253 0:79 'av3' ( global 3-component vector of float)
254 0:79 Construct vec3 ( global 3-component vector of float)
255 0:79 'vc1' ( global float)
256 0:79 'vc2' ( global float)
257 0:79 'vc3' ( global float)
259 0:80 move second child to first child ( temp 3-component vector of float)
260 0:80 'bv3' ( global 3-component vector of float)
261 0:80 Construct vec3 ( temp 3-component vector of float)
262 0:80 'vc1' ( global float)
263 0:80 'vc2' ( global float)
264 0:80 'vc3' ( global float)
265 0:82 Function Definition: main( ( global void)
266 0:82 Function Parameters:
268 0:84 MemoryBarrier ( global void)
269 0:86 Test condition and select ( temp void)
271 0:86 Compare Equal ( temp bool)
289 0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
290 0:86 true case is null
291 0:88 Test condition and select ( temp void)
294 0:88 true (const bool)
295 0:88 true case is null
297 0:? 'a' ( const 2X2 matrix of float)
302 0:? 'b' ( global 2X2 matrix of float)
303 0:? 'c' ( const 2X2 matrix of float)
308 0:? 'a2' ( global 2-element array of float)
309 0:? 'b2' ( global 2-component vector of float)
310 0:? 'c2' ( global 3X3 matrix of float)
311 0:? 'd' ( global 2X2 matrix of float)
312 0:? 'e' ( global structure{ global float a, global int b})
313 0:? 'e2' ( global structure{ global float a, global int b})
314 0:? 'e3' ( global structure{ global float a, global int b})
315 0:? 'a3' ( global int)
316 0:? 'b3' ( global 2-element array of 4-component vector of float)
317 0:? 'b4' ( global 2-element array of 4-component vector of float)
318 0:? 'c3' ( global 4X2 matrix of float)
319 0:? 'd2' ( global 1-element array of structure{ global float s, global float t})
320 0:? 'b5' ( global 5-element array of float)
321 0:? 'single1' ( global structure{ global int f})
322 0:? 'single2' ( global structure{ global 2-component vector of uint v})
323 0:? 'single3' ( global structure{ global structure{ global int f} s1})
324 0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
325 0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
342 0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
343 0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
360 0:? 'vc1' ( global float)
361 0:? 'vc2' ( global float)
362 0:? 'vc3' ( global float)
363 0:? 'av3' ( global 3-component vector of float)
364 0:? 'bv3' ( global 3-component vector of float)