3 layout(depth_any) out float gl_FragDepth;
4 layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
11 layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
12 layout(depth_any) out float gl_FragDepth; // ERROR, done after use
14 layout(binding=0) uniform atomic_uint a[];