2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 * @file transition-application.cpp
19 * @brief Application class for showing stylable transitions
23 #include "transition-application.h"
26 #include <dali-toolkit/dali-toolkit.h>
27 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
28 #include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
29 #include "beat-control.h"
36 using namespace Dali::Toolkit;
41 const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
42 const char* DALI_LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
43 const char* DALI_ROBOT_MODEL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.obj" );
44 const char* DALI_ROBOT_MATERIAL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.mtl" );
47 TransitionApplication::TransitionApplication( Application& application )
48 : mApplication( application ),
52 mActionIndex( Property::INVALID_INDEX )
54 application.InitSignal().Connect( this, &TransitionApplication::Create );
57 TransitionApplication::~TransitionApplication()
61 void TransitionApplication::Create( Application& application )
63 Stage stage = Stage::GetCurrent();
64 stage.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
65 stage.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
67 // Hide the indicator bar
68 application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
71 TableView contentLayout = TableView::New( 4, 1 );
72 contentLayout.SetName("ContentLayout");
73 contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
74 contentLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
75 contentLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
76 contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
78 // Assign all rows the size negotiation property of fitting to children
80 stage.Add( contentLayout );
82 mTitle = TextLabel::New( "Custom Control Transition Example" );
83 mTitle.SetName( "Title" );
84 mTitle.SetStyleName("Title");
85 mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
86 mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
87 mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
88 contentLayout.Add( mTitle );
89 contentLayout.SetFitHeight(0); // Fill width
91 mBeatControl = BeatControl::New();
92 mBeatControl.SetName("BeatControl");
93 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
94 .Add( DevelVisual::Property::TRANSFORM, Property::Map()
95 .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
97 mBeatControl.SetAnchorPoint( AnchorPoint::CENTER );
98 mBeatControl.SetParentOrigin( ParentOrigin::CENTER );
99 mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
100 contentLayout.Add( mBeatControl );
101 // beat control should fill the tableview cell, so no change to default parameters
103 TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
104 visualTypeLayout.SetName("VisualTypeLayout");
105 visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
106 visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
107 visualTypeLayout.SetFitHeight( 0 );
109 contentLayout.Add( visualTypeLayout );
110 contentLayout.SetFitHeight(2);
112 for( int i=0; i<NUMBER_OF_VISUAL_BUTTONS; ++i )
115 CreateVisualMap( i, map );
116 map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
117 .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
118 mVisualButtons[i] = BeatControl::New();
119 mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
120 mVisualButtons[i].SetName("VisualButton");
121 mVisualButtons[i].SetStyleName("VisualButton");
122 mVisualButtons[i].SetSize(0, 50);
123 mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
124 mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
125 mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
126 mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
127 visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
130 TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
131 actionButtonLayout.SetName("ThemeButtonsLayout");
132 actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
133 actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
134 actionButtonLayout.SetFitHeight( 0 );
136 TextLabel label = TextLabel::New( "Action: ");
137 label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
138 label.SetStyleName("ActionLabel");
139 actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
140 actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
142 for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
144 mActionButtons[i] = PushButton::New();
145 mActionButtons[i].SetName("ActionButton");
146 mActionButtons[i].SetStyleName("ActionButton");
147 mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
148 mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
149 mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
150 mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
151 actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
153 mActionButtons[0].SetLabelText( "Bounce" );
154 mActionButtons[1].SetLabelText( "X" );
155 mActionButtons[2].SetLabelText( "Y" );
156 mActionButtons[3].SetLabelText( "Fade" );
158 contentLayout.Add( actionButtonLayout );
159 contentLayout.SetFitHeight(3);
162 void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
168 map[ Visual::Property::TYPE ] = Visual::COLOR;
169 map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
174 map[ Visual::Property::TYPE ] = Visual::BORDER;
175 map[ BorderVisual::Property::COLOR ] = Color::GREEN;
176 map[ BorderVisual::Property::SIZE ] = 5;
181 map[ Visual::Property::TYPE ] = Visual::GRADIENT;
183 Property::Array stopOffsets;
184 stopOffsets.PushBack( 0.0f );
185 stopOffsets.PushBack( 0.3f );
186 stopOffsets.PushBack( 0.6f );
187 stopOffsets.PushBack( 0.8f );
188 stopOffsets.PushBack( 1.0f );
189 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
191 Property::Array stopColors;
192 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
193 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
194 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
195 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
196 stopColors.PushBack( Color::YELLOW );
197 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
198 map[ GradientVisual::Property::START_POSITION ] = Vector2(-0.5f, -0.5f );
199 map[ GradientVisual::Property::END_POSITION ] = Vector2( 0.5f, 0.5f );
204 map[ Visual::Property::TYPE ] = Visual::IMAGE;
205 map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
210 map[ Visual::Property::TYPE ] = Visual::IMAGE;
211 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
212 map[ DevelVisual::Property::PREMULTIPLIED_ALPHA ] = true;
218 map[ Visual::Property::TYPE ] = Visual::MESH;
219 map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
220 map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
221 map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
222 map[ MeshVisual::Property::SHADING_MODE ] = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
228 map[ Visual::Property::TYPE ] = Visual::PRIMITIVE;
230 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
231 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
232 map[ PrimitiveVisual::Property::BEVEL_SMOOTHNESS ] = 0.0f;
233 map[ PrimitiveVisual::Property::SCALE_DIMENSIONS ] = Vector3(1.0f,1.0f,0.3f);
234 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
242 map[ Visual::Property::TYPE ] = Visual::IMAGE;
243 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
249 map[ Visual::Property::TYPE ] = Visual::IMAGE;
250 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
256 map[ Visual::Property::TYPE ] = DevelVisual::TEXT;
257 map[ TextVisual::Property::TEXT ] = "Text";
258 map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
259 map[ TextVisual::Property::POINT_SIZE ] = 10;
265 map[ Visual::Property::TYPE ] = Visual::COLOR;
266 map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
272 bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchData& touchData )
274 if( touchData.GetState(0) == PointState::FINISHED )
276 int visual = actor.GetProperty<int>( mVisualIndex );
278 CreateVisualMap( visual, map );
279 map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
280 .Add( DevelVisual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
281 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
286 bool TransitionApplication::OnActionButtonClicked( Button button )
288 int action = button.GetProperty<int>( mActionIndex );
293 mBeatControl.StartBounceAnimation();
298 mBeatControl.StartXAnimation();
303 mBeatControl.StartYAnimation();
308 mBeatControl.StartFadeAnimation();
316 void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
318 static int keyPressed = 0;
320 if( keyEvent.state == KeyEvent::Down)
322 if( keyPressed == 0 ) // Is this the first down event?
324 printf("Key pressed: %s %d\n", keyEvent.keyPressedName.c_str(), keyEvent.keyCode );
326 if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
330 else if( keyEvent.keyPressedName.compare("Return") == 0 )
336 else if( keyEvent.state == KeyEvent::Up )