2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 * @file transition-application.cpp
19 * @brief Application class for showing stylable transitions
23 #include "transition-application.h"
26 #include <dali-toolkit/dali-toolkit.h>
27 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
28 #include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
29 #include "beat-control.h"
36 using namespace Dali::Toolkit;
41 void SetLabelText( Button button, const char* label )
43 button.SetProperty( Toolkit::Button::Property::LABEL, label );
51 const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
52 const char* DALI_LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
53 const char* DALI_ROBOT_MODEL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.obj" );
54 const char* DALI_ROBOT_MATERIAL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.mtl" );
56 TransitionApplication::TransitionApplication( Application& application )
57 : mApplication( application ),
61 mVisualIndex( Property::INVALID_INDEX ),
62 mActionIndex( Property::INVALID_INDEX )
64 application.InitSignal().Connect( this, &TransitionApplication::Create );
67 TransitionApplication::~TransitionApplication()
71 void TransitionApplication::Create( Application& application )
73 Stage stage = Stage::GetCurrent();
74 stage.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
75 stage.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
77 // Hide the indicator bar
78 application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
81 TableView contentLayout = TableView::New( 4, 1 );
82 contentLayout.SetName("ContentLayout");
83 contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
84 contentLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
85 contentLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
86 contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
88 // Assign all rows the size negotiation property of fitting to children
90 stage.Add( contentLayout );
92 mTitle = TextLabel::New( "Custom Control Transition Example" );
93 mTitle.SetName( "Title" );
94 mTitle.SetStyleName("Title");
95 mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
96 mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
97 mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
98 contentLayout.Add( mTitle );
99 contentLayout.SetFitHeight(0); // Fill width
101 mBeatControl = BeatControl::New();
102 mBeatControl.SetName("BeatControl");
103 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
104 .Add( DevelVisual::Property::TRANSFORM, Property::Map()
105 .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
107 mBeatControl.SetAnchorPoint( AnchorPoint::CENTER );
108 mBeatControl.SetParentOrigin( ParentOrigin::CENTER );
109 mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
110 contentLayout.Add( mBeatControl );
111 // beat control should fill the tableview cell, so no change to default parameters
113 TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
114 visualTypeLayout.SetName("VisualTypeLayout");
115 visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
116 visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
117 visualTypeLayout.SetFitHeight( 0 );
119 contentLayout.Add( visualTypeLayout );
120 contentLayout.SetFitHeight(2);
122 for( int i=0; i<NUMBER_OF_VISUAL_BUTTONS; ++i )
125 CreateVisualMap( i, map );
126 map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
127 .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
128 mVisualButtons[i] = BeatControl::New();
129 mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
130 mVisualButtons[i].SetName("VisualButton");
131 mVisualButtons[i].SetStyleName("VisualButton");
132 mVisualButtons[i].SetSize(0, 50);
133 mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
134 mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
135 mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
136 mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
137 visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
140 TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
141 actionButtonLayout.SetName("ThemeButtonsLayout");
142 actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
143 actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
144 actionButtonLayout.SetFitHeight( 0 );
146 TextLabel label = TextLabel::New( "Action: ");
147 label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
148 label.SetStyleName("ActionLabel");
149 actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
150 actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
152 for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
154 mActionButtons[i] = PushButton::New();
155 mActionButtons[i].SetName("ActionButton");
156 mActionButtons[i].SetStyleName("ActionButton");
157 mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
158 mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
159 mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
160 mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
161 actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
164 SetLabelText( mActionButtons[0], "Bounce" );
165 SetLabelText( mActionButtons[1], "X" );
166 SetLabelText( mActionButtons[2], "Y" );
167 SetLabelText( mActionButtons[3], "Fade" );
169 contentLayout.Add( actionButtonLayout );
170 contentLayout.SetFitHeight(3);
173 void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
179 map[ Visual::Property::TYPE ] = Visual::COLOR;
180 map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
185 map[ Visual::Property::TYPE ] = Visual::BORDER;
186 map[ BorderVisual::Property::COLOR ] = Color::GREEN;
187 map[ BorderVisual::Property::SIZE ] = 5;
192 map[ Visual::Property::TYPE ] = Visual::GRADIENT;
194 Property::Array stopOffsets;
195 stopOffsets.PushBack( 0.0f );
196 stopOffsets.PushBack( 0.3f );
197 stopOffsets.PushBack( 0.6f );
198 stopOffsets.PushBack( 0.8f );
199 stopOffsets.PushBack( 1.0f );
200 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
202 Property::Array stopColors;
203 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
204 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
205 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
206 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
207 stopColors.PushBack( Color::YELLOW );
208 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
209 map[ GradientVisual::Property::START_POSITION ] = Vector2(-0.5f, -0.5f );
210 map[ GradientVisual::Property::END_POSITION ] = Vector2( 0.5f, 0.5f );
215 map[ Visual::Property::TYPE ] = Visual::IMAGE;
216 map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
221 map[ Visual::Property::TYPE ] = Visual::IMAGE;
222 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
223 map[ DevelVisual::Property::PREMULTIPLIED_ALPHA ] = true;
229 map[ Visual::Property::TYPE ] = Visual::MESH;
230 map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
231 map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
232 map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
233 map[ MeshVisual::Property::SHADING_MODE ] = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
239 map[ Visual::Property::TYPE ] = Visual::PRIMITIVE;
241 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
242 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
243 map[ PrimitiveVisual::Property::BEVEL_SMOOTHNESS ] = 0.0f;
244 map[ PrimitiveVisual::Property::SCALE_DIMENSIONS ] = Vector3(1.0f,1.0f,0.3f);
245 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
253 map[ Visual::Property::TYPE ] = Visual::IMAGE;
254 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
260 map[ Visual::Property::TYPE ] = Visual::IMAGE;
261 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
267 map[ Visual::Property::TYPE ] = DevelVisual::TEXT;
268 map[ TextVisual::Property::TEXT ] = "Text";
269 map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
270 map[ TextVisual::Property::POINT_SIZE ] = 10;
276 map[ Visual::Property::TYPE ] = Visual::COLOR;
277 map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
283 bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchData& touchData )
285 if( touchData.GetState(0) == PointState::FINISHED )
287 int visual = actor.GetProperty<int>( mVisualIndex );
289 CreateVisualMap( visual, map );
290 map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
291 .Add( DevelVisual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
292 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
297 bool TransitionApplication::OnActionButtonClicked( Button button )
299 int action = button.GetProperty<int>( mActionIndex );
304 mBeatControl.StartBounceAnimation();
309 mBeatControl.StartXAnimation();
314 mBeatControl.StartYAnimation();
319 mBeatControl.StartFadeAnimation();
327 void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
329 static int keyPressed = 0;
331 if( keyEvent.state == KeyEvent::Down)
333 if( keyPressed == 0 ) // Is this the first down event?
335 printf("Key pressed: %s %d\n", keyEvent.keyPressedName.c_str(), keyEvent.keyCode );
337 if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
341 else if( keyEvent.keyPressedName.compare("Return") == 0 )
347 else if( keyEvent.state == KeyEvent::Up )