2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 * @file transition-application.cpp
19 * @brief Application class for showing stylable transitions
23 #include "transition-application.h"
26 #include <dali-toolkit/dali-toolkit.h>
27 #include "beat-control.h"
30 #include <dali-toolkit/devel-api/controls/table-view/table-view.h>
35 using namespace Dali::Toolkit;
40 void SetLabelText( Button button, const char* label )
42 button.SetProperty( Toolkit::Button::Property::LABEL, label );
50 const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
51 const char* DALI_LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
52 const char* DALI_ROBOT_MODEL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.obj" );
53 const char* DALI_ROBOT_MATERIAL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.mtl" );
55 TransitionApplication::TransitionApplication( Application& application )
56 : mApplication( application ),
60 mVisualIndex( Property::INVALID_INDEX ),
61 mActionIndex( Property::INVALID_INDEX )
63 application.InitSignal().Connect( this, &TransitionApplication::Create );
66 TransitionApplication::~TransitionApplication()
70 void TransitionApplication::Create( Application& application )
72 Window window = application.GetWindow();
73 window.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
74 window.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
77 TableView contentLayout = TableView::New( 4, 1 );
78 contentLayout.SetProperty( Dali::Actor::Property::NAME,"ContentLayout");
79 contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
80 contentLayout.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
81 contentLayout.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
82 contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
84 // Assign all rows the size negotiation property of fitting to children
86 window.Add( contentLayout );
88 mTitle = TextLabel::New( "Custom Control Transition Example" );
89 mTitle.SetProperty( Dali::Actor::Property::NAME, "Title" );
90 mTitle.SetStyleName("Title");
91 mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
92 mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
93 mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
94 contentLayout.Add( mTitle );
95 contentLayout.SetFitHeight(0); // Fill width
97 mBeatControl = BeatControl::New();
98 mBeatControl.SetProperty( Dali::Actor::Property::NAME,"BeatControl");
99 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
100 .Add( Visual::Property::TRANSFORM, Property::Map()
101 .Add( Visual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
103 mBeatControl.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
104 mBeatControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
105 mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
106 contentLayout.Add( mBeatControl );
107 // beat control should fill the tableview cell, so no change to default parameters
109 TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
110 visualTypeLayout.SetProperty( Dali::Actor::Property::NAME,"VisualTypeLayout");
111 visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
112 visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
113 visualTypeLayout.SetFitHeight( 0 );
115 contentLayout.Add( visualTypeLayout );
116 contentLayout.SetFitHeight(2);
118 for( int i=0; i<NUMBER_OF_VISUAL_BUTTONS; ++i )
121 CreateVisualMap( i, map );
122 map.Add( Visual::Property::TRANSFORM, Property::Map()
123 .Add( Visual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
124 mVisualButtons[i] = BeatControl::New();
125 mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
126 mVisualButtons[i].SetProperty( Dali::Actor::Property::NAME,"VisualButton");
127 mVisualButtons[i].SetStyleName("VisualButton");
128 mVisualButtons[i].SetProperty( Actor::Property::SIZE, Vector2(0, 50) );
129 mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
130 mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
131 mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
132 mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
133 visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
136 TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
137 actionButtonLayout.SetProperty( Dali::Actor::Property::NAME,"ThemeButtonsLayout");
138 actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
139 actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
140 actionButtonLayout.SetFitHeight( 0 );
142 TextLabel label = TextLabel::New( "Action: ");
143 label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
144 label.SetStyleName("ActionLabel");
145 actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
146 actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
148 for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
150 mActionButtons[i] = PushButton::New();
151 mActionButtons[i].SetProperty( Dali::Actor::Property::NAME,"ActionButton");
152 mActionButtons[i].SetStyleName("ActionButton");
153 mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
154 mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
155 mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
156 mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
157 actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
160 SetLabelText( mActionButtons[0], "Bounce" );
161 SetLabelText( mActionButtons[1], "X" );
162 SetLabelText( mActionButtons[2], "Y" );
163 SetLabelText( mActionButtons[3], "Fade" );
165 contentLayout.Add( actionButtonLayout );
166 contentLayout.SetFitHeight(3);
169 void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
175 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
176 map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
181 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
182 map[ BorderVisual::Property::COLOR ] = Color::GREEN;
183 map[ BorderVisual::Property::SIZE ] = 5;
188 map[ Toolkit::Visual::Property::TYPE ] = Visual::GRADIENT;
190 Property::Array stopOffsets;
191 stopOffsets.PushBack( 0.0f );
192 stopOffsets.PushBack( 0.3f );
193 stopOffsets.PushBack( 0.6f );
194 stopOffsets.PushBack( 0.8f );
195 stopOffsets.PushBack( 1.0f );
196 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
198 Property::Array stopColors;
199 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
200 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
201 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
202 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
203 stopColors.PushBack( Color::YELLOW );
204 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
205 map[ GradientVisual::Property::START_POSITION ] = Vector2(-0.5f, -0.5f );
206 map[ GradientVisual::Property::END_POSITION ] = Vector2( 0.5f, 0.5f );
211 map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
212 map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
217 map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
218 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
219 map[ Visual::Property::PREMULTIPLIED_ALPHA ] = true;
225 map[ Toolkit::Visual::Property::TYPE ] = Visual::MESH;
226 map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
227 map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
228 map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
229 map[ MeshVisual::Property::SHADING_MODE ] = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
235 map[ Toolkit::Visual::Property::TYPE ] = Visual::PRIMITIVE;
237 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
238 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
239 map[ PrimitiveVisual::Property::BEVEL_SMOOTHNESS ] = 0.0f;
240 map[ PrimitiveVisual::Property::SCALE_DIMENSIONS ] = Vector3(1.0f,1.0f,0.3f);
241 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
249 map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
250 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
256 map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
257 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
263 map[ Toolkit::Visual::Property::TYPE ] = Visual::TEXT;
264 map[ TextVisual::Property::TEXT ] = "Text";
265 map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
266 map[ TextVisual::Property::POINT_SIZE ] = 10;
272 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
273 map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
279 bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchEvent& touch )
281 if( touch.GetState(0) == PointState::FINISHED )
283 int visual = actor.GetProperty<int>( mVisualIndex );
285 CreateVisualMap( visual, map );
286 map.Add( Visual::Property::TRANSFORM, Property::Map()
287 .Add( Visual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
288 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
293 bool TransitionApplication::OnActionButtonClicked( Button button )
295 int action = button.GetProperty<int>( mActionIndex );
300 mBeatControl.StartBounceAnimation();
305 mBeatControl.StartXAnimation();
310 mBeatControl.StartYAnimation();
315 mBeatControl.StartFadeAnimation();
323 void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
325 static int keyPressed = 0;
327 if( keyEvent.GetState() == KeyEvent::DOWN)
329 if( keyPressed == 0 ) // Is this the first down event?
331 printf("Key pressed: %s %d\n", keyEvent.GetKeyName().c_str(), keyEvent.GetKeyCode() );
333 if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
337 else if( keyEvent.GetKeyName().compare("Return") == 0 )
343 else if( keyEvent.GetState() == KeyEvent::UP )