1 #ifndef DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H
2 #define DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
20 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
21 #include <dali-toolkit/devel-api/visual-factory/visual-base.h>
22 #include <dali-toolkit/public-api/align-enumerations.h>
23 #include <dali-toolkit/public-api/controls/control-impl.h>
24 #include <dali/public-api/animation/animation.h>
25 #include "beat-control.h"
29 namespace Internal // To use TypeRegistry, handle and body classes need the same name
31 class BeatControl : public Dali::Toolkit::Internal::Control
35 * Instantiate a new BeatControl object
37 static Demo::BeatControl New();
42 void StartBounceAnimation();
44 void StartXAnimation();
46 void StartYAnimation();
48 void StartFadeAnimation();
52 * Called when a property of an object of this type is set.
53 * @param[in] object The object whose property is set.
54 * @param[in] index The property index.
55 * @param[in] value The new property value.
57 static void SetProperty(Dali::BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value);
60 * Called to retrieve a property of an object of this type.
61 * @param[in] object The object whose property is to be retrieved.
62 * @param[in] index The property index.
63 * @return The current value of the property.
65 static Dali::Property::Value GetProperty(Dali::BaseObject* object, Dali::Property::Index propertyIndex);
67 private: // From Control
69 * @copydoc Toolkit::Control::OnInitialize()
71 virtual void OnInitialize();
74 * @copydoc Toolkit::Control::OnSceneConnection()
76 virtual void OnSceneConnection(int depth);
79 * @copydoc Toolkit::Control::OnSceneDisconnection()
81 virtual void OnSceneDisconnection();
84 * @copydoc Toolkit::Control::OnSizeSet()
86 virtual void OnSizeSet(const Dali::Vector3& targetSize);
89 * @copydoc Toolkit::Control::OnRelayout()
91 virtual void OnRelayout(const Dali::Vector2& targetSize, Dali::RelayoutContainer& container);
93 * @copydoc Toolkit::Control::GetNaturalSize
95 virtual Dali::Vector3 GetNaturalSize();
98 * @copydoc Toolkit::Control::OnStyleChange
100 virtual void OnStyleChange(Dali::Toolkit::StyleManager styleManager, Dali::StyleChange::Type change);
103 void OnBounceAnimationFinished(Dali::Animation& handle);
104 void OnXAnimationFinished(Dali::Animation& src);
105 void OnYAnimationFinished(Dali::Animation& src);
106 void OnFadeAnimationFinished(Dali::Animation& src);
109 * Relayout the visuals as a result of size negotiation
111 void RelayoutVisuals(const Dali::Vector2& targetSize);
115 BeatControl(const BeatControl&);
116 BeatControl& operator=(const BeatControl&);
119 // Implementation details
120 Dali::Toolkit::Visual::Base mVisual;
121 Dali::Toolkit::TransitionData mBounceTransition;
122 Dali::Toolkit::TransitionData mLeftTransition;
123 Dali::Toolkit::TransitionData mUpTransition;
124 Dali::Toolkit::TransitionData mFadeTransition;
125 Dali::Animation mAnimation;
126 Dali::Animation mXAnimation;
127 Dali::Animation mYAnimation;
128 Dali::Animation mFadeAnimation;
129 Dali::Vector2 mTransformSize;
130 Dali::Toolkit::Align::Type mTransformOrigin;
131 Dali::Toolkit::Align::Type mTransformAnchorPoint;
132 int mAnimationPlaying;
135 } // namespace Internal
137 inline Internal::BeatControl& GetImpl(Demo::BeatControl& handle)
139 DALI_ASSERT_ALWAYS(handle);
140 Dali::RefObject& object = handle.GetImplementation();
141 return static_cast<Internal::BeatControl&>(object);
144 inline const Internal::BeatControl& GetImpl(const Demo::BeatControl& handle)
146 DALI_ASSERT_ALWAYS(handle);
147 const Dali::RefObject& object = handle.GetImplementation();
148 return static_cast<const Internal::BeatControl&>(object);
153 #endif // DALI_DEMO_BEAT_CONTROL_IMPL_H