Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / textured-mesh / shaders / textured-mesh.vert
1 attribute mediump vec2 aPosition;
2 attribute highp vec2   aTexCoord;
3 varying mediump vec2   vTexCoord;
4 uniform mediump mat4   uMvpMatrix;
5 uniform mediump vec3   uSize;
6 uniform lowp vec4      uFadeColor;
7
8 void main()
9 {
10   mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
11   vertexPosition.xyz *= uSize;
12   vertexPosition = uMvpMatrix * vertexPosition;
13   vTexCoord      = aTexCoord;
14   gl_Position    = vertexPosition;
15 }