1 attribute mediump vec2 aPosition;
2 attribute highp vec2 aTexCoord;
3 varying mediump vec2 vTexCoord;
4 uniform mediump mat4 uMvpMatrix;
5 uniform mediump vec3 uSize;
6 uniform lowp vec4 uFadeColor;
10 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
11 vertexPosition.xyz *= uSize;
12 vertexPosition = uMvpMatrix * vertexPosition;
13 vTexCoord = aTexCoord;
14 gl_Position = vertexPosition;