Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / textured-mesh / shaders / textured-mesh.frag
1 varying mediump vec2 vTexCoord;
2 uniform lowp vec4    uColor;
3 uniform sampler2D    sTexture;
4 uniform lowp vec4    uFadeColor;
5
6 void main()
7 {
8   gl_FragColor = texture2D(sTexture, vTexCoord) * uColor * uFadeColor;
9 }