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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
textured-mesh
/
shaders
/
textured-mesh.frag
1
varying mediump vec2 vTexCoord;
2
uniform lowp vec4 uColor;
3
uniform sampler2D sTexture;
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uniform lowp vec4 uFadeColor;
5
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void main()
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{
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gl_FragColor = texture2D(sTexture, vTexCoord) * uColor * uFadeColor;
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}