2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/dali-toolkit.h>
20 #include <dali-toolkit/devel-api/controls/table-view/table-view.h>
24 #include "emoji-strings.h"
27 using namespace Dali::Toolkit;
28 using namespace EmojiStrings;
30 // TODO Need to expose Text::RENDER.....
31 const int ATLAS_RENDERER = 0;
33 // This example shows how to create and display Hello World! using a simple TextActor
35 class EmojiExample : public ConnectionTracker
39 typedef uint32_t SizeType;
41 EmojiExample( Application& application )
42 : mApplication( application ),
45 std::cout << "EmoticonController::EmoticonController" << std::endl;
47 // Connect to the Application's Init signal
48 mApplication.InitSignal().Connect( this, &EmojiExample::Create );
53 // Nothing to do here;
56 // The Init signal is received once (only) during the Application lifetime
57 void Create( Application& application )
59 Window window = application.GetWindow();
60 window.SetBackgroundColor( Color::WHITE );
61 window.KeyEventSignal().Connect(this, &EmojiExample::OnKeyEvent);
63 mTableView = Toolkit::TableView::New( NUMBER_OF_EMOJIS, 1 );
64 mTableView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
65 mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
66 mTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
67 mTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
68 mTableView.TouchedSignal().Connect( this, &EmojiExample::OnTouch );
69 window.Add( mTableView );
71 for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index )
73 const Emoji& emoji = EMOJIS[index];
74 const std::string text = emoji.mUTF8 + " " + emoji.mDescription;
76 TextLabel label = TextLabel::New( text );
77 label.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
78 label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
79 label.SetProperty( TextLabel::Property::MULTI_LINE, true );
81 mTableView.SetFitHeight( index );
82 mTableView.AddChild( label, Toolkit::TableView::CellPosition( index, 0 ) );
86 bool OnTouch( Actor actor, const TouchEvent& event )
88 if( 1u == event.GetPointCount() )
90 const PointState::Type state = event.GetState( 0 );
92 // Clamp to integer values; this is to reduce flicking due to pixel misalignment
93 const float localPoint = static_cast<float>( static_cast<int>( event.GetLocalPosition( 0 ).y ) );
95 if( PointState::DOWN == state )
97 mLastPoint = localPoint;
98 mAnimation = Animation::New( 0.25f );
100 else if( PointState::MOTION == state )
104 mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR );
106 mLastPoint = localPoint;
115 * Main key event handler
117 void OnKeyEvent(const KeyEvent& event)
119 if(event.GetState() == KeyEvent::DOWN)
121 if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
130 Application& mApplication;
131 TableView mTableView;
132 Animation mAnimation;
136 int DALI_EXPORT_API main( int argc, char **argv )
138 Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
139 EmojiExample test( application );
140 application.MainLoop();