2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "image-channel-control-impl.h"
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali/public-api/object/type-registry-helper.h>
20 #include <dali-toolkit/devel-api/align-enums.h>
21 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
22 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
26 using namespace Dali; // Needed for macros
36 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
37 varying mediump vec2 vTexCoord;\n
38 uniform sampler2D sTexture;\n
39 uniform mediump vec4 uColor;\n
40 uniform mediump vec3 mixColor;\n
41 uniform mediump float opacity;\n
42 uniform mediump vec3 uChannels;\n
46 gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,opacity) * uColor * vec4(uChannels, 1.0) ;\n
50 Dali::BaseHandle Create()
52 return Demo::ImageChannelControl::New();
55 DALI_TYPE_REGISTRATION_BEGIN( ImageChannelControl, Dali::Toolkit::Control, Create );
57 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "url", STRING, RESOURCE_URL );
58 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "redChannel", FLOAT, RED_CHANNEL );
59 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL );
60 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL );
62 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "visibility", BOOLEAN, VISIBILITY );
63 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "enableVisibilityTransition", ARRAY, ENABLE_VISIBILITY_TRANSITION );
64 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "disableVisibilityTransition", ARRAY, DISABLE_VISIBILITY_TRANSITION );
66 DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "imageVisual", MAP, IMAGE_VISUAL );
67 DALI_TYPE_REGISTRATION_END();
69 } // anonymous namespace
72 Internal::ImageChannelControl::ImageChannelControl()
73 : Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
74 mChannels( 1.0f, 1.0f, 1.0f ),
75 mChannelIndex( Property::INVALID_INDEX ),
77 mTargetVisibility(true)
81 Internal::ImageChannelControl::~ImageChannelControl()
85 Demo::ImageChannelControl Internal::ImageChannelControl::New()
87 IntrusivePtr<Internal::ImageChannelControl> impl = new Internal::ImageChannelControl();
88 Demo::ImageChannelControl handle = Demo::ImageChannelControl( *impl );
93 void ImageChannelControl::SetImage( const std::string& url )
99 Property::Map properties;
100 Property::Map shader;
101 shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = FRAGMENT_SHADER;
102 properties[Dali::Toolkit::Visual::Property::TYPE] = Dali::Toolkit::Visual::IMAGE;
103 properties[Dali::Toolkit::Visual::Property::SHADER]=shader;
104 properties[Dali::Toolkit::ImageVisual::Property::URL] = url;
106 mVisual = Toolkit::VisualFactory::Get().CreateVisual( properties );
107 RegisterVisual( Demo::ImageChannelControl::Property::IMAGE_VISUAL, mVisual );
108 mVisual.SetName("imageVisual");
113 void ImageChannelControl::SetVisibility( bool visibility )
115 printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetName().c_str(), visibility?"T":"F" );
120 mAnimation.FinishedSignal().Disconnect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
121 OnStateChangeAnimationFinished(mAnimation);
124 if( mVisibility != visibility )
128 if( mDisableVisibilityTransition.Count() > 0 )
130 mAnimation = CreateTransition( mDisableVisibilityTransition );
135 if( mEnableVisibilityTransition.Count() > 0 )
137 mAnimation = CreateTransition( mEnableVisibilityTransition );
144 mAnimation.FinishedSignal().Connect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
146 mTargetVisibility = visibility;
150 mVisibility = visibility;
154 void ImageChannelControl::OnStateChangeAnimationFinished( Animation& src )
156 mVisibility = mTargetVisibility;
159 void ImageChannelControl::OnInitialize()
162 mChannelIndex = self.RegisterProperty( "uChannels", Vector3(1.0f, 1.0f, 1.0f) );
165 void ImageChannelControl::OnStageConnection( int depth )
167 Control::OnStageConnection( depth );
170 void ImageChannelControl::OnStageDisconnection()
172 Control::OnStageDisconnection();
175 void ImageChannelControl::OnSizeSet( const Vector3& targetSize )
177 Control::OnSizeSet( targetSize );
181 Vector2 size( targetSize );
182 Property::Map transformMap;
184 .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
185 .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
186 .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
187 .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
188 .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) )
189 .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) );
191 mVisual.SetTransformAndSize( transformMap, size );
195 Vector3 ImageChannelControl::GetNaturalSize()
200 mVisual.GetNaturalSize(naturalSize);
201 return Vector3(naturalSize);
203 return Vector3::ZERO;
206 void ImageChannelControl::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
209 Control::OnStyleChange( styleManager, change );
213 ///////////////////////////////////////////////////////////
218 void ImageChannelControl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
220 Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
222 if( imageChannelControl )
224 ImageChannelControl& impl = GetImpl( imageChannelControl );
225 Actor self = impl.Self();
228 case Demo::ImageChannelControl::Property::RESOURCE_URL:
230 impl.SetImage( value.Get<std::string>() );
233 case Demo::ImageChannelControl::Property::IMAGE_VISUAL:
235 Property::Map* map = value.GetMap();
238 impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual( *map );
239 impl.RegisterVisual( Demo::ImageChannelControl::Property::IMAGE_VISUAL, impl.mVisual );
243 case Demo::ImageChannelControl::Property::VISIBILITY:
245 impl.SetVisibility( value.Get<bool>() );
248 case Demo::ImageChannelControl::Property::ENABLE_VISIBILITY_TRANSITION:
250 if( value.GetType() == Property::ARRAY )
252 impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
254 else if( value.GetType() == Property::MAP )
256 impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
260 case Demo::ImageChannelControl::Property::DISABLE_VISIBILITY_TRANSITION:
262 if( value.GetType() == Property::ARRAY )
264 impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
266 else if( value.GetType() == Property::MAP )
268 impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
272 case Demo::ImageChannelControl::Property::RED_CHANNEL:
274 impl.mChannels[0] = value.Get<float>();
275 self.SetProperty( impl.mChannelIndex, impl.mChannels );
278 case Demo::ImageChannelControl::Property::GREEN_CHANNEL:
280 impl.mChannels[1] = value.Get<float>();
281 self.SetProperty( impl.mChannelIndex, impl.mChannels );
284 case Demo::ImageChannelControl::Property::BLUE_CHANNEL:
286 impl.mChannels[2] = value.Get<float>();
287 self.SetProperty( impl.mChannelIndex, impl.mChannels );
294 Property::Value ImageChannelControl::GetProperty( BaseObject* object, Property::Index propertyIndex )
296 Property::Value value;
298 Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
300 if ( imageChannelControl )
302 ImageChannelControl& impl = GetImpl( imageChannelControl );
303 switch ( propertyIndex )
305 case Demo::ImageChannelControl::Property::RED_CHANNEL:
307 value = impl.mChannels[0];
310 case Demo::ImageChannelControl::Property::GREEN_CHANNEL:
312 value = impl.mChannels[1];
315 case Demo::ImageChannelControl::Property::BLUE_CHANNEL:
317 value = impl.mChannels[2];
320 case Demo::ImageChannelControl::Property::VISIBILITY:
322 value = impl.mVisibility;