2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "my-control-impl.h"
23 #include <dali/public-api/object/type-registry-helper.h>
24 #include <dali/devel-api/scripting/enum-helper.h>
25 #include <dali-toolkit/dali-toolkit.h>
26 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
27 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
28 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
31 using namespace Dali::Toolkit;
42 Dali::BaseHandle Create()
44 return Demo::MyControl::New();
47 // Required code for Property set up.
49 DALI_TYPE_REGISTRATION_BEGIN( MyControl, Dali::Toolkit::Control, Create );
51 DALI_PROPERTY_REGISTRATION( Demo, MyControl, "iconVisual", MAP, ICON_VISUAL )
53 DALI_TYPE_REGISTRATION_END();
55 // Add an enum to string conversion entry for the control's visuals. In this case just the icon visual.
56 // Enables Setting of the property using enums or strings.
57 DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_PROPERTIES )
58 { "iconVisual", Demo::MyControl::Property::ICON_VISUAL },
59 DALI_ENUM_TO_STRING_TABLE_END( VISUAL_PROPERTIES )
62 } // anonymous namespace
65 Internal::MyControl::MyControl()
66 : Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) )
70 Demo::MyControl Internal::MyControl::New()
72 IntrusivePtr<Internal::MyControl> impl = new Internal::MyControl();
73 Demo::MyControl handle = Demo::MyControl( *impl );
78 void MyControl::OnInitialize()
80 Dali::Actor self = Self();
81 self.SetKeyboardFocusable( true );
84 void MyControl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
86 Demo::MyControl myControl = Demo::MyControl::DownCast( Dali::BaseHandle( object ) );
90 MyControl& impl = GetImpl( myControl );
93 case Demo::MyControl::Property::ICON_VISUAL:
95 Toolkit::Visual::Base iconVisual;
96 Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
97 Property::Map *map = value.GetMap();
98 if( map && !map->Empty() )
100 iconVisual = visualFactory.CreateVisual( *map );
105 impl.RegisterVisual( index, iconVisual );
113 Property::Value MyControl::GetProperty( BaseObject* object, Property::Index propertyIndex )
115 Property::Value value;
117 Demo::MyControl myControl = Demo::MyControl::DownCast( Dali::BaseHandle( object ) );
121 switch ( propertyIndex )
123 case Demo::MyControl::Property::ICON_VISUAL:
126 Toolkit::Visual::Base visual = GetImpl( myControl ).GetVisual( propertyIndex );
129 visual.CreatePropertyMap( map ); // Creates a Property map containing the Visual that ICON_VISUAL currently is. Can change if state changes.