Merge remote-tracking branch 'origin/tizen' into devel/new_mesh
[platform/core/uifw/dali-demo.git] / examples / scroll-view / scroll-view-example.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // EXTERNAL INCLUDES
19 #include <sstream>
20
21 // INTERNAL INCLUDES
22 #include "shared/view.h"
23 #include <dali/dali.h>
24 #include <dali-toolkit/dali-toolkit.h>
25
26 using namespace Dali;
27 using namespace Dali::Toolkit;
28
29 namespace
30 {
31 const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" );
32 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
33 const char * const APPLICATION_TITLE( "ScrollView" );
34 const char * const EFFECT_CAROUSEL_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-carousel.png" );
35
36 const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f);
37
38 const char* EFFECT_MODE_NAME[] = {
39     "PageCarousel",
40     "PageCube",
41     "PageSpiral",
42     "PageWave"
43 };
44
45 const char * const IMAGE_PATHS[] = {
46     DALI_IMAGE_DIR "gallery-medium-1.jpg",
47     DALI_IMAGE_DIR "gallery-medium-2.jpg",
48     DALI_IMAGE_DIR "gallery-medium-3.jpg",
49     DALI_IMAGE_DIR "gallery-medium-4.jpg",
50     DALI_IMAGE_DIR "gallery-medium-5.jpg",
51     DALI_IMAGE_DIR "gallery-medium-6.jpg",
52     DALI_IMAGE_DIR "gallery-medium-7.jpg",
53     DALI_IMAGE_DIR "gallery-medium-8.jpg",
54     DALI_IMAGE_DIR "gallery-medium-9.jpg",
55     DALI_IMAGE_DIR "gallery-medium-10.jpg",
56     DALI_IMAGE_DIR "gallery-medium-11.jpg",
57     DALI_IMAGE_DIR "gallery-medium-12.jpg",
58     DALI_IMAGE_DIR "gallery-medium-13.jpg",
59     DALI_IMAGE_DIR "gallery-medium-14.jpg",
60     DALI_IMAGE_DIR "gallery-medium-15.jpg",
61     DALI_IMAGE_DIR "gallery-medium-16.jpg",
62     DALI_IMAGE_DIR "gallery-medium-17.jpg",
63     DALI_IMAGE_DIR "gallery-medium-18.jpg",
64     DALI_IMAGE_DIR "gallery-medium-19.jpg",
65     DALI_IMAGE_DIR "gallery-medium-20.jpg",
66     DALI_IMAGE_DIR "gallery-medium-21.jpg",
67     DALI_IMAGE_DIR "gallery-medium-22.jpg",
68     DALI_IMAGE_DIR "gallery-medium-23.jpg",
69     DALI_IMAGE_DIR "gallery-medium-24.jpg",
70     DALI_IMAGE_DIR "gallery-medium-25.jpg",
71     DALI_IMAGE_DIR "gallery-medium-26.jpg",
72     DALI_IMAGE_DIR "gallery-medium-27.jpg",
73     DALI_IMAGE_DIR "gallery-medium-28.jpg",
74     DALI_IMAGE_DIR "gallery-medium-29.jpg",
75     DALI_IMAGE_DIR "gallery-medium-30.jpg",
76     DALI_IMAGE_DIR "gallery-medium-31.jpg",
77     DALI_IMAGE_DIR "gallery-medium-32.jpg",
78     DALI_IMAGE_DIR "gallery-medium-33.jpg",
79     DALI_IMAGE_DIR "gallery-medium-34.jpg",
80     DALI_IMAGE_DIR "gallery-medium-35.jpg",
81     DALI_IMAGE_DIR "gallery-medium-36.jpg",
82     DALI_IMAGE_DIR "gallery-medium-37.jpg",
83     DALI_IMAGE_DIR "gallery-medium-38.jpg",
84     DALI_IMAGE_DIR "gallery-medium-39.jpg",
85     DALI_IMAGE_DIR "gallery-medium-40.jpg",
86     DALI_IMAGE_DIR "gallery-medium-41.jpg",
87     DALI_IMAGE_DIR "gallery-medium-42.jpg",
88     DALI_IMAGE_DIR "gallery-medium-43.jpg",
89     DALI_IMAGE_DIR "gallery-medium-44.jpg",
90     DALI_IMAGE_DIR "gallery-medium-45.jpg",
91     DALI_IMAGE_DIR "gallery-medium-46.jpg",
92     DALI_IMAGE_DIR "gallery-medium-47.jpg",
93     DALI_IMAGE_DIR "gallery-medium-48.jpg",
94     DALI_IMAGE_DIR "gallery-medium-49.jpg",
95     DALI_IMAGE_DIR "gallery-medium-50.jpg",
96     DALI_IMAGE_DIR "gallery-medium-51.jpg",
97     DALI_IMAGE_DIR "gallery-medium-52.jpg",
98     DALI_IMAGE_DIR "gallery-medium-53.jpg",
99
100     NULL
101 };
102
103 const char * const GetNextImagePath()
104 {
105   static const char * const * imagePtr = &IMAGE_PATHS[0];
106
107   if ( *(++imagePtr) == NULL )
108   {
109     imagePtr = &IMAGE_PATHS[0];
110   }
111
112   return *imagePtr;
113 }
114
115 const int PAGE_COLUMNS = 10;                                                ///< Number of Pages going across (columns)
116 const int PAGE_ROWS = 1;                                                    ///< Number of Pages going down (rows)
117 const int IMAGE_ROWS = 5;                                                   ///< Number of Images going down (rows) with a Page
118
119 const unsigned int IMAGE_THUMBNAIL_WIDTH  = 256;                            ///< Width of Thumbnail Image in texels
120 const unsigned int IMAGE_THUMBNAIL_HEIGHT = 256;                            ///< Height of Thumbnail Image in texels
121
122 const float SPIN_DURATION = 1.0f;                                           ///< Times to spin an Image by upon touching, each spin taking a second.
123
124 const float EFFECT_SNAP_DURATION(0.66f);                                    ///< Scroll Snap Duration for Effects
125 const float EFFECT_FLICK_DURATION(0.5f);                                    ///< Scroll Flick Duration for Effects
126
127 } // unnamed namespace
128
129 /**
130  * This example shows how to do custom Scroll Effects
131  */
132 class ExampleController : public ConnectionTracker
133 {
134 public:
135
136   /**
137    * Constructor
138    * @param application class, stored as reference
139    */
140   ExampleController( Application& application )
141   : mApplication( application ),
142     mView(),
143     mScrolling(false),
144     mEffectMode(PageCarouselEffect)
145   {
146     // Connect to the Application's Init and orientation changed signal
147     mApplication.InitSignal().Connect(this, &ExampleController::OnInit);
148   }
149
150   ~ExampleController()
151   {
152     // Nothing to do here; everything gets deleted automatically
153   }
154
155   /**
156    * This method gets called once the main loop of application is up and running
157    */
158   void OnInit(Application& app)
159   {
160     Stage stage = Dali::Stage::GetCurrent();
161     stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
162
163     // Hide the indicator bar
164     mApplication.GetWindow().ShowIndicator(Dali::Window::INVISIBLE);
165
166     // Creates a default view with a default tool bar.
167     // The view is added to the stage.
168     mContentLayer = DemoHelper::CreateView( app,
169                                             mView,
170                                             mToolBar,
171                                             BACKGROUND_IMAGE,
172                                             TOOLBAR_IMAGE,
173                                             "" );
174
175     mEffectIcon[ PageCarouselEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
176     mEffectIcon[ PageCubeEffect ]     = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
177     mEffectIcon[ PageSpiralEffect ]   = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
178     mEffectIcon[ PageWaveEffect ]     = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
179
180     // Create a effect change button. (right of toolbar)
181     mEffectChangeButton = Toolkit::PushButton::New();
182     mEffectChangeButton.ClickedSignal().Connect( this, &ExampleController::OnEffectTouched );
183     mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING  );
184
185     // Create the content layer.
186     AddContentLayer();
187
188     // Hack to force screen refresh.
189     Animation animation = Animation::New(1.0f);
190     animation.AnimateTo(Property(mContentLayer, Actor::Property::POSITION), Vector3::ZERO );
191     animation.Play();
192   }
193
194 private:
195
196   /**
197    * Adds content to the ContentLayer. This is everything we see
198    * excluding the toolbar at the top.
199    */
200   void AddContentLayer()
201   {
202     Stage stage = Stage::GetCurrent();
203     Vector2 stageSize = stage.GetSize();
204
205     mScrollView = ScrollView::New();
206     mScrollView.SetAnchorPoint(AnchorPoint::CENTER);
207     mScrollView.SetParentOrigin(ParentOrigin::CENTER);
208     mContentLayer.Add( mScrollView );
209     mScrollView.SetSize( stageSize );
210     mScrollView.SetAxisAutoLock( true );
211     mScrollView.SetAxisAutoLockGradient( 1.0f );
212
213     mScrollView.ScrollStartedSignal().Connect( this, &ExampleController::OnScrollStarted );
214     mScrollView.ScrollCompletedSignal().Connect( this, &ExampleController::OnScrollCompleted );
215
216     for(int row = 0;row<PAGE_ROWS;row++)
217     {
218       for(int column = 0;column<PAGE_COLUMNS;column++)
219       {
220         Actor page = CreatePage();
221
222         page.SetPosition( column * stageSize.x, row * stageSize.y );
223         mScrollView.Add( page );
224
225         mPages.push_back(page);
226       }
227     }
228
229     Update();
230   }
231
232   /**
233    * Updates the ScrollView and it's children based
234    * on the current effect.
235    */
236   void Update()
237   {
238     std::stringstream ss(APPLICATION_TITLE);
239     ss << APPLICATION_TITLE << ": " << EFFECT_MODE_NAME[mEffectMode];
240     SetTitle(ss.str());
241
242     mEffectChangeButton.SetBackgroundImage( mEffectIcon[ mEffectMode ] );
243
244     // remove old Effect if exists.
245     if(mScrollViewEffect)
246     {
247       mScrollView.RemoveEffect(mScrollViewEffect);
248     }
249
250     // apply new Effect to ScrollView
251     ApplyEffectToScrollView();
252     unsigned int pageCount(0);
253     for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
254     {
255       Actor page = *pageIter;
256       ApplyEffectToPage( page, pageCount++ );
257     }
258   }
259
260   /**
261    * Creates a page using a source of images.
262    */
263   Actor CreatePage()
264   {
265     Actor page = Actor::New();
266     page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
267     page.SetParentOrigin( ParentOrigin::CENTER );
268     page.SetAnchorPoint( AnchorPoint::CENTER );
269
270     Stage stage = Stage::GetCurrent();
271     Vector2 stageSize = stage.GetSize();
272
273     const float margin = 10.0f;
274
275     // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
276     int imageColumns = round(IMAGE_ROWS * (stageSize.x / stage.GetDpi().x) / (stageSize.y / stage.GetDpi().y));
277     const Vector3 imageSize((stageSize.x / imageColumns) - margin, (stageSize.y / IMAGE_ROWS) - margin, 0.0f);
278
279     for(int row = 0;row<IMAGE_ROWS;row++)
280     {
281       for(int column = 0;column<imageColumns;column++)
282       {
283         ImageActor image = CreateImage( GetNextImagePath(), imageSize.x, imageSize.y );
284
285         image.SetParentOrigin( ParentOrigin::CENTER );
286         image.SetAnchorPoint( AnchorPoint::CENTER );
287
288         Vector3 position( margin * 0.5f + (imageSize.x + margin) * column - stageSize.width * 0.5f,
289                          margin * 0.5f + (imageSize.y + margin) * row - stageSize.height * 0.5f,
290                           0.0f);
291         image.SetPosition( position + imageSize * 0.5f );
292         image.SetSize( imageSize );
293         page.Add(image);
294       }
295     }
296
297     return page;
298   }
299
300   /**
301    * [ScrollView]
302    * Applies effect to scrollView
303    */
304   void ApplyEffectToScrollView()
305   {
306     bool wrap(true);
307     bool snap(true);
308
309     Stage stage = Stage::GetCurrent();
310     Vector2 stageSize = stage.GetSize();
311
312     RulerPtr rulerX = CreateRuler(snap ? stageSize.width : 0.0f);
313     RulerPtr rulerY = new DefaultRuler;
314     rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * PAGE_COLUMNS, !wrap));
315     rulerY->Disable();
316
317     Dali::Path path = Dali::Path::New();
318     Dali::Property::Array points;
319         points.Resize(3);
320     Dali::Property::Array controlPoints;
321         controlPoints.Resize(4);
322     Vector3 forward;
323     if( mEffectMode == PageCarouselEffect)
324     {
325
326       points[0] = Vector3( stageSize.x*0.75, 0.0f,  -stageSize.x*0.75f);
327       points[1] = Vector3( 0.0f, 0.0f, 0.0f );
328       points[2] = Vector3( -stageSize.x*0.75f, 0.0f,  -stageSize.x*0.75f);
329       path.SetProperty( Path::Property::POINTS, points );
330
331       controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
332       controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
333       controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
334       controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
335       path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
336
337       forward = Vector3::ZERO;
338     }
339     else if( mEffectMode == PageCubeEffect)
340     {
341       points[0] = Vector3( stageSize.x*0.5, 0.0f,  stageSize.x*0.5f);
342       points[1] = Vector3( 0.0f, 0.0f, 0.0f );
343       points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
344       path.SetProperty( Path::Property::POINTS, points );
345
346       controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
347       controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
348       controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
349       controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f,  stageSize.x*0.3f );
350       path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
351
352       forward = Vector3(-1.0f,0.0f,0.0f);
353     }
354     else if( mEffectMode == PageSpiralEffect)
355     {
356       points[0] = Vector3( stageSize.x*0.5, 0.0f,  -stageSize.x*0.5f);
357       points[1] = Vector3( 0.0f, 0.0f, 0.0f );
358       points[2] = Vector3( -stageSize.x*0.5f, 0.0f, -stageSize.x*0.5f);
359       path.SetProperty( Path::Property::POINTS, points );
360
361       controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
362       controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
363       controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
364       controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
365       path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
366
367       forward = Vector3(-1.0f,0.0f,0.0f);
368     }
369     else if( mEffectMode == PageWaveEffect)
370     {
371       points[0] = Vector3( stageSize.x, 0.0f,  -stageSize.x);
372       points[1] = Vector3( 0.0f, 0.0f, 0.0f );
373       points[2] = Vector3( -stageSize.x, 0.0f, -stageSize.x);
374       path.SetProperty( Path::Property::POINTS, points );
375
376       controlPoints[0] = Vector3( 0.0f, 0.0f, -stageSize.x );
377       controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
378       controlPoints[2] = Vector3( -stageSize.x*0.5f, 0.0f, 0.0f);
379       controlPoints[3] = Vector3(0.0f, 0.0f,-stageSize.x  );
380       path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
381
382       forward = Vector3(-1.0f,0.0f,0.0f);
383     }
384
385     mScrollViewEffect = ScrollViewPagePathEffect::New(path, forward,Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(stageSize.x,stageSize.y,0.0f),PAGE_COLUMNS);
386     mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
387     mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
388     mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT);
389     mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT);
390     mScrollView.RemoveConstraintsFromChildren();
391
392     rulerX = CreateRuler(snap ? stageSize.width * 0.5f : 0.0f);
393     if( wrap )
394     {
395       rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * 0.5f * PAGE_COLUMNS, !wrap));
396     }
397     else
398     {
399       rulerX->SetDomain(RulerDomain(0.0f, stageSize.x*0.5f* (PAGE_COLUMNS+1), !wrap));
400     }
401
402     unsigned int currentPage = mScrollView.GetCurrentPage();
403     if( mScrollViewEffect )
404     {
405       mScrollView.ApplyEffect(mScrollViewEffect);
406     }
407
408     mScrollView.SetWrapMode(wrap);
409     mScrollView.SetRulerX( rulerX );
410     mScrollView.SetRulerY( rulerY );
411
412     mScrollView.ScrollTo( currentPage, 0.0f );
413   }
414
415   /**
416    * Creates a Ruler that snaps to a specified grid size.
417    * If that grid size is 0.0 then this ruler does not
418    * snap.
419    *
420    * @param[in] gridSize (optional) The grid size for the ruler,
421    * (Default = 0.0 i.e. no snapping)
422    * @return The ruler is returned.
423    */
424   RulerPtr CreateRuler(float gridSize = 0.0f)
425   {
426     if(gridSize <= Math::MACHINE_EPSILON_0)
427     {
428         return new DefaultRuler();
429     }
430     return new FixedRuler(gridSize);
431   }
432   // end switch
433   /**
434     * [Page]
435     * Applies effect to the pages within scroll view.
436     *
437     * @param[in] page The page Actor to apply effect to.
438     */
439    void ApplyEffectToPage(Actor page, unsigned int pageOrder )
440    {
441      page.RemoveConstraints();
442      page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
443
444      ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
445      effect.ApplyToPage( page, pageOrder );
446    }
447
448   /**
449    * Creates an Image (Helper)
450    *
451    * @param[in] filename the path of the image.
452    * @param[in] width the width of the image in texels
453    * @param[in] height the height of the image in texels.
454    */
455   ImageActor CreateImage( const std::string& filename, unsigned int width = IMAGE_THUMBNAIL_WIDTH, unsigned int height = IMAGE_THUMBNAIL_HEIGHT )
456   {
457     Image img = ResourceImage::New(filename, ImageDimensions( width, height ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
458
459     ImageActor actor = ImageActor::New(img);
460     actor.SetName( filename );
461     actor.SetParentOrigin(ParentOrigin::CENTER);
462     actor.SetAnchorPoint(AnchorPoint::CENTER);
463
464     actor.TouchedSignal().Connect( this, &ExampleController::OnTouchImage );
465     return actor;
466   }
467
468   /**
469    * When scroll starts (i.e. user starts to drag scrollview),
470    * note this state (mScrolling = true)
471    * @param[in] position Current Scroll Position
472    */
473   void OnScrollStarted( const Vector2& position )
474   {
475     mScrolling = true;
476   }
477
478   /**
479    * When scroll starts (i.e. user stops dragging scrollview, and scrollview has snapped to destination),
480    * note this state (mScrolling = false)
481    * @param[in] position Current Scroll Position
482    */
483   void OnScrollCompleted( const Vector2& position )
484   {
485     mScrolling = false;
486   }
487
488   /**
489    * Upon Touching an image (Release), make it spin
490    * (provided we're not scrolling).
491    * @param[in] actor The actor touched
492    * @param[in] event The TouchEvent.
493    */
494   bool OnTouchImage( Actor actor, const TouchEvent& event )
495   {
496     if( (event.points.size() > 0) && (!mScrolling) )
497     {
498       TouchPoint point = event.points[0];
499       if(point.state == TouchPoint::Up)
500       {
501         // Spin the Image a few times.
502         Animation animation = Animation::New(SPIN_DURATION);
503         animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT );
504         animation.Play();
505       }
506     }
507     return false;
508   }
509
510   /**
511    * Signal handler, called when the 'Effect' button has been touched.
512    *
513    * @param[in] button The button that was pressed.
514    */
515   bool OnEffectTouched(Button button)
516   {
517     mEffectMode = static_cast<EffectMode>((static_cast<int>(mEffectMode) + 1) % static_cast<int>(Total));
518     Update();
519     return true;
520   }
521
522   /**
523    * Sets/Updates the title of the View
524    * @param[in] title The new title for the view.
525    */
526   void SetTitle(const std::string& title)
527   {
528     if(!mTitleActor)
529     {
530       mTitleActor = DemoHelper::CreateToolBarLabel( "" );
531       // Add title to the tool bar.
532       mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HorizontalCenter );
533     }
534
535     mTitleActor.SetProperty( Toolkit::TextLabel::Property::TEXT, title );
536   }
537
538   /**
539    * Main key event handler
540    */
541   void OnKeyEvent(const KeyEvent& event)
542   {
543     if(event.state == KeyEvent::Down)
544     {
545       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
546       {
547         mApplication.Quit();
548       }
549     }
550   }
551
552 private:
553
554   Application& mApplication;                            ///< Application instance
555   Toolkit::Control mView;                               ///< The View instance.
556   Toolkit::ToolBar mToolBar;                            ///< The View's Toolbar.
557   TextLabel mTitleActor;                                ///< The Toolbar's Title.
558   Layer mContentLayer;                                  ///< The content layer (contains game actors)
559   ScrollView mScrollView;                               ///< ScrollView UI Component
560   bool mScrolling;                                      ///< ScrollView scrolling state (true = scrolling, false = stationary)
561   ScrollViewEffect mScrollViewEffect;                   ///< ScrollView Effect instance.
562   std::vector< Actor > mPages;                          ///< Keeps track of all the pages for applying effects.
563
564   /**
565    * Enumeration of different effects this scrollview can operate under.
566    */
567   enum EffectMode
568   {
569     PageCarouselEffect,                                 ///< Page carousel effect
570     PageCubeEffect,                                     ///< Page cube effect
571     PageSpiralEffect,                                   ///< Page spiral effect
572     PageWaveEffect,                                     ///< Page wave effect
573
574     Total
575   };
576
577   EffectMode mEffectMode;                               ///< Current Effect mode
578
579   Image mEffectIcon[Total];                             ///< Icons for the effect button
580   Toolkit::PushButton mEffectChangeButton;              ///< Effect Change Button
581 };
582
583 int main(int argc, char **argv)
584 {
585   Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
586   ExampleController test(app);
587   app.MainLoop();
588   return 0;
589 }