Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / rendering-textured-cube / shaders / rendering-textured-cube.frag
1 uniform sampler2D uTexture;
2 varying mediump vec2 vTexCoord;
3
4 void main()
5 {
6   mediump vec4 texColor = texture2D( uTexture, vTexCoord );
7   gl_FragColor = texColor;
8 }