Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / rendering-skybox / shaders / rendering-skybox.frag
1 // Fragment shader for a skybox
2
3 uniform samplerCube uSkyBoxTexture;
4
5 varying mediump vec3 vTexCoord;
6
7 void main()
8 {
9   mediump vec4 texColor = textureCube( uSkyBoxTexture, vTexCoord );
10   gl_FragColor = texColor;
11 }