Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / rendering-skybox / shaders / rendering-skybox-cube.vert
1 // Vertex shader for a textured cube
2
3 attribute mediump vec3 aPosition; // DALi shader builtin
4 attribute mediump vec2 aTexCoord; // DALi shader builtin
5 uniform   mediump mat4 uMvpMatrix; // DALi shader builtin
6 uniform   mediump vec3 uSize; // DALi shader builtin
7
8 varying mediump vec2 vTexCoord;
9
10 void main()
11 {
12   mediump vec4 vertexPosition = vec4(aPosition, 1.0);
13   vertexPosition.xyz *= uSize;
14   vTexCoord = aTexCoord;
15   gl_Position = uMvpMatrix * vertexPosition;
16 }