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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
rendering-skybox
/
shaders
/
rendering-skybox-cube.frag
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// Fragment shader for a textured cube
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uniform sampler2D uTexture;
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varying mediump vec2 vTexCoord;
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void main()
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{
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mediump vec4 texColor = texture2D( uTexture, vTexCoord );
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gl_FragColor = texColor;
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}