Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / rendering-radial-progress / shaders / radial-progress-textured.frag
1 // Fragment shaderfor textured quad
2
3 uniform sampler2D uTexture;
4 varying mediump vec2 vTexCoord;
5
6 void main()
7 {
8   mediump vec4 texColor = texture2D( uTexture, vTexCoord );
9   gl_FragColor = texColor;
10 }