1 // Vertex shader for polygon
3 attribute mediump vec3 aPosition;
4 uniform mediump mat4 uMvpMatrix; // DALi shader builtin
5 uniform mediump vec3 uSize; // DALi shader builtin
6 uniform mediump float uProgress;
8 varying mediump vec2 vTexCoord;
12 mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
14 float index = aPosition.z;
15 if( uProgress < index )
17 vertexPosition = vec4(0.0, 0.0, 0.0, 1.0);
20 vertexPosition.xyz *= uSize;
21 gl_Position = uMvpMatrix * vertexPosition;