1 attribute mediump vec2 aPosition; // DALi shader builtin
2 uniform mediump mat4 uMvpMatrix; // DALi shader builtin
3 uniform mediump vec3 uSize; // DALi shader builtin
7 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
8 vertexPosition.xyz *= uSize;
9 gl_Position = uMvpMatrix * vertexPosition;