Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / rendering-basic-pbr / shaders / skybox.frag
1 uniform samplerCube uSkyBoxTexture;
2 varying mediump vec3 vTexCoord;
3
4 void main()
5 {
6   mediump vec4 texColor = textureCube( uSkyBoxTexture, vTexCoord, 0.0);
7   gl_FragColor = texColor;
8 }