Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / renderer-stencil / shaders / render-stencil.frag
1 varying mediump vec2 vTexCoord;
2 varying mediump vec3 vIllumination;
3 uniform lowp    vec4 uColor;
4 uniform sampler2D    sTexture;
5
6 void main()
7 {
8   gl_FragColor = vec4( vIllumination.rgb * uColor.rgb, uColor.a );
9 }