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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
renderer-stencil
/
shaders
/
render-stencil-textured.frag
1
varying mediump vec2 vTexCoord;
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varying mediump vec3 vIllumination;
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uniform lowp vec4 uColor;
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uniform sampler2D sTexture;
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void main()
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{
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gl_FragColor = vec4( texture2D( sTexture, vTexCoord ).rgb * vIllumination.rgb * uColor.rgb, uColor.a );
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}