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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
reflection-demo
/
shaders
/
reflection.frag
1
uniform lowp vec4 uColor;
2
uniform sampler2D sTexture;
3
varying mediump vec3 vNormal;
4
varying mediump vec3 vPosition;
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varying mediump vec2 vTexCoord;
6
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void main()
8
{
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gl_FragColor = texture2D(sTexture, vTexCoord) * 50.0;
10
}