Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / reflection-demo / shaders / reflection-simple.frag
1 uniform lowp vec4 uColor;
2 uniform sampler2D sTexture;
3 varying mediump vec3 vNormal;
4 varying mediump vec3 vPosition;
5 varying mediump vec2 vTexCoord;
6
7 void main()
8 {
9   gl_FragColor = texture2D(sTexture, vTexCoord) * 2.0;
10 }