1 #ifndef TEXTUREBLITTER_H
2 #define TEXTUREBLITTER_H
4 #include <QtGui/QMatrix4x4>
6 class QOpenGLShaderProgram;
13 void drawTexture(int textureId, const QRectF &sourceGeometry,
14 const QSize &targetRect, int depth,
15 bool targethasInvertedY, bool sourceHasInvertedY);
18 QOpenGLShaderProgram *m_shaderProgram;
19 QMatrix4x4 m_transformMatrix;
22 int m_vertexCoordEntry;
23 int m_textureCoordEntry;
26 #endif // TEXTUREBLITTER_H