Refactor context2d thread logic
[profile/ivi/qtdeclarative.git] / examples / quick / canvas / roundedrect / roundedrect.qml
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40
41 import QtQuick 2.0
42 import "../contents"
43 Item {
44   id:container
45   width:320
46   height:480
47
48   Column {
49     spacing:5
50     anchors.fill:parent
51     Text { font.pointSize:15; text:"Rounded rectangle"; anchors.horizontalCenter:parent.horizontalCenter}
52     Canvas {
53         id:canvas
54         width:320
55         height:280
56         smooth:true
57
58         property int radius: rCtrl.value
59         property int rectx: rxCtrl.value
60         property int recty: ryCtrl.value
61         property int rectWidth: width - 2*rectx
62         property int rectHeight: height - 2*recty
63         property string strokeStyle:"blue"
64         property string fillStyle:"steelblue"
65         property int lineWidth:lineWidthCtrl.value
66         property bool fill:true
67         property bool stroke:true
68         property real alpha:alphaCtrl.value
69
70         onLineWidthChanged:requestPaint();
71         onFillChanged:requestPaint();
72         onStrokeChanged:requestPaint();
73         onRadiusChanged:requestPaint();
74         onRectxChanged:requestPaint();
75         onRectyChanged:requestPaint();
76         onAlphaChanged:requestPaint();
77
78         onPaint: {
79             var ctx = getContext("2d");
80             ctx.save();
81             ctx.clearRect(0,0,canvas.width, canvas.height);
82             ctx.strokeStyle = canvas.strokeStyle;
83             ctx.lineWidth = canvas.lineWidth
84             ctx.fillStyle = canvas.fillStyle
85             ctx.globalAlpha = canvas.alpha
86             ctx.beginPath();
87             ctx.moveTo(rectx+radius,recty);                 // top side
88             ctx.lineTo(rectx+rectWidth-radius,recty);
89             // draw top right corner
90             ctx.arcTo(rectx+rectWidth,recty,rectx+rectWidth,recty+radius,radius);
91             ctx.lineTo(rectx+rectWidth,recty+rectHeight-radius);    // right side
92             // draw bottom right corner
93             ctx.arcTo(rectx+rectWidth,recty+rectHeight,rectx+rectWidth-radius,recty+rectHeight,radius);
94             ctx.lineTo(rectx+radius,recty+rectHeight);              // bottom side
95             // draw bottom left corner
96             ctx.arcTo(rectx,recty+rectHeight,rectx,recty+rectHeight-radius,radius);
97             ctx.lineTo(rectx,recty+radius);                 // left side
98             // draw top left corner
99             ctx.arcTo(rectx,recty,rectx+radius,recty,radius);
100             ctx.closePath();
101             if (canvas.fill)
102                 ctx.fill();
103             if (canvas.stroke)
104                 ctx.stroke();
105             ctx.restore();
106         }
107     }
108
109     Rectangle {
110         id:controls
111         width:320
112         height:150
113         Column {
114           spacing:3
115           Slider {id:lineWidthCtrl; width:300; height:20; min:1; max:10; init:2; name:"Line width"}
116           Slider {id:rxCtrl; width:300; height:20; min:5; max:30; init:10; name:"rectx"}
117           Slider {id:ryCtrl; width:300; height:20; min:5; max:30; init:10; name:"recty"}
118           Slider {id:rCtrl; width:300; height:20; min:10; max:100; init:40; name:"Radius"}
119           Slider {id:alphaCtrl; width:300; height:20; min:0; max:1; init:1; name:"Alpha"}
120         }
121     }
122   }
123 }