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42 import QtQuick.Window 2.0 as Window
50 state: "orientation " + Window.Screen.orientation
52 property bool landscapeWindow: Window.Screen.primaryOrientation == Qt.LandscapeOrientation
53 property real baseWidth: landscapeWindow ? root.height : root.width
54 property real baseHeight: landscapeWindow ? root.width : root.height
55 property real rotationDelta: landscapeWindow ? -90 : 0
57 rotation: rotationDelta
59 height: main.baseHeight
60 anchors.centerIn: parent
63 text: "Screen is " + Window.Screen.width + "x" + Window.Screen.height + " and primarily orientation " + Window.Screen.primaryOrientation
64 anchors.centerIn:parent
70 name: "orientation " + Qt.LandscapeOrientation
71 PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
74 name: "orientation " + Qt.InvertedPortraitOrientation
75 PropertyChanges { target: main; rotation: 180 + rotationDelta; }
78 name: "orientation " + Qt.InvertedLandscapeOrientation
79 PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
83 transitions: Transition {
85 RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint }
86 NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint }