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45 width: 640; height: 480
48 // Make a ball to bounce
52 // Add a property for the target y coordinate
53 property variant direction : "right"
55 x: 20; width: 20; height: 20; z: 1
58 // Move the ball to the right and back to the left repeatedly
59 SequentialAnimation on x {
60 loops: Animation.Infinite
61 NumberAnimation { to: page.width - 40; duration: 2000 }
62 PropertyAction { target: ball; property: "direction"; value: "left" }
63 NumberAnimation { to: 20; duration: 2000 }
64 PropertyAction { target: ball; property: "direction"; value: "right" }
67 // Make y move with a velocity of 200
68 Behavior on y { SpringAnimation{ velocity: 200; }
71 Component.onCompleted: y = page.height-10; // start the ball motion
73 // Detect the ball hitting the top or bottom of the view and bounce it
77 } else if (y >= page.height - 20) {
83 // Place bats to the left and right of the view, following the y
84 // coordinates of the ball.
88 x: 2; width: 20; height: 90
89 y: ball.direction == 'left' ? ball.y - 45 : page.height/2 -45;
90 Behavior on y { SpringAnimation{ velocity: 300 } }
95 x: page.width - 22; width: 20; height: 90
96 y: ball.direction == 'right' ? ball.y - 45 : page.height/2 -45;
97 Behavior on y { SpringAnimation{ velocity: 300 } }
100 // The rest, to make it look realistic, if neither ever scores...
101 Rectangle { color: "Lime"; x: page.width/2-80; y: 0; width: 40; height: 60 }
102 Rectangle { color: "Black"; x: page.width/2-70; y: 10; width: 20; height: 40 }
103 Rectangle { color: "Lime"; x: page.width/2+40; y: 0; width: 40; height: 60 }
104 Rectangle { color: "Black"; x: page.width/2+50; y: 10; width: 20; height: 40 }
106 model: page.height / 20
107 Rectangle { color: "Lime"; x: page.width/2-5; y: index * 20; width: 10; height: 10 }