1 /****************************************************************************
3 ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
4 ** Contact: http://www.qt-project.org/
6 ** This file is part of the QtQml module of the Qt Toolkit.
8 ** $QT_BEGIN_LICENSE:LGPL$
9 ** GNU Lesser General Public License Usage
10 ** This file may be used under the terms of the GNU Lesser General Public
11 ** License version 2.1 as published by the Free Software Foundation and
12 ** appearing in the file LICENSE.LGPL included in the packaging of this
13 ** file. Please review the following information to ensure the GNU Lesser
14 ** General Public License version 2.1 requirements will be met:
15 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
17 ** In addition, as a special exception, Nokia gives you certain additional
18 ** rights. These rights are described in the Nokia Qt LGPL Exception
19 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
21 ** GNU General Public License Usage
22 ** Alternatively, this file may be used under the terms of the GNU General
23 ** Public License version 3.0 as published by the Free Software Foundation
24 ** and appearing in the file LICENSE.GPL included in the packaging of this
25 ** file. Please review the following information to ensure the GNU General
26 ** Public License version 3.0 requirements will be met:
27 ** http://www.gnu.org/copyleft/gpl.html.
30 ** Alternatively, this file may be used in accordance with the terms and
31 ** conditions contained in a signed written agreement between you and Nokia.
40 ****************************************************************************/
43 import QtQuick.Particles 2.0
46 property bool dying: false
47 property bool spawned: false
50 property int column: 0
51 property int rotation;
56 x: margin - 3 + gridSize * column
57 y: margin - 3 + gridSize * row
58 Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} }
59 Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } }
69 } else if (type == 2) {
77 id: actualImageRotation
78 origin.x: width/2; origin.y: height/2;
82 direction: RotationAnimation.Shortest
83 duration: spawned ? 200 : 0
90 source: "pics/stoneShadow.png"
97 width:1; height:1; anchors.centerIn: parent;
100 source: type == 1 ? "pics/blueStar.png" : "pics/redStar.png"
109 acceleration: AngleDirection { angleVariation: 360; magnitude: 200 }
114 State{ name: "AliveState"; when: spawned == true && dying == false
115 PropertyChanges { target: img; opacity: 1 }
117 State{ name: "DeathState"; when: dying == true
118 StateChangeScript { script: particles.burst(50); }
119 PropertyChanges { target: img; opacity: 0 }
125 NumberAnimation { target: img; property: "opacity"; duration: 200 }