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43 import QtQuick.Particles 2.0
47 property bool dying: false
48 property bool spawned: false
50 property ParticleSystem particleSystem
54 SpringAnimation{ spring: 2; damping: 0.2 }
57 SpringAnimation{ spring: 2; damping: 0.2 }
65 } else if(type == 1) {
68 "pics/greenStone.png";
72 Behavior on opacity { NumberAnimation { duration: 200 } }
77 system: particleSystem
81 } else if (type == 1) {
89 speed: TargetDirection{targetX: block.width/2; targetY: block.height/2; magnitude: -60; magnitudeVariation: 60}
90 shape: EllipseShape{fill:true}
92 lifeSpan: 700; lifeSpanVariation: 100
94 maximumEmitted: 100 //only fires 0.1s bursts (still 2x old number)
101 name: "AliveState"; when: spawned == true && dying == false
102 PropertyChanges { target: img; opacity: 1 }
106 name: "DeathState"; when: dying == true
107 StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100);} }
108 PropertyChanges { target: img; opacity: 0 }
109 StateChangeScript { script: block.destroy(1000); }