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42 import QtQuick.Particles 2.0
46 property int maxHP: 100
47 property int hp: maxHP
48 property real initialDodge: 0.5
49 property real dodge: initialDodge
50 property int blinkInterval: 800
51 onHpChanged: if(hp <= 0) target = container;
52 property ParticleSystem system//TODO: Ship abstraction
53 property Item target: container
54 property string shipParticle: "default"//Per team colors?
55 property int gunType: 0
60 //TODO: Cooler would be an 'orbiting' affector
61 //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
62 system: container.system
63 group: container.shipParticle
64 shape: EllipseShape {}
66 emitRate: hp > 0 ? hp + 20 : 0
67 lifeSpan: blinkInterval
68 maximumEmitted: (maxHP + 20)
70 acceleration: AngleDirection {angleVariation: 360; magnitude: 8}
79 Behavior on x {NumberAnimation {duration:blinkInterval}}
80 Behavior on y {NumberAnimation {duration:blinkInterval}}
82 interval: blinkInterval
86 emitter.x = Math.random() * 48 + 32
87 emitter.y = Math.random() * 48 + 32
92 anchors.centerIn: parent
94 system: container.system
95 show: container.hp > 0
96 hardpointType: gunType
101 running: root.readySetGo
104 gun2.fireAt(container.target);