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42 import QtQuick.Particles 2.0
49 source: "../images/backgroundLeaves.jpg"
61 speed: PointDirection { y: 60 }
66 anchors.bottomMargin: 100
73 property real coefficient: 0.1
74 property real speed: 1.5
76 height: parent.height - 100
79 if (particle.r == 0) {
80 particle.r = Math.random() > 0.5 ? -1 : 1;
81 }else if (particle.r == 1) {
82 particle.rotation += speed * dt;
83 if(particle.rotation >= maxAngle)
85 }else if (particle.r == -1) {
86 particle.rotation -= speed * dt;
87 if(particle.rotation <= -1 * maxAngle)
92 for (var i=0; i<particles.length; i++) {
93 var particle = particles[i];
94 if (particle.r == 0.0) {
95 particle.r = Math.random() + 0.01;
97 particle.rotation += speed * particle.r * dt;
98 particle.r -= particle.rotation * coefficient;
99 if (particle.r == 0.0)
100 particle.r -= particle.rotation * 0.000001;
106 Affector {//Custom Friction, adds some 'randomness'
110 width: parent.width + 120
112 anchors.bottom: parent.bottom
114 for (var i=0; i<particles.length; i++) {
115 var particle = particles[i];
116 var pseudoRand = (Math.floor(particle.t*1327) % 10) + 1;
117 var yslow = dt * pseudoRand * 0.5 + 1;
118 var xslow = dt * pseudoRand * 0.05 + 1;
122 particle.vy = (particle.vy / yslow);
126 particle.vx = (particle.vx / xslow);
127 particle.update = true;
137 source: "../images/realLeaf1.png"
140 to: {"a":1, "b":1, "c":1, "d":1}
143 source: "../images/realLeaf1.png"
149 source: "../images/realLeaf2.png"
155 source: "../images/realLeaf3.png"
161 source: "../images/realLeaf4.png"