Blending enum clean-up
[platform/core/uifw/dali-demo.git] / examples / perf-scroll / perf-scroll.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali/devel-api/rendering/renderer.h>
20 #include <dali/devel-api/rendering/sampler.h>
21 #include <dali/public-api/common/dali-common.h>
22 #include <dali/integration-api/resource-policies.h>
23 #include <dali/integration-api/debug.h>
24 #include <iostream>
25
26 using namespace Dali;
27 using namespace Dali::Toolkit;
28
29
30 namespace
31 {
32 const char* IMAGE_PATH[] = {
33                             DEMO_IMAGE_DIR "gallery-medium-1.jpg",
34                             DEMO_IMAGE_DIR "gallery-medium-2.jpg",
35                             DEMO_IMAGE_DIR "gallery-medium-3.jpg",
36                             DEMO_IMAGE_DIR "gallery-medium-4.jpg",
37                             DEMO_IMAGE_DIR "gallery-medium-5.jpg",
38                             DEMO_IMAGE_DIR "gallery-medium-6.jpg",
39                             DEMO_IMAGE_DIR "gallery-medium-7.jpg",
40                             DEMO_IMAGE_DIR "gallery-medium-8.jpg",
41                             DEMO_IMAGE_DIR "gallery-medium-9.jpg",
42                             DEMO_IMAGE_DIR "gallery-medium-10.jpg",
43                             DEMO_IMAGE_DIR "gallery-medium-11.jpg",
44                             DEMO_IMAGE_DIR "gallery-medium-12.jpg",
45                             DEMO_IMAGE_DIR "gallery-medium-13.jpg",
46                             DEMO_IMAGE_DIR "gallery-medium-14.jpg",
47                             DEMO_IMAGE_DIR "gallery-medium-15.jpg",
48                             DEMO_IMAGE_DIR "gallery-medium-16.jpg",
49                             DEMO_IMAGE_DIR "gallery-medium-17.jpg",
50                             DEMO_IMAGE_DIR "gallery-medium-18.jpg",
51                             DEMO_IMAGE_DIR "gallery-medium-19.jpg",
52                             DEMO_IMAGE_DIR "gallery-medium-20.jpg",
53                             DEMO_IMAGE_DIR "gallery-medium-21.jpg",
54                             DEMO_IMAGE_DIR "gallery-medium-22.jpg",
55                             DEMO_IMAGE_DIR "gallery-medium-23.jpg",
56                             DEMO_IMAGE_DIR "gallery-medium-24.jpg",
57                             DEMO_IMAGE_DIR "gallery-medium-25.jpg",
58                             DEMO_IMAGE_DIR "gallery-medium-26.jpg",
59                             DEMO_IMAGE_DIR "gallery-medium-27.jpg",
60                             DEMO_IMAGE_DIR "gallery-medium-28.jpg",
61                             DEMO_IMAGE_DIR "gallery-medium-29.jpg",
62                             DEMO_IMAGE_DIR "gallery-medium-30.jpg",
63                             DEMO_IMAGE_DIR "gallery-medium-31.jpg",
64                             DEMO_IMAGE_DIR "gallery-medium-32.jpg",
65                             DEMO_IMAGE_DIR "gallery-medium-33.jpg",
66                             DEMO_IMAGE_DIR "gallery-medium-34.jpg",
67                             DEMO_IMAGE_DIR "gallery-medium-35.jpg",
68                             DEMO_IMAGE_DIR "gallery-medium-36.jpg",
69                             DEMO_IMAGE_DIR "gallery-medium-37.jpg",
70                             DEMO_IMAGE_DIR "gallery-medium-38.jpg",
71                             DEMO_IMAGE_DIR "gallery-medium-39.jpg",
72                             DEMO_IMAGE_DIR "gallery-medium-40.jpg",
73                             DEMO_IMAGE_DIR "gallery-medium-41.jpg",
74                             DEMO_IMAGE_DIR "gallery-medium-42.jpg",
75                             DEMO_IMAGE_DIR "gallery-medium-43.jpg",
76                             DEMO_IMAGE_DIR "gallery-medium-44.jpg",
77                             DEMO_IMAGE_DIR "gallery-medium-45.jpg",
78                             DEMO_IMAGE_DIR "gallery-medium-46.jpg",
79                             DEMO_IMAGE_DIR "gallery-medium-47.jpg",
80                             DEMO_IMAGE_DIR "gallery-medium-48.jpg",
81                             DEMO_IMAGE_DIR "gallery-medium-49.jpg",
82                             DEMO_IMAGE_DIR "gallery-medium-50.jpg",
83                             DEMO_IMAGE_DIR "gallery-medium-51.jpg",
84                             DEMO_IMAGE_DIR "gallery-medium-52.jpg",
85                             DEMO_IMAGE_DIR "gallery-medium-53.jpg",
86 };
87
88 const char* NINEPATCH_IMAGE_PATH[] = {
89                             DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
90                             DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
91                             DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
92                             DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
93                             DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
94                             DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
95                             DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
96                             DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
97                             DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
98                             DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
99                             DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
100                             DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
101                             DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
102                             DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
103                             DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
104                             DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
105                             DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
106                             DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
107                             DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
108                             DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
109                             DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
110                             DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
111                             DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
112                             DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
113                             DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
114                             DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
115                             DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
116                             DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
117                             DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
118                             DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
119                             DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
120                             DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
121                             DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
122                             DEMO_IMAGE_DIR "button-disabled.9.png",
123                             DEMO_IMAGE_DIR "button-down.9.png",
124                             DEMO_IMAGE_DIR "button-down-disabled.9.png",
125                             DEMO_IMAGE_DIR "button-up-1.9.png",
126                             DEMO_IMAGE_DIR "button-up-2.9.png",
127                             DEMO_IMAGE_DIR "button-up-3.9.png",
128                             DEMO_IMAGE_DIR "button-up-4.9.png",
129                             DEMO_IMAGE_DIR "button-up-5.9.png",
130                             DEMO_IMAGE_DIR "button-up-6.9.png",
131                             DEMO_IMAGE_DIR "button-up-7.9.png",
132                             DEMO_IMAGE_DIR "button-up-8.9.png",
133                             DEMO_IMAGE_DIR "button-up-9.9.png",
134                             DEMO_IMAGE_DIR "button-up-10.9.png",
135                             DEMO_IMAGE_DIR "button-up-11.9.png",
136                             DEMO_IMAGE_DIR "button-up-12.9.png",
137                             DEMO_IMAGE_DIR "button-up-13.9.png",
138                             DEMO_IMAGE_DIR "button-up-14.9.png",
139                             DEMO_IMAGE_DIR "button-up-15.9.png",
140                             DEMO_IMAGE_DIR "button-up-16.9.png",
141                             DEMO_IMAGE_DIR "button-up-17.9.png",
142 };
143
144 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
145 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
146
147 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
148
149 struct VertexWithTexture
150 {
151   Vector2 position;
152   Vector2 texCoord;
153 };
154
155 VertexWithTexture gQuadWithTexture[] = {
156                                         { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
157                                         { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
158                                         { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
159                                         { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
160 };
161
162 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
163     attribute mediump vec2 aPosition;\n
164     attribute mediump vec2 aTexCoord;\n
165     uniform mediump mat4 uMvpMatrix;\n
166     uniform mediump vec3 uSize;\n
167     varying mediump vec2 vTexCoord;\n
168     void main()\n
169     {\n
170       vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
171       gl_Position = uMvpMatrix * position;\n
172       vTexCoord = aTexCoord;\n
173     }\n
174 );
175
176 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
177     uniform lowp vec4 uColor;\n
178     uniform sampler2D sTexture;\n
179     varying mediump vec2 vTexCoord;\n
180
181     void main()\n
182     {\n
183       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
184     }\n
185 );
186
187
188 Geometry& QuadMesh()
189 {
190   static Geometry mesh;
191   if( !mesh )
192   {
193     PropertyBuffer vertexBuffer;
194     Property::Map vertexFormat;
195     vertexFormat["aPosition"] = Property::VECTOR2;
196     vertexFormat["aTexCoord"] = Property::VECTOR2;
197
198     //Create a vertex buffer for vertex positions and texture coordinates
199     vertexBuffer = PropertyBuffer::New( vertexFormat );
200     vertexBuffer.SetData( gQuadWithTexture, 4u );
201
202     //Create the geometry
203     mesh = Geometry::New();
204     mesh.AddVertexBuffer( vertexBuffer );
205     mesh.SetGeometryType( Geometry::TRIANGLE_STRIP );
206   }
207   return mesh;
208 }
209
210 bool gUseMesh(false);
211 bool gNinePatch(false);
212 unsigned int gRowsPerPage(15);
213 unsigned int gColumnsPerPage(15);
214 unsigned int gPageCount(10);
215 float gDuration(10.0f);
216
217 Renderer CreateRenderer( unsigned int index )
218 {
219
220   int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
221   static Renderer* renderers = new Renderer[numImages];
222   if( !renderers[index] )
223   {
224     //Create the renderer
225     Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
226
227     const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
228     Image image = ResourceImage::New( imagePath );
229
230     TextureSet textureSet = TextureSet::New();
231     textureSet.SetImage( 0u, image );
232     renderers[index] = Renderer::New( QuadMesh(), shader );
233     renderers[index].SetTextures( textureSet );
234     renderers[index].SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
235   }
236   return renderers[index];
237 }
238
239 Actor CreateMeshActor( unsigned int index)
240 {
241   Renderer renderer = CreateRenderer( index );
242   Actor meshActor = Actor::New();
243   meshActor.AddRenderer( renderer );
244   return meshActor;
245 }
246
247 }
248 // Test application to compare performance between ImageActor and ImageView
249 // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
250 // -t duration (sec )
251 // --use-imageview ( Use ImageView instead of ImageActor )
252 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
253
254 //
255 class PerfScroll : public ConnectionTracker
256 {
257 public:
258
259   PerfScroll( Application& application )
260   : mApplication( application ),
261   mRowsPerPage( gRowsPerPage ),
262   mColumnsPerPage( gColumnsPerPage ),
263   mPageCount( gPageCount )
264   {
265     // Connect to the Application's Init signal
266     mApplication.InitSignal().Connect( this, &PerfScroll::Create );
267   }
268
269   ~PerfScroll()
270   {
271     // Nothing to do here;
272   }
273
274   // The Init signal is received once (only) during the Application lifetime
275   void Create( Application& application )
276   {
277     // Get a handle to the stage
278     Stage stage = Stage::GetCurrent();
279     stage.SetBackgroundColor( Color::WHITE );
280     Vector2 stageSize = stage.GetSize();
281
282     stage.GetRootLayer().SetDepthTestDisabled(true);
283
284     mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
285
286     // Respond to a click anywhere on the stage
287     stage.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
288
289     mParent = Actor::New();
290     mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
291     stage.Add(mParent);
292
293     if( gUseMesh )
294     {
295       CreateMeshActors();
296     }
297     else
298     {
299       CreateImageViews();
300     }
301
302     ShowAnimation();
303   }
304
305   bool OnTouch( Actor actor, const TouchEvent& touch )
306   {
307     // quit the application
308     mApplication.Quit();
309     return true;
310   }
311
312   const char* ImagePath( int i )
313   {
314     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
315   }
316
317   void CreateImageViews()
318   {
319     Stage stage = Stage::GetCurrent();
320     unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
321     mImageView.resize( actorCount );
322
323     for( size_t i(0); i<actorCount; ++i )
324     {
325       mImageView[i] = ImageView::New( ImagePath(i) );
326       mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
327       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
328       mParent.Add( mImageView[i] );
329     }
330   }
331
332   void CreateMeshActors()
333   {
334     Stage stage = Stage::GetCurrent();
335
336     unsigned int actorCount( mRowsPerPage * mColumnsPerPage * mPageCount );
337     mActor.resize( actorCount );
338
339     for( size_t i(0); i<actorCount; ++i )
340     {
341       size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
342       mActor[i] = CreateMeshActor( i % numImages );
343       mActor[i].SetSize(0.0f,0.0f,0.0f);
344
345       mParent.Add( mActor[i] );
346     }
347   }
348
349   void OnAnimationEnd( Animation& source )
350   {
351     if( source == mShow )
352     {
353       ScrollAnimation();
354     }
355     else if( source == mScroll )
356     {
357       HideAnimation();
358     }
359     else
360     {
361       mApplication.Quit();
362     }
363   }
364
365   void ShowAnimation()
366   {
367     Stage stage = Stage::GetCurrent();
368     Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
369
370     unsigned int totalColumns = mColumnsPerPage * mPageCount;
371
372     size_t count(0);
373     float xpos, ypos;
374     mShow = Animation::New( 0.0f );
375
376     float totalDuration( 0.0f );
377     float durationPerActor( 0.0f );
378     float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
379
380     for( size_t i(0); i<totalColumns; ++i )
381     {
382       xpos = mSize.x * i;
383
384       for( size_t j(0); j<mRowsPerPage; ++j )
385       {
386
387         ypos = mSize.y * j;
388
389         float delay = 0.0f;
390         float duration = 0.0f;
391         if( count < mRowsPerPage*mColumnsPerPage )
392         {
393           duration = durationPerActor;
394           delay = delayBetweenActors * count;
395         }
396         if( gUseMesh )
397         {
398           mActor[count].SetPosition( initialPosition );
399           mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
400           mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
401           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
402           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
403         }
404         else
405         {
406           mImageView[count].SetPosition( initialPosition );
407           mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
408           mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
409           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
410           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
411         }
412         ++count;
413       }
414     }
415     mShow.Play();
416     mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
417   }
418
419   void ScrollAnimation()
420   {
421     Stage stage = Stage::GetCurrent();
422     Vector3 stageSize( stage.GetSize() );
423
424     mScroll = Animation::New( gDuration );
425
426     mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
427     mScroll.Play();
428     mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
429   }
430
431   void HideAnimation()
432   {
433     size_t count(0);
434     unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
435     mHide = Animation::New( 0.0f );
436
437     unsigned int totalColumns = mColumnsPerPage * mPageCount;
438
439     float totalDuration( 0.0f );
440     float durationPerActor( 0.0f );
441     float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
442     for( size_t i(0); i<mRowsPerPage; ++i )
443     {
444       for( size_t j(0); j<totalColumns; ++j )
445       {
446         float delay = 0.0f;
447         float duration = 0.0f;
448         if( count < actorsPerPage )
449         {
450           duration = durationPerActor;
451           delay = delayBetweenActors * count;
452         }
453
454         if( gUseMesh )
455         {
456           mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
457           mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
458         }
459         else
460         {
461           mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
462           mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
463         }
464         ++count;
465       }
466     }
467
468     mHide.Play();
469     mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
470   }
471
472 private:
473   Application&  mApplication;
474
475   std::vector<Actor>  mActor;
476   std::vector<ImageView>  mImageView;
477   Actor mParent;
478
479   Vector3             mSize;
480   unsigned int        mRowsPerPage;
481   unsigned int        mColumnsPerPage;
482   unsigned int        mPageCount;
483
484   Animation           mShow;
485   Animation           mScroll;
486   Animation           mHide;
487 };
488
489 void RunTest( Application& application )
490 {
491   PerfScroll test( application );
492
493   application.MainLoop();
494 }
495
496 // Entry point for Linux & Tizen applications
497 //
498 int DALI_EXPORT_API main( int argc, char **argv )
499 {
500   Application application = Application::New( &argc, &argv );
501
502   for( int i(1) ; i < argc; ++i )
503   {
504     std::string arg( argv[i] );
505     if( arg.compare("--use-mesh") == 0)
506     {
507       gUseMesh = true;
508     }
509     else if( arg.compare("--nine-patch" ) == 0)
510     {
511       gNinePatch = true;
512     }
513     else if( arg.compare(0, 2, "-t" ) == 0)
514     {
515       gDuration = atof( arg.substr( 2, arg.size()).c_str());
516     }
517   }
518
519   RunTest( application );
520
521   return 0;
522 }