1 /****************************************************************************
3 ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
4 ** Contact: http://www.qt-project.org/
6 ** This file is part of the examples of the Qt Toolkit.
8 ** $QT_BEGIN_LICENSE:BSD$
9 ** You may use this file under the terms of the BSD license as follows:
11 ** "Redistribution and use in source and binary forms, with or without
12 ** modification, are permitted provided that the following conditions are
14 ** * Redistributions of source code must retain the above copyright
15 ** notice, this list of conditions and the following disclaimer.
16 ** * Redistributions in binary form must reproduce the above copyright
17 ** notice, this list of conditions and the following disclaimer in
18 ** the documentation and/or other materials provided with the
20 ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
21 ** the names of its contributors may be used to endorse or promote
22 ** products derived from this software without specific prior written
25 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
26 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
27 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
28 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
29 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
30 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
31 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
32 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
33 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
34 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
35 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
39 ****************************************************************************/
42 import QtQuick.Particles 2.0
52 GradientStop { position: 0; color: "#000020" }
53 GradientStop { position: 1; color: "#000000" }
61 ParticleSystem { id: sys1 }
64 source: "../images/particle.png"
67 SequentialAnimation on color {
68 loops: Animation.Infinite
100 y: mouseArea.pressed ? mouseArea.mouseY : circle.cy
101 x: mouseArea.pressed ? mouseArea.mouseX : circle.cx
103 speed: PointDirection {xVariation: 4; yVariation: 4;}
104 acceleration: PointDirection {xVariation: 10; yVariation: 10;}
110 ParticleSystem { id: sys2 }
115 SequentialAnimation on color {
116 loops: Animation.Infinite
129 source: "../images/star.png"
139 y: mouseArea.pressed ? mouseArea.mouseY : circle.cy
140 x: mouseArea.pressed ? mouseArea.mouseX : circle.cx
142 speed: PointDirection {xVariation: 4; yVariation: 4;}
143 acceleration: PointDirection {xVariation: 10; yVariation: 10;}
149 ParticleSystem { id: sys3; }
151 source: "../images/particle.png"
155 SequentialAnimation on color {
156 loops: Animation.Infinite
179 y: mouseArea.pressed ? mouseArea.mouseY : circle2.cy
180 x: mouseArea.pressed ? mouseArea.mouseX : circle2.cx
182 speedFromMovement: 16
184 speed: PointDirection {xVariation: 4; yVariation: 4;}
185 acceleration: PointDirection {xVariation: 10; yVariation: 10;}
190 ParticleSystem { id: sys4; }
193 source: "../images/star.png"
196 SequentialAnimation on color {
197 loops: Animation.Infinite
220 y: mouseArea.pressed ? mouseArea.mouseY : circle2.cy
221 x: mouseArea.pressed ? mouseArea.mouseX : circle2.cx
223 speedFromMovement: 16
224 speed: PointDirection {xVariation: 2; yVariation: 2;}
225 acceleration: PointDirection {xVariation: 10; yVariation: 10;}
237 //anchors.fill: parent
238 property real radius: 0
239 property real dx: root.width / 2
240 property real dy: root.height / 2
241 property real cx: radius * Math.sin(percent*6.283185307179) + dx
242 property real cy: radius * Math.cos(percent*6.283185307179) + dy
243 property real percent: 0
245 SequentialAnimation on percent {
246 loops: Animation.Infinite
263 SequentialAnimation on radius {
264 loops: Animation.Infinite
281 property real radius: 100
282 property real dx: root.width / 2
283 property real dy: root.height / 2
284 property real cx: radius * Math.sin(percent*6.283185307179) + dx
285 property real cy: radius * Math.cos(percent*6.283185307179) + dy
286 property real percent: 0
288 SequentialAnimation on percent {
289 loops: Animation.Infinite
291 NumberAnimation { from: 0.0; to: 1 ; duration: 10000; }
297 property real radius: 30
298 property real dx: circle3.cx
299 property real dy: circle3.cy
300 property real cx: radius * Math.sin(percent*6.283185307179) + dx
301 property real cy: radius * Math.cos(percent*6.283185307179) + dy
302 property real percent: 0
304 SequentialAnimation on percent {
305 loops: Animation.Infinite
307 NumberAnimation { from: 0.0; to: 1 ; duration: 1000; }