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42 import QtQuick.Particles 2.0
49 source: "../../images/backgroundLeaves.jpg"
61 velocity: PointDirection { y: 60 }
66 anchors.bottomMargin: 100
74 property real coefficient: 0.1
75 property real velocity: 1.5
77 height: parent.height - 100
80 if (particle.r == 0) {
81 particle.r = Math.random() > 0.5 ? -1 : 1;
82 }else if (particle.r == 1) {
83 particle.rotation += velocity * dt;
84 if(particle.rotation >= maxAngle)
86 }else if (particle.r == -1) {
87 particle.rotation -= velocity * dt;
88 if(particle.rotation <= -1 * maxAngle)
93 for (var i=0; i<particles.length; i++) {
94 var particle = particles[i];
95 if (particle.r == 0.0) {
96 particle.r = Math.random() + 0.01;
98 particle.rotation += velocity * particle.r * dt;
99 particle.r -= particle.rotation * coefficient;
100 if (particle.r == 0.0)
101 particle.r -= particle.rotation * 0.000001;
109 Affector {//Custom Friction, adds some 'randomness'
112 width: parent.width + 120
114 anchors.bottom: parent.bottom
116 for (var i=0; i<particles.length; i++) {
117 var particle = particles[i];
118 var pseudoRand = (Math.floor(particle.t*1327) % 10) + 1;
119 var yslow = dt * pseudoRand * 0.5 + 1;
120 var xslow = dt * pseudoRand * 0.05 + 1;
124 particle.vy = (particle.vy / yslow);
128 particle.vx = (particle.vx / xslow);
129 particle.update = true;
140 source: "../../images/realLeaf1.png"
143 to: {"a":1, "b":1, "c":1, "d":1}
146 source: "../../images/realLeaf1.png"
152 source: "../../images/realLeaf2.png"
158 source: "../../images/realLeaf3.png"
164 source: "../../images/realLeaf4.png"