Particle example restyling
[profile/ivi/qtdeclarative.git] / examples / particles / affectors / content / customaffector.qml
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40
41 import QtQuick 2.0
42 import QtQuick.Particles 2.0
43
44 Item {
45     width: 360
46     height: 600
47
48     Image {
49         source: "../../images/backgroundLeaves.jpg"
50         anchors.fill: parent
51     }
52     ParticleSystem {
53         anchors.fill: parent
54         Emitter {
55             width: parent.width
56             emitRate: 4
57             lifeSpan: 14000
58             size: 80
59             velocity: PointDirection { y: 60 }
60         }
61         Wander {
62             anchors.fill: parent
63             anchors.bottomMargin: 100
64             xVariance: 60
65             pace: 60
66         }
67
68         //! [0]
69         Affector {
70             property real coefficient: 0.1
71             property real velocity: 1.5
72             width: parent.width
73             height: parent.height - 100
74             onAffectParticles: {
75             /*  //Linear movement
76                 if (particle.r == 0) {
77                     particle.r = Math.random() > 0.5 ? -1 : 1;
78                 } else if (particle.r == 1) {
79                     particle.rotation += velocity * dt;
80                     if (particle.rotation >= maxAngle)
81                         particle.r = -1;
82                 } else if (particle.r == -1) {
83                     particle.rotation -= velocity * dt;
84                     if (particle.rotation <= -1 * maxAngle)
85                         particle.r = 1;
86                 }
87             */
88                 //Wobbly movement
89                 for (var i=0; i<particles.length; i++) {
90                     var particle = particles[i];
91                     if (particle.r == 0.0) {
92                         particle.r = Math.random() + 0.01;
93                     }
94                     particle.rotation += velocity * particle.r * dt;
95                     particle.r -= particle.rotation * coefficient;
96                     if (particle.r == 0.0)
97                         particle.r -= particle.rotation * 0.000001;
98                     particle.update = 1;
99                 }
100             }
101         }
102         //! [0]
103
104         //! [1]
105         Affector {//Custom Friction, adds some 'randomness'
106             x: -60
107             width: parent.width + 120
108             height: 100
109             anchors.bottom: parent.bottom
110             onAffectParticles: {
111                 for (var i=0; i<particles.length; i++) {
112                     var particle = particles[i];
113                     var pseudoRand = (Math.floor(particle.t*1327) % 10) + 1;
114                     var yslow = dt * pseudoRand * 0.5 + 1;
115                     var xslow = dt * pseudoRand * 0.05 + 1;
116                     if (particle.vy < 1)
117                         particle.vy = 0;
118                     else
119                         particle.vy = (particle.vy / yslow);
120                     if (particle.vx < 1)
121                         particle.vx = 0;
122                     else
123                         particle.vx = (particle.vx / xslow);
124                     particle.update = true;
125                 }
126             }
127         }
128         //! [1]
129
130         ImageParticle {
131             anchors.fill: parent
132             id: particles
133             sprites: [Sprite {
134                     source: "../../images/realLeaf1.png"
135                     frameCount: 1
136                     frameDuration: 1
137                     to: {"a":1, "b":1, "c":1, "d":1}
138                 }, Sprite {
139                     name: "a"
140                     source: "../../images/realLeaf1.png"
141                     frameCount: 1
142                     frameDuration: 10000
143                 },
144                 Sprite {
145                     name: "b"
146                     source: "../../images/realLeaf2.png"
147                     frameCount: 1
148                     frameDuration: 10000
149                 },
150                 Sprite {
151                     name: "c"
152                     source: "../../images/realLeaf3.png"
153                     frameCount: 1
154                     frameDuration: 10000
155                 },
156                 Sprite {
157                     name: "d"
158                     source: "../../images/realLeaf4.png"
159                     frameCount: 1
160                     frameDuration: 10000
161                 }
162             ]
163
164             z:4
165         }
166     }
167 }