2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <dali-toolkit/dali-toolkit.h>
18 #include "shared/view.h"
23 using namespace Dali::Toolkit;
25 class NewWindowController;
29 const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" );
30 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
31 const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" );
32 const char * const BASE_IMAGE( DALI_IMAGE_DIR "gallery-large-14.jpg" );
33 const char * const EFFECT_IMAGE( DALI_IMAGE_DIR "gallery-large-18.jpg" );
35 const float EXPLOSION_DURATION(1.2f);
36 const unsigned int EMIT_INTERVAL_IN_MS(80);
37 const float TRACK_DURATION_IN_MS(970);
39 Application gApplication;
40 NewWindowController* gNewWindowController(NULL);
42 const char*const FRAG_SHADER=
43 "uniform mediump float alpha;\n"
47 " mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n"
48 " mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n"
49 " gl_FragColor = mix(fragColor,fxColor, alpha);\n"
52 }; // anonymous namespace
55 class NewWindowController : public ConnectionTracker
58 NewWindowController( Application& app );
59 void Create( Application& app );
60 void Destroy( Application& app );
61 void OnKeyEvent(const KeyEvent& event);
62 bool OnLoseContextButtonClicked( Toolkit::Button button );
63 static void NewWindow(void);
66 void OnContextRegained();
67 void CreateMeshActor();
68 Mesh CreateMesh(bool, Material);
69 void CreateBubbles(Vector2 stageSize);
70 void CreateBlending();
72 bool OnTrackTimerTick();
73 bool OnExplodeTimerTick();
74 void SetUpAnimation( Vector2 emitPosition, Vector2 direction );
75 FrameBufferImage CreateMirrorImage(const char* imageName);
76 ImageActor CreateBlurredMirrorImage(const char* imageName);
77 FrameBufferImage CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect);
81 Application mApplication;
84 ImageActor mImageActor;
85 ImageActor mBlendActor;
89 MeshActor mAnimatedMeshActor;
91 Toolkit::Control mView; ///< The View instance.
92 Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
93 TextLabel mTitleActor; ///< The Toolbar's Title.
94 Layer mContentLayer; ///< Content layer (scrolling cluster content)
95 Toolkit::PushButton mLoseContextButton;
97 Toolkit::BubbleEmitter mEmitter;
99 Timer mEmitTrackTimer;
101 bool mNeedNewAnimation;
103 unsigned int mAnimateComponentCount;
104 Animation mEmitAnimation;
108 NewWindowController::NewWindowController( Application& application )
109 : mApplication(application),
110 mHSVDelta(0.5f, 0.0f, 0.5f),
111 mNeedNewAnimation(true)
113 mApplication.InitSignal().Connect(this, &NewWindowController::Create);
114 mApplication.TerminateSignal().Connect(this, &NewWindowController::Destroy);
117 void NewWindowController::Create( Application& app )
119 DemoHelper::RequestThemeChange();
121 Stage stage = Stage::GetCurrent();
122 stage.SetBackgroundColor(Color::YELLOW);
124 stage.KeyEventSignal().Connect(this, &NewWindowController::OnKeyEvent);
126 // The Init signal is received once (only) during the Application lifetime
128 // Hide the indicator bar
129 mApplication.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
131 mContentLayer = DemoHelper::CreateView( app,
136 "Context recovery" );
138 // Point the default render task at the view
139 RenderTaskList taskList = stage.GetRenderTaskList();
140 RenderTask defaultTask = taskList.GetTask( 0u );
143 defaultTask.SetSourceActor( mView );
146 mLoseContextButton = Toolkit::PushButton::New();
147 mLoseContextButton.SetBackgroundImage( ResourceImage::New( LOSE_CONTEXT_IMAGE ) );
148 mLoseContextButton.ClickedSignal().Connect( this, &NewWindowController::OnLoseContextButtonClicked );
149 mToolBar.AddControl( mLoseContextButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
152 Actor logoLayoutActor = Actor::New();
153 logoLayoutActor.SetParentOrigin(ParentOrigin::CENTER);
154 logoLayoutActor.SetPosition(0.0f, -200.0f, 0.0f);
155 logoLayoutActor.SetScale(0.5f);
156 mContentLayer.Add(logoLayoutActor);
158 Image image = ResourceImage::New(DALI_IMAGE_DIR "dali-logo.png");
159 mImageActor = ImageActor::New(image);
160 mImageActor.SetName("dali-logo");
161 mImageActor.SetParentOrigin(ParentOrigin::CENTER);
162 mImageActor.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER);
163 logoLayoutActor.Add(mImageActor);
165 ImageActor mirrorImageActor = CreateBlurredMirrorImage(DALI_IMAGE_DIR "dali-logo.png");
166 mirrorImageActor.SetParentOrigin(ParentOrigin::CENTER);
167 mirrorImageActor.SetAnchorPoint(AnchorPoint::TOP_CENTER);
168 logoLayoutActor.Add(mirrorImageActor);
170 CreateBubbles(stage.GetSize());
175 stage.ContextLostSignal().Connect(this, &NewWindowController::OnContextLost);
176 stage.ContextRegainedSignal().Connect(this, &NewWindowController::OnContextRegained);
179 void NewWindowController::Destroy( Application& app )
181 UnparentAndReset(mTextActor);
184 bool NewWindowController::OnLoseContextButtonClicked( Toolkit::Button button )
186 // Add as an idle callback to avoid ProcessEvents being recursively called.
187 mApplication.AddIdle( MakeCallback( NewWindowController::NewWindow ) );
191 void NewWindowController::CreateMeshActor()
193 mEffectImage = ResourceImage::New(EFFECT_IMAGE);
195 Material baseMaterial = Material::New( "Material1" );
196 Dali::MeshActor meshActor = MeshActor::New( CreateMesh(true, baseMaterial) );
197 meshActor.SetScale( 100.0f );
198 meshActor.SetParentOrigin( ParentOrigin::CENTER );
199 meshActor.SetPosition(Vector3( -150.0f, 200.0f, 0.0f ));
200 meshActor.SetName("MeshActor");
201 mContentLayer.Add( meshActor );
203 Material orchidMaterial = Material::New( "Material2" );
204 orchidMaterial.SetDiffuseTexture(mEffectImage);
206 Dali::MeshActor meshActor2 = MeshActor::New( CreateMesh(false, orchidMaterial) );
207 meshActor2.SetScale( 100.0f );
208 meshActor2.SetParentOrigin( ParentOrigin::CENTER );
209 meshActor2.SetPosition(Vector3( -150.0f, 310.0f, 0.0f ));
210 meshActor2.SetName("MeshActor");
211 mContentLayer.Add( meshActor2 );
214 FrameBufferImage NewWindowController::CreateMirrorImage(const char* imageName)
216 FrameBufferImage fbo;
217 Image image = ResourceImage::New(imageName);
218 fbo = CreateFrameBufferForImage(imageName, image, ShaderEffect());
222 ImageActor NewWindowController::CreateBlurredMirrorImage(const char* imageName)
224 FrameBufferImage fbo;
225 Image image = ResourceImage::New(imageName);
226 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
227 Vector2 FBOSize = Vector2( intFboSize.GetWidth(), intFboSize.GetHeight() );
228 fbo = FrameBufferImage::New( FBOSize.width, FBOSize.height, Pixel::RGBA8888);
229 GaussianBlurView gbv = GaussianBlurView::New(5, 2.0f, Pixel::RGBA8888, 0.5f, 0.5f, true);
230 gbv.SetBackgroundColor(Color::TRANSPARENT);
231 gbv.SetUserImageAndOutputRenderTarget( image, fbo );
232 gbv.SetSize(FBOSize);
233 Stage::GetCurrent().Add(gbv);
236 ImageActor blurredActor = ImageActor::New(fbo);
237 blurredActor.SetSize(FBOSize);
238 blurredActor.SetScale(1.0f, -1.0f, 1.0f);
242 FrameBufferImage NewWindowController::CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect)
244 Stage stage = Stage::GetCurrent();
245 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
246 Vector2 FBOSize = Vector2(intFboSize.GetWidth(), intFboSize.GetHeight());
248 FrameBufferImage framebuffer = FrameBufferImage::New(FBOSize.x, FBOSize.y );
250 RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
252 ImageActor imageActor = ImageActor::New(image);
253 imageActor.SetName("Source image actor");
256 imageActor.SetShaderEffect(shaderEffect);
258 imageActor.SetParentOrigin(ParentOrigin::CENTER);
259 imageActor.SetAnchorPoint(AnchorPoint::CENTER);
260 imageActor.SetScale(1.0f, -1.0f, 1.0f);
261 stage.Add(imageActor); // Not in default image view
263 CameraActor cameraActor = CameraActor::New(FBOSize);
264 cameraActor.SetParentOrigin(ParentOrigin::CENTER);
265 cameraActor.SetFieldOfView(Math::PI*0.25f);
266 cameraActor.SetNearClippingPlane(1.0f);
267 cameraActor.SetAspectRatio(FBOSize.width / FBOSize.height);
268 cameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
269 cameraActor.SetPosition(0.0f, 0.0f, ((FBOSize.height * 0.5f) / tanf(Math::PI * 0.125f)));
270 stage.Add(cameraActor);
272 renderTask.SetSourceActor(imageActor);
273 renderTask.SetInputEnabled(false);
274 renderTask.SetTargetFrameBuffer(framebuffer);
275 renderTask.SetCameraActor( cameraActor );
276 renderTask.SetClearColor( Color::TRANSPARENT );
277 renderTask.SetClearEnabled( true );
278 renderTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
283 void NewWindowController::CreateBubbles(Vector2 stageSize)
285 mEmitter = Toolkit::BubbleEmitter::New( stageSize,
286 ResourceImage::New( DALI_IMAGE_DIR "bubble-ball.png" ),
287 1000, Vector2( 5.0f, 5.0f ) );
289 Image background = ResourceImage::New(BACKGROUND_IMAGE);
290 mEmitter.SetBackground( background, mHSVDelta );
291 Actor bubbleRoot = mEmitter.GetRootActor();
292 mContentLayer.Add( bubbleRoot );
293 bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
294 bubbleRoot.SetZ(0.1f);
296 mEmitTrackTimer = Timer::New( EMIT_INTERVAL_IN_MS );
297 mEmitTrackTimer.TickSignal().Connect(this, &NewWindowController::OnTrackTimerTick);
298 mEmitTrackTimer.Start();
300 //mExplodeTimer = Timer::New( Random::Range(4000.f, 8000.f) );
301 //mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
302 //mExplodeTimer.Start();
305 bool NewWindowController::OnExplodeTimerTick()
307 mEmitter.StartExplosion( EXPLOSION_DURATION, 5.0f );
309 mExplodeTimer = Timer::New( Random::Range(4.f, 8.f) );
310 mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
314 void NewWindowController::SetUpAnimation( Vector2 emitPosition, Vector2 direction )
316 if( mNeedNewAnimation )
318 float duration = Random::Range(1.f, 1.5f);
319 mEmitAnimation = Animation::New( duration );
320 mNeedNewAnimation = false;
321 mAnimateComponentCount = 0;
324 mEmitter.EmitBubble( mEmitAnimation, emitPosition, direction, Vector2(1, 1) );
326 mAnimateComponentCount++;
328 if( mAnimateComponentCount % 20 ==0 )
330 mEmitAnimation.Play();
331 mNeedNewAnimation = true;
335 bool NewWindowController::OnTrackTimerTick()
338 const float radius(250.0f);
340 time += EMIT_INTERVAL_IN_MS;
341 float modTime = time / TRACK_DURATION_IN_MS;
342 float angle = 2.0f*Math::PI*modTime;
344 Vector2 position(radius*cosf(angle), radius*-sinf(angle));
345 Vector2 aimPos(radius*2*sinf(angle), radius*2*-cosf(angle));
346 Vector2 direction = aimPos-position;
347 Vector2 stageSize = Stage::GetCurrent().GetSize();
349 for(int i=0; i<20; i++)
351 SetUpAnimation( stageSize*0.5f+position, direction );
358 void NewWindowController::CreateBlending()
360 Toolkit::ColorAdjuster colorAdjuster = ColorAdjuster::New(mHSVDelta);
361 FrameBufferImage fb2 = CreateFrameBufferForImage( EFFECT_IMAGE, mEffectImage, colorAdjuster );
363 ImageActor tmpActor = ImageActor::New(fb2);
364 mContentLayer.Add(tmpActor);
365 tmpActor.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
366 tmpActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
367 tmpActor.SetScale(0.25f);
369 // create blending shader effect
370 ShaderEffect blendShader = ShaderEffect::New( "", FRAG_SHADER );
371 blendShader.SetEffectImage( fb2 );
372 blendShader.SetUniform("alpha", 0.5f);
374 mBaseImage = ResourceImage::New(BASE_IMAGE);
375 mBlendActor = ImageActor::New( mBaseImage );
376 mBlendActor.SetParentOrigin(ParentOrigin::CENTER);
377 mBlendActor.SetPosition(Vector3(150.0f, 200.0f, 0.0f));
378 mBlendActor.SetSize(140, 140);
379 mBlendActor.SetShaderEffect( blendShader );
380 mContentLayer.Add(mBlendActor);
383 void NewWindowController::CreateText()
385 mTextActor = TextLabel::New("Some text");
386 mTextActor.SetParentOrigin(ParentOrigin::CENTER);
387 mTextActor.SetColor(Color::RED);
388 mTextActor.SetName("PushMe text");
389 mContentLayer.Add( mTextActor );
392 Mesh NewWindowController::CreateMesh(bool hasColor, Material material)
394 // Create vertices and specify their color
395 MeshData::VertexContainer vertices(4);
396 vertices[ 0 ] = MeshData::Vertex( Vector3( -0.5f, -0.5f, 0.0f ), Vector2(0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f) );
397 vertices[ 1 ] = MeshData::Vertex( Vector3( 0.5f, -0.5f, 0.0f ), Vector2(1.0f, 0.0f), Vector3(1.0f, 1.0f, 0.0f) );
398 vertices[ 2 ] = MeshData::Vertex( Vector3( -0.5f, 0.5f, 0.0f ), Vector2(0.0f, 1.0f), Vector3(0.0f,1.0f,0.0f) );
399 vertices[ 3 ] = MeshData::Vertex( Vector3( 0.5f, 0.5f, 0.0f ), Vector2(1.0f, 1.0f), Vector3(0.0f,0.0f,1.0f) );
401 // Specify all the faces
402 MeshData::FaceIndices faces;
403 faces.reserve( 6 ); // 2 triangles in Quad
404 faces.push_back( 0 ); faces.push_back( 3 ); faces.push_back( 1 );
405 faces.push_back( 0 ); faces.push_back( 2 ); faces.push_back( 3 );
407 // Create the mesh data from the vertices and faces
409 meshData.SetHasColor( hasColor );
410 meshData.SetMaterial( material );
411 meshData.SetVertices( vertices );
412 meshData.SetFaceIndices( faces );
414 // Create a mesh from the data
415 Dali::Mesh mesh = Mesh::New( meshData );
419 void NewWindowController::NewWindow(void)
421 PositionSize posSize(0, 0, 720, 1280);
422 gApplication.ReplaceWindow(posSize, "NewWindow"); // Generates a new window
425 void NewWindowController::OnKeyEvent(const KeyEvent& event)
427 if(event.state == KeyEvent::Down)
429 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
436 void NewWindowController::OnContextLost()
438 printf("Stage reporting context loss\n");
441 void NewWindowController::OnContextRegained()
443 printf("Stage reporting context regain\n");
449 void RunTest(Application& app)
451 gNewWindowController = new NewWindowController(app);
452 app.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
455 // Entry point for Linux & Tizen applications
458 int main(int argc, char **argv)
460 gApplication = Application::New(&argc, &argv);
461 RunTest(gApplication);