2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <dali-toolkit/dali-toolkit.h>
18 #include "shared/view.h"
23 using namespace Dali::Toolkit;
25 class NewWindowController;
29 const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" );
30 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
31 const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" );
32 const char * const BASE_IMAGE( DALI_IMAGE_DIR "gallery-large-14.jpg" );
33 const char * const EFFECT_IMAGE( DALI_IMAGE_DIR "gallery-large-18.jpg" );
35 const float EXPLOSION_DURATION(1.2f);
36 const unsigned int EMIT_INTERVAL_IN_MS(80);
37 const float TRACK_DURATION_IN_MS(970);
39 Application gApplication;
40 NewWindowController* gNewWindowController(NULL);
42 const char*const FRAG_SHADER=
43 "uniform mediump float alpha;\n"
47 " mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n"
48 " mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n"
49 " gl_FragColor = mix(fragColor,fxColor, alpha);\n"
52 }; // anonymous namespace
55 class NewWindowController : public ConnectionTracker
58 NewWindowController( Application& app );
59 void Create( Application& app );
60 void Destroy( Application& app );
61 void OnKeyEvent(const KeyEvent& event);
62 bool OnLoseContextButtonClicked( Toolkit::Button button );
63 static void NewWindow(void);
66 void OnContextRegained();
67 void CreateMeshActor();
68 Mesh CreateMesh(bool, Material);
69 void CreateBubbles(Vector2 stageSize);
70 void CreateBlending();
72 bool OnTrackTimerTick();
73 bool OnExplodeTimerTick();
74 void SetUpAnimation( Vector2 emitPosition, Vector2 direction );
75 FrameBufferImage CreateMirrorImage(const char* imageName);
76 ImageActor CreateBlurredMirrorImage(const char* imageName);
77 FrameBufferImage CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect);
81 Application mApplication;
83 ImageActor mImageActor;
84 ImageActor mBlendActor;
88 MeshActor mAnimatedMeshActor;
90 Toolkit::View mView; ///< The View instance.
91 Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
92 Layer mContentLayer; ///< Content layer (scrolling cluster content)
93 Toolkit::PushButton mLoseContextButton;
95 Toolkit::BubbleEmitter mEmitter;
97 Timer mEmitTrackTimer;
99 bool mNeedNewAnimation;
101 unsigned int mAnimateComponentCount;
102 Animation mEmitAnimation;
106 NewWindowController::NewWindowController( Application& application )
107 : mApplication(application),
108 mHSVDelta(0.5f, 0.0f, 0.5f),
109 mNeedNewAnimation(true)
111 mApplication.InitSignal().Connect(this, &NewWindowController::Create);
112 mApplication.TerminateSignal().Connect(this, &NewWindowController::Destroy);
115 void NewWindowController::Create( Application& app )
117 Stage stage = Stage::GetCurrent();
118 stage.SetBackgroundColor(Color::YELLOW);
120 stage.KeyEventSignal().Connect(this, &NewWindowController::OnKeyEvent);
122 // The Init signal is received once (only) during the Application lifetime
124 // Hide the indicator bar
125 mApplication.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
127 mContentLayer = DemoHelper::CreateView( app,
132 "Context recovery" );
134 // Point the default render task at the view
135 RenderTaskList taskList = stage.GetRenderTaskList();
136 RenderTask defaultTask = taskList.GetTask( 0u );
139 defaultTask.SetSourceActor( mView );
142 mLoseContextButton = Toolkit::PushButton::New();
143 mLoseContextButton.SetBackgroundImage( ResourceImage::New( LOSE_CONTEXT_IMAGE ) );
144 mLoseContextButton.ClickedSignal().Connect( this, &NewWindowController::OnLoseContextButtonClicked );
145 mToolBar.AddControl( mLoseContextButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
148 Actor logoLayoutActor = Actor::New();
149 logoLayoutActor.SetParentOrigin(ParentOrigin::CENTER);
150 logoLayoutActor.SetPosition(0.0f, -200.0f, 0.0f);
151 logoLayoutActor.SetScale(0.5f);
152 mContentLayer.Add(logoLayoutActor);
154 Image image = ResourceImage::New(DALI_IMAGE_DIR "dali-logo.png");
155 mImageActor = ImageActor::New(image);
156 mImageActor.SetName("dali-logo");
157 mImageActor.SetParentOrigin(ParentOrigin::CENTER);
158 mImageActor.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER);
159 logoLayoutActor.Add(mImageActor);
161 ImageActor mirrorImageActor = CreateBlurredMirrorImage(DALI_IMAGE_DIR "dali-logo.png");
162 mirrorImageActor.SetParentOrigin(ParentOrigin::CENTER);
163 mirrorImageActor.SetAnchorPoint(AnchorPoint::TOP_CENTER);
164 logoLayoutActor.Add(mirrorImageActor);
166 CreateBubbles(stage.GetSize());
171 stage.ContextLostSignal().Connect(this, &NewWindowController::OnContextLost);
172 stage.ContextRegainedSignal().Connect(this, &NewWindowController::OnContextRegained);
175 void NewWindowController::Destroy( Application& app )
179 bool NewWindowController::OnLoseContextButtonClicked( Toolkit::Button button )
181 // Add as an idle callback to avoid ProcessEvents being recursively called.
182 mApplication.AddIdle( MakeCallback( NewWindowController::NewWindow ) );
186 void NewWindowController::CreateMeshActor()
188 mEffectImage = ResourceImage::New(EFFECT_IMAGE);
190 Material baseMaterial = Material::New( "Material1" );
191 Dali::MeshActor meshActor = MeshActor::New( CreateMesh(true, baseMaterial) );
192 meshActor.SetScale( 100.0f );
193 meshActor.SetParentOrigin( ParentOrigin::CENTER );
194 meshActor.SetPosition(Vector3( -150.0f, 200.0f, 0.0f ));
195 meshActor.SetName("MeshActor");
196 mContentLayer.Add( meshActor );
198 Material orchidMaterial = Material::New( "Material2" );
199 orchidMaterial.SetDiffuseTexture(mEffectImage);
201 Dali::MeshActor meshActor2 = MeshActor::New( CreateMesh(false, orchidMaterial) );
202 meshActor2.SetScale( 100.0f );
203 meshActor2.SetParentOrigin( ParentOrigin::CENTER );
204 meshActor2.SetPosition(Vector3( -150.0f, 310.0f, 0.0f ));
205 meshActor2.SetName("MeshActor");
206 mContentLayer.Add( meshActor2 );
209 FrameBufferImage NewWindowController::CreateMirrorImage(const char* imageName)
211 FrameBufferImage fbo;
212 Image image = ResourceImage::New(imageName);
213 fbo = CreateFrameBufferForImage(imageName, image, ShaderEffect());
217 ImageActor NewWindowController::CreateBlurredMirrorImage(const char* imageName)
219 FrameBufferImage fbo;
220 Image image = ResourceImage::New( imageName );
221 Vector2 FBOSize = ResourceImage::GetImageSize(imageName);
222 fbo = FrameBufferImage::New( FBOSize.width, FBOSize.height, Pixel::RGBA8888);
223 GaussianBlurView gbv = GaussianBlurView::New(5, 2.0f, Pixel::RGBA8888, 0.5f, 0.5f, true);
224 gbv.SetBackgroundColor(Color::TRANSPARENT);
225 gbv.SetUserImageAndOutputRenderTarget( image, fbo );
226 gbv.SetSize(FBOSize);
227 Stage::GetCurrent().Add(gbv);
230 ImageActor blurredActor = ImageActor::New(fbo);
231 blurredActor.SetSize(FBOSize);
232 blurredActor.SetScale(1.0f, -1.0f, 1.0f);
236 FrameBufferImage NewWindowController::CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect)
238 Stage stage = Stage::GetCurrent();
239 Vector2 FBOSize = ResourceImage::GetImageSize(imageName);
241 FrameBufferImage framebuffer = FrameBufferImage::New(FBOSize.x, FBOSize.y );
243 RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
245 ImageActor imageActor = ImageActor::New(image);
246 imageActor.SetName("Source image actor");
249 imageActor.SetShaderEffect(shaderEffect);
251 imageActor.SetParentOrigin(ParentOrigin::CENTER);
252 imageActor.SetAnchorPoint(AnchorPoint::CENTER);
253 imageActor.SetScale(1.0f, -1.0f, 1.0f);
254 stage.Add(imageActor); // Not in default image view
256 CameraActor cameraActor = CameraActor::New(FBOSize);
257 cameraActor.SetParentOrigin(ParentOrigin::CENTER);
258 cameraActor.SetFieldOfView(Math::PI*0.25f);
259 cameraActor.SetNearClippingPlane(1.0f);
260 cameraActor.SetAspectRatio(FBOSize.width / FBOSize.height);
261 cameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
262 cameraActor.SetRotation(Quaternion(M_PI, Vector3::YAXIS));
263 cameraActor.SetPosition(0.0f, 0.0f, ((FBOSize.height * 0.5f) / tanf(Math::PI * 0.125f)));
264 stage.Add(cameraActor);
266 renderTask.SetSourceActor(imageActor);
267 renderTask.SetInputEnabled(false);
268 renderTask.SetTargetFrameBuffer(framebuffer);
269 renderTask.SetCameraActor( cameraActor );
270 renderTask.SetClearColor( Color::TRANSPARENT );
271 renderTask.SetClearEnabled( true );
272 renderTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
277 void NewWindowController::CreateBubbles(Vector2 stageSize)
279 mEmitter = Toolkit::BubbleEmitter::New( stageSize,
280 ResourceImage::New( DALI_IMAGE_DIR "bubble-ball.png" ),
281 1000, Vector2( 5.0f, 5.0f ) );
283 Image background = ResourceImage::New(BACKGROUND_IMAGE);
284 mEmitter.SetBackground( background, mHSVDelta );
285 Actor bubbleRoot = mEmitter.GetRootActor();
286 mContentLayer.Add( bubbleRoot );
287 bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
288 bubbleRoot.SetZ(0.1f);
290 mEmitTrackTimer = Timer::New( EMIT_INTERVAL_IN_MS );
291 mEmitTrackTimer.TickSignal().Connect(this, &NewWindowController::OnTrackTimerTick);
292 mEmitTrackTimer.Start();
294 //mExplodeTimer = Timer::New( Random::Range(4000.f, 8000.f) );
295 //mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
296 //mExplodeTimer.Start();
299 bool NewWindowController::OnExplodeTimerTick()
301 mEmitter.StartExplosion( EXPLOSION_DURATION, 5.0f );
303 mExplodeTimer = Timer::New( Random::Range(4.f, 8.f) );
304 mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
308 void NewWindowController::SetUpAnimation( Vector2 emitPosition, Vector2 direction )
310 if( mNeedNewAnimation )
312 float duration = Random::Range(1.f, 1.5f);
313 mEmitAnimation = Animation::New( duration );
314 mNeedNewAnimation = false;
315 mAnimateComponentCount = 0;
318 mEmitter.EmitBubble( mEmitAnimation, emitPosition, direction, Vector2(1, 1) );
320 mAnimateComponentCount++;
322 if( mAnimateComponentCount % 20 ==0 )
324 mEmitAnimation.Play();
325 mNeedNewAnimation = true;
329 bool NewWindowController::OnTrackTimerTick()
332 const float radius(250.0f);
334 time += EMIT_INTERVAL_IN_MS;
335 float modTime = time / TRACK_DURATION_IN_MS;
336 float angle = 2.0f*Math::PI*modTime;
338 Vector2 position(radius*cosf(angle), radius*-sinf(angle));
339 Vector2 aimPos(radius*2*sinf(angle), radius*2*-cosf(angle));
340 Vector2 direction = aimPos-position;
341 Vector2 stageSize = Stage::GetCurrent().GetSize();
343 for(int i=0; i<20; i++)
345 SetUpAnimation( stageSize*0.5f+position, direction );
352 void NewWindowController::CreateBlending()
354 Toolkit::ColorAdjuster colorAdjuster = ColorAdjuster::New(mHSVDelta);
355 FrameBufferImage fb2 = CreateFrameBufferForImage( EFFECT_IMAGE, mEffectImage, colorAdjuster );
357 ImageActor tmpActor = ImageActor::New(fb2);
358 mContentLayer.Add(tmpActor);
359 tmpActor.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
360 tmpActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
361 tmpActor.SetScale(0.25f);
363 // create blending shader effect
364 ShaderEffect blendShader = ShaderEffect::New( "", FRAG_SHADER );
365 blendShader.SetEffectImage( fb2 );
366 blendShader.SetUniform("alpha", 0.5f);
368 mBaseImage = ResourceImage::New(BASE_IMAGE);
369 mBlendActor = ImageActor::New( mBaseImage );
370 mBlendActor.SetParentOrigin(ParentOrigin::CENTER);
371 mBlendActor.SetPosition(Vector3(150.0f, 200.0f, 0.0f));
372 mBlendActor.SetSize(140, 140);
373 mBlendActor.SetShaderEffect( blendShader );
374 mContentLayer.Add(mBlendActor);
377 void NewWindowController::CreateText()
382 Mesh NewWindowController::CreateMesh(bool hasColor, Material material)
384 // Create vertices and specify their color
385 MeshData::VertexContainer vertices(4);
386 vertices[ 0 ] = MeshData::Vertex( Vector3( -0.5f, -0.5f, 0.0f ), Vector2(0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f) );
387 vertices[ 1 ] = MeshData::Vertex( Vector3( 0.5f, -0.5f, 0.0f ), Vector2(1.0f, 0.0f), Vector3(1.0f, 1.0f, 0.0f) );
388 vertices[ 2 ] = MeshData::Vertex( Vector3( -0.5f, 0.5f, 0.0f ), Vector2(0.0f, 1.0f), Vector3(0.0f,1.0f,0.0f) );
389 vertices[ 3 ] = MeshData::Vertex( Vector3( 0.5f, 0.5f, 0.0f ), Vector2(1.0f, 1.0f), Vector3(0.0f,0.0f,1.0f) );
391 // Specify all the faces
392 MeshData::FaceIndices faces;
393 faces.reserve( 6 ); // 2 triangles in Quad
394 faces.push_back( 0 ); faces.push_back( 3 ); faces.push_back( 1 );
395 faces.push_back( 0 ); faces.push_back( 2 ); faces.push_back( 3 );
397 // Create the mesh data from the vertices and faces
399 meshData.SetHasColor( hasColor );
400 meshData.SetMaterial( material );
401 meshData.SetVertices( vertices );
402 meshData.SetFaceIndices( faces );
404 // Create a mesh from the data
405 Dali::Mesh mesh = Mesh::New( meshData );
409 void NewWindowController::NewWindow(void)
411 PositionSize posSize(0, 0, 720, 1280);
412 gApplication.ReplaceWindow(posSize, "NewWindow"); // Generates a new window
415 void NewWindowController::OnKeyEvent(const KeyEvent& event)
417 if(event.state == KeyEvent::Down)
419 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
426 void NewWindowController::OnContextLost()
428 printf("Stage reporting context loss\n");
431 void NewWindowController::OnContextRegained()
433 printf("Stage reporting context regain\n");
439 void RunTest(Application& app)
441 gNewWindowController = new NewWindowController(app);
442 app.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
445 // Entry point for Linux & SLP applications
448 int main(int argc, char **argv)
450 gApplication = Application::New(&argc, &argv);
451 RunTest(gApplication);