2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <dali-toolkit/dali-toolkit.h>
18 #include <dali/devel-api/actors/mesh-actor.h>
19 #include <dali/devel-api/modeling/material.h>
20 #include <dali/devel-api/geometry/mesh.h>
21 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
22 #include <dali-toolkit/devel-api/shader-effects/bubble-effect/color-adjuster.h>
25 #include "shared/view.h"
30 using namespace Dali::Toolkit;
32 class NewWindowController;
36 const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" );
37 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
38 const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" );
39 const char * const BASE_IMAGE( DALI_IMAGE_DIR "gallery-large-14.jpg" );
40 const char * const EFFECT_IMAGE( DALI_IMAGE_DIR "gallery-large-18.jpg" );
42 const float EXPLOSION_DURATION(1.2f);
43 const unsigned int EMIT_INTERVAL_IN_MS(80);
44 const float TRACK_DURATION_IN_MS(970);
46 Application gApplication;
47 NewWindowController* gNewWindowController(NULL);
49 const char*const FRAG_SHADER=
50 "uniform mediump float alpha;\n"
54 " mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n"
55 " mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n"
56 " gl_FragColor = mix(fragColor,fxColor, alpha);\n"
59 }; // anonymous namespace
62 class NewWindowController : public ConnectionTracker
65 NewWindowController( Application& app );
66 void Create( Application& app );
67 void Destroy( Application& app );
68 void OnKeyEvent(const KeyEvent& event);
69 bool OnLoseContextButtonClicked( Toolkit::Button button );
70 static void NewWindow(void);
73 void OnContextRegained();
74 void CreateMeshActor();
75 Mesh CreateMesh(bool, Material);
76 void CreateBubbles(Vector2 stageSize);
77 void CreateBlending();
79 bool OnTrackTimerTick();
80 bool OnExplodeTimerTick();
81 void SetUpAnimation( Vector2 emitPosition, Vector2 direction );
82 FrameBufferImage CreateMirrorImage(const char* imageName);
83 ImageActor CreateBlurredMirrorImage(const char* imageName);
84 FrameBufferImage CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect);
88 Application mApplication;
91 ImageActor mImageActor;
92 ImageActor mBlendActor;
96 MeshActor mAnimatedMeshActor;
98 Toolkit::Control mView; ///< The View instance.
99 Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
100 TextLabel mTitleActor; ///< The Toolbar's Title.
101 Layer mContentLayer; ///< Content layer (scrolling cluster content)
102 Toolkit::PushButton mLoseContextButton;
104 Toolkit::BubbleEmitter mEmitter;
106 Timer mEmitTrackTimer;
108 bool mNeedNewAnimation;
110 unsigned int mAnimateComponentCount;
111 Animation mEmitAnimation;
115 NewWindowController::NewWindowController( Application& application )
116 : mApplication(application),
117 mHSVDelta(0.5f, 0.0f, 0.5f),
118 mNeedNewAnimation(true)
120 mApplication.InitSignal().Connect(this, &NewWindowController::Create);
121 mApplication.TerminateSignal().Connect(this, &NewWindowController::Destroy);
124 void NewWindowController::Create( Application& app )
126 Stage stage = Stage::GetCurrent();
127 stage.SetBackgroundColor(Color::YELLOW);
129 stage.KeyEventSignal().Connect(this, &NewWindowController::OnKeyEvent);
131 // The Init signal is received once (only) during the Application lifetime
133 // Hide the indicator bar
134 mApplication.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
136 mContentLayer = DemoHelper::CreateView( app,
141 "Context recovery" );
143 // Point the default render task at the view
144 RenderTaskList taskList = stage.GetRenderTaskList();
145 RenderTask defaultTask = taskList.GetTask( 0u );
148 defaultTask.SetSourceActor( mView );
151 mLoseContextButton = Toolkit::PushButton::New();
152 mLoseContextButton.SetBackgroundImage( ResourceImage::New( LOSE_CONTEXT_IMAGE ) );
153 mLoseContextButton.ClickedSignal().Connect( this, &NewWindowController::OnLoseContextButtonClicked );
154 mToolBar.AddControl( mLoseContextButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
157 Actor logoLayoutActor = Actor::New();
158 logoLayoutActor.SetParentOrigin(ParentOrigin::CENTER);
159 logoLayoutActor.SetPosition(0.0f, -200.0f, 0.0f);
160 logoLayoutActor.SetScale(0.5f);
161 mContentLayer.Add(logoLayoutActor);
163 Image image = ResourceImage::New(DALI_IMAGE_DIR "dali-logo.png");
164 mImageActor = ImageActor::New(image);
165 mImageActor.SetName("dali-logo");
166 mImageActor.SetParentOrigin(ParentOrigin::CENTER);
167 mImageActor.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER);
168 logoLayoutActor.Add(mImageActor);
170 ImageActor mirrorImageActor = CreateBlurredMirrorImage(DALI_IMAGE_DIR "dali-logo.png");
171 mirrorImageActor.SetParentOrigin(ParentOrigin::CENTER);
172 mirrorImageActor.SetAnchorPoint(AnchorPoint::TOP_CENTER);
173 logoLayoutActor.Add(mirrorImageActor);
175 CreateBubbles(stage.GetSize());
180 stage.ContextLostSignal().Connect(this, &NewWindowController::OnContextLost);
181 stage.ContextRegainedSignal().Connect(this, &NewWindowController::OnContextRegained);
184 void NewWindowController::Destroy( Application& app )
186 UnparentAndReset(mTextActor);
189 bool NewWindowController::OnLoseContextButtonClicked( Toolkit::Button button )
191 // Add as an idle callback to avoid ProcessEvents being recursively called.
192 mApplication.AddIdle( MakeCallback( NewWindowController::NewWindow ) );
196 void NewWindowController::CreateMeshActor()
198 mEffectImage = ResourceImage::New(EFFECT_IMAGE);
200 Material baseMaterial = Material::New( "Material1" );
201 Dali::MeshActor meshActor = MeshActor::New( CreateMesh(true, baseMaterial) );
202 meshActor.SetScale( 100.0f );
203 meshActor.SetParentOrigin( ParentOrigin::CENTER );
204 meshActor.SetPosition(Vector3( -150.0f, 200.0f, 0.0f ));
205 meshActor.SetName("MeshActor");
206 mContentLayer.Add( meshActor );
208 Material orchidMaterial = Material::New( "Material2" );
209 orchidMaterial.SetDiffuseTexture(mEffectImage);
211 Dali::MeshActor meshActor2 = MeshActor::New( CreateMesh(false, orchidMaterial) );
212 meshActor2.SetScale( 100.0f );
213 meshActor2.SetParentOrigin( ParentOrigin::CENTER );
214 meshActor2.SetPosition(Vector3( -150.0f, 310.0f, 0.0f ));
215 meshActor2.SetName("MeshActor");
216 mContentLayer.Add( meshActor2 );
219 FrameBufferImage NewWindowController::CreateMirrorImage(const char* imageName)
221 FrameBufferImage fbo;
222 Image image = ResourceImage::New(imageName);
223 fbo = CreateFrameBufferForImage(imageName, image, ShaderEffect());
227 ImageActor NewWindowController::CreateBlurredMirrorImage(const char* imageName)
229 FrameBufferImage fbo;
230 Image image = ResourceImage::New(imageName);
231 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
232 Vector2 FBOSize = Vector2( intFboSize.GetWidth(), intFboSize.GetHeight() );
233 fbo = FrameBufferImage::New( FBOSize.width, FBOSize.height, Pixel::RGBA8888);
234 GaussianBlurView gbv = GaussianBlurView::New(5, 2.0f, Pixel::RGBA8888, 0.5f, 0.5f, true);
235 gbv.SetBackgroundColor(Color::TRANSPARENT);
236 gbv.SetUserImageAndOutputRenderTarget( image, fbo );
237 gbv.SetSize(FBOSize);
238 Stage::GetCurrent().Add(gbv);
241 ImageActor blurredActor = ImageActor::New(fbo);
242 blurredActor.SetSize(FBOSize);
243 blurredActor.SetScale(1.0f, -1.0f, 1.0f);
247 FrameBufferImage NewWindowController::CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect)
249 Stage stage = Stage::GetCurrent();
250 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
251 Vector2 FBOSize = Vector2(intFboSize.GetWidth(), intFboSize.GetHeight());
253 FrameBufferImage framebuffer = FrameBufferImage::New(FBOSize.x, FBOSize.y );
255 RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
257 ImageActor imageActor = ImageActor::New(image);
258 imageActor.SetName("Source image actor");
261 imageActor.SetShaderEffect(shaderEffect);
263 imageActor.SetParentOrigin(ParentOrigin::CENTER);
264 imageActor.SetAnchorPoint(AnchorPoint::CENTER);
265 imageActor.SetScale(1.0f, -1.0f, 1.0f);
266 stage.Add(imageActor); // Not in default image view
268 CameraActor cameraActor = CameraActor::New(FBOSize);
269 cameraActor.SetParentOrigin(ParentOrigin::CENTER);
270 cameraActor.SetFieldOfView(Math::PI*0.25f);
271 cameraActor.SetNearClippingPlane(1.0f);
272 cameraActor.SetAspectRatio(FBOSize.width / FBOSize.height);
273 cameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
274 cameraActor.SetPosition(0.0f, 0.0f, ((FBOSize.height * 0.5f) / tanf(Math::PI * 0.125f)));
275 stage.Add(cameraActor);
277 renderTask.SetSourceActor(imageActor);
278 renderTask.SetInputEnabled(false);
279 renderTask.SetTargetFrameBuffer(framebuffer);
280 renderTask.SetCameraActor( cameraActor );
281 renderTask.SetClearColor( Color::TRANSPARENT );
282 renderTask.SetClearEnabled( true );
283 renderTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
288 void NewWindowController::CreateBubbles(Vector2 stageSize)
290 mEmitter = Toolkit::BubbleEmitter::New( stageSize,
291 ResourceImage::New( DALI_IMAGE_DIR "bubble-ball.png" ),
292 1000, Vector2( 5.0f, 5.0f ) );
294 Image background = ResourceImage::New(BACKGROUND_IMAGE);
295 mEmitter.SetBackground( background, mHSVDelta );
296 Actor bubbleRoot = mEmitter.GetRootActor();
297 mContentLayer.Add( bubbleRoot );
298 bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
299 bubbleRoot.SetZ(0.1f);
301 mEmitTrackTimer = Timer::New( EMIT_INTERVAL_IN_MS );
302 mEmitTrackTimer.TickSignal().Connect(this, &NewWindowController::OnTrackTimerTick);
303 mEmitTrackTimer.Start();
305 //mExplodeTimer = Timer::New( Random::Range(4000.f, 8000.f) );
306 //mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
307 //mExplodeTimer.Start();
310 bool NewWindowController::OnExplodeTimerTick()
312 mEmitter.StartExplosion( EXPLOSION_DURATION, 5.0f );
314 mExplodeTimer = Timer::New( Random::Range(4.f, 8.f) );
315 mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
319 void NewWindowController::SetUpAnimation( Vector2 emitPosition, Vector2 direction )
321 if( mNeedNewAnimation )
323 float duration = Random::Range(1.f, 1.5f);
324 mEmitAnimation = Animation::New( duration );
325 mNeedNewAnimation = false;
326 mAnimateComponentCount = 0;
329 mEmitter.EmitBubble( mEmitAnimation, emitPosition, direction, Vector2(1, 1) );
331 mAnimateComponentCount++;
333 if( mAnimateComponentCount % 20 ==0 )
335 mEmitAnimation.Play();
336 mNeedNewAnimation = true;
340 bool NewWindowController::OnTrackTimerTick()
343 const float radius(250.0f);
345 time += EMIT_INTERVAL_IN_MS;
346 float modTime = time / TRACK_DURATION_IN_MS;
347 float angle = 2.0f*Math::PI*modTime;
349 Vector2 position(radius*cosf(angle), radius*-sinf(angle));
350 Vector2 aimPos(radius*2*sinf(angle), radius*2*-cosf(angle));
351 Vector2 direction = aimPos-position;
352 Vector2 stageSize = Stage::GetCurrent().GetSize();
354 for(int i=0; i<20; i++)
356 SetUpAnimation( stageSize*0.5f+position, direction );
363 void NewWindowController::CreateBlending()
365 Toolkit::ColorAdjuster colorAdjuster = ColorAdjuster::New(mHSVDelta);
366 FrameBufferImage fb2 = CreateFrameBufferForImage( EFFECT_IMAGE, mEffectImage, colorAdjuster );
368 ImageActor tmpActor = ImageActor::New(fb2);
369 mContentLayer.Add(tmpActor);
370 tmpActor.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
371 tmpActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
372 tmpActor.SetScale(0.25f);
374 // create blending shader effect
375 ShaderEffect blendShader = ShaderEffect::New( "", FRAG_SHADER );
376 blendShader.SetEffectImage( fb2 );
377 blendShader.SetUniform("alpha", 0.5f);
379 mBaseImage = ResourceImage::New(BASE_IMAGE);
380 mBlendActor = ImageActor::New( mBaseImage );
381 mBlendActor.SetParentOrigin(ParentOrigin::CENTER);
382 mBlendActor.SetPosition(Vector3(150.0f, 200.0f, 0.0f));
383 mBlendActor.SetSize(140, 140);
384 mBlendActor.SetShaderEffect( blendShader );
385 mContentLayer.Add(mBlendActor);
388 void NewWindowController::CreateText()
390 mTextActor = TextLabel::New("Some text");
391 mTextActor.SetParentOrigin(ParentOrigin::CENTER);
392 mTextActor.SetColor(Color::RED);
393 mTextActor.SetName("PushMe text");
394 mContentLayer.Add( mTextActor );
397 Mesh NewWindowController::CreateMesh(bool hasColor, Material material)
399 // Create vertices and specify their color
400 MeshData::VertexContainer vertices(4);
401 vertices[ 0 ] = MeshData::Vertex( Vector3( -0.5f, -0.5f, 0.0f ), Vector2(0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f) );
402 vertices[ 1 ] = MeshData::Vertex( Vector3( 0.5f, -0.5f, 0.0f ), Vector2(1.0f, 0.0f), Vector3(1.0f, 1.0f, 0.0f) );
403 vertices[ 2 ] = MeshData::Vertex( Vector3( -0.5f, 0.5f, 0.0f ), Vector2(0.0f, 1.0f), Vector3(0.0f,1.0f,0.0f) );
404 vertices[ 3 ] = MeshData::Vertex( Vector3( 0.5f, 0.5f, 0.0f ), Vector2(1.0f, 1.0f), Vector3(0.0f,0.0f,1.0f) );
406 // Specify all the faces
407 MeshData::FaceIndices faces;
408 faces.reserve( 6 ); // 2 triangles in Quad
409 faces.push_back( 0 ); faces.push_back( 3 ); faces.push_back( 1 );
410 faces.push_back( 0 ); faces.push_back( 2 ); faces.push_back( 3 );
412 // Create the mesh data from the vertices and faces
414 meshData.SetHasColor( hasColor );
415 meshData.SetMaterial( material );
416 meshData.SetVertices( vertices );
417 meshData.SetFaceIndices( faces );
419 // Create a mesh from the data
420 Dali::Mesh mesh = Mesh::New( meshData );
424 void NewWindowController::NewWindow(void)
426 PositionSize posSize(0, 0, 720, 1280);
427 gApplication.ReplaceWindow(posSize, "NewWindow"); // Generates a new window
430 void NewWindowController::OnKeyEvent(const KeyEvent& event)
432 if(event.state == KeyEvent::Down)
434 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
441 void NewWindowController::OnContextLost()
443 printf("Stage reporting context loss\n");
446 void NewWindowController::OnContextRegained()
448 printf("Stage reporting context regain\n");
454 void RunTest(Application& app)
456 gNewWindowController = new NewWindowController(app);
457 app.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
460 // Entry point for Linux & Tizen applications
463 int main(int argc, char **argv)
465 gApplication = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
466 RunTest(gApplication);