2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <dali-toolkit/dali-toolkit.h>
18 #include <dali/devel-api/actors/mesh-actor.h>
19 #include <dali/devel-api/modeling/material.h>
20 #include <dali/devel-api/geometry/mesh.h>
22 #include "shared/view.h"
27 using namespace Dali::Toolkit;
29 class NewWindowController;
33 const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" );
34 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
35 const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" );
36 const char * const BASE_IMAGE( DALI_IMAGE_DIR "gallery-large-14.jpg" );
37 const char * const EFFECT_IMAGE( DALI_IMAGE_DIR "gallery-large-18.jpg" );
39 const float EXPLOSION_DURATION(1.2f);
40 const unsigned int EMIT_INTERVAL_IN_MS(80);
41 const float TRACK_DURATION_IN_MS(970);
43 Application gApplication;
44 NewWindowController* gNewWindowController(NULL);
46 const char*const FRAG_SHADER=
47 "uniform mediump float alpha;\n"
51 " mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n"
52 " mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n"
53 " gl_FragColor = mix(fragColor,fxColor, alpha);\n"
56 }; // anonymous namespace
59 class NewWindowController : public ConnectionTracker
62 NewWindowController( Application& app );
63 void Create( Application& app );
64 void Destroy( Application& app );
65 void OnKeyEvent(const KeyEvent& event);
66 bool OnLoseContextButtonClicked( Toolkit::Button button );
67 static void NewWindow(void);
70 void OnContextRegained();
71 void CreateMeshActor();
72 Mesh CreateMesh(bool, Material);
73 void CreateBubbles(Vector2 stageSize);
74 void CreateBlending();
76 bool OnTrackTimerTick();
77 bool OnExplodeTimerTick();
78 void SetUpAnimation( Vector2 emitPosition, Vector2 direction );
79 FrameBufferImage CreateMirrorImage(const char* imageName);
80 ImageActor CreateBlurredMirrorImage(const char* imageName);
81 FrameBufferImage CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect);
85 Application mApplication;
88 ImageActor mImageActor;
89 ImageActor mBlendActor;
93 MeshActor mAnimatedMeshActor;
95 Toolkit::Control mView; ///< The View instance.
96 Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
97 TextLabel mTitleActor; ///< The Toolbar's Title.
98 Layer mContentLayer; ///< Content layer (scrolling cluster content)
99 Toolkit::PushButton mLoseContextButton;
101 Toolkit::BubbleEmitter mEmitter;
103 Timer mEmitTrackTimer;
105 bool mNeedNewAnimation;
107 unsigned int mAnimateComponentCount;
108 Animation mEmitAnimation;
112 NewWindowController::NewWindowController( Application& application )
113 : mApplication(application),
114 mHSVDelta(0.5f, 0.0f, 0.5f),
115 mNeedNewAnimation(true)
117 mApplication.InitSignal().Connect(this, &NewWindowController::Create);
118 mApplication.TerminateSignal().Connect(this, &NewWindowController::Destroy);
121 void NewWindowController::Create( Application& app )
123 DemoHelper::RequestThemeChange();
125 Stage stage = Stage::GetCurrent();
126 stage.SetBackgroundColor(Color::YELLOW);
128 stage.KeyEventSignal().Connect(this, &NewWindowController::OnKeyEvent);
130 // The Init signal is received once (only) during the Application lifetime
132 // Hide the indicator bar
133 mApplication.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
135 mContentLayer = DemoHelper::CreateView( app,
140 "Context recovery" );
142 // Point the default render task at the view
143 RenderTaskList taskList = stage.GetRenderTaskList();
144 RenderTask defaultTask = taskList.GetTask( 0u );
147 defaultTask.SetSourceActor( mView );
150 mLoseContextButton = Toolkit::PushButton::New();
151 mLoseContextButton.SetBackgroundImage( ResourceImage::New( LOSE_CONTEXT_IMAGE ) );
152 mLoseContextButton.ClickedSignal().Connect( this, &NewWindowController::OnLoseContextButtonClicked );
153 mToolBar.AddControl( mLoseContextButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
156 Actor logoLayoutActor = Actor::New();
157 logoLayoutActor.SetParentOrigin(ParentOrigin::CENTER);
158 logoLayoutActor.SetPosition(0.0f, -200.0f, 0.0f);
159 logoLayoutActor.SetScale(0.5f);
160 mContentLayer.Add(logoLayoutActor);
162 Image image = ResourceImage::New(DALI_IMAGE_DIR "dali-logo.png");
163 mImageActor = ImageActor::New(image);
164 mImageActor.SetName("dali-logo");
165 mImageActor.SetParentOrigin(ParentOrigin::CENTER);
166 mImageActor.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER);
167 logoLayoutActor.Add(mImageActor);
169 ImageActor mirrorImageActor = CreateBlurredMirrorImage(DALI_IMAGE_DIR "dali-logo.png");
170 mirrorImageActor.SetParentOrigin(ParentOrigin::CENTER);
171 mirrorImageActor.SetAnchorPoint(AnchorPoint::TOP_CENTER);
172 logoLayoutActor.Add(mirrorImageActor);
174 CreateBubbles(stage.GetSize());
179 stage.ContextLostSignal().Connect(this, &NewWindowController::OnContextLost);
180 stage.ContextRegainedSignal().Connect(this, &NewWindowController::OnContextRegained);
183 void NewWindowController::Destroy( Application& app )
185 UnparentAndReset(mTextActor);
188 bool NewWindowController::OnLoseContextButtonClicked( Toolkit::Button button )
190 // Add as an idle callback to avoid ProcessEvents being recursively called.
191 mApplication.AddIdle( MakeCallback( NewWindowController::NewWindow ) );
195 void NewWindowController::CreateMeshActor()
197 mEffectImage = ResourceImage::New(EFFECT_IMAGE);
199 Material baseMaterial = Material::New( "Material1" );
200 Dali::MeshActor meshActor = MeshActor::New( CreateMesh(true, baseMaterial) );
201 meshActor.SetScale( 100.0f );
202 meshActor.SetParentOrigin( ParentOrigin::CENTER );
203 meshActor.SetPosition(Vector3( -150.0f, 200.0f, 0.0f ));
204 meshActor.SetName("MeshActor");
205 mContentLayer.Add( meshActor );
207 Material orchidMaterial = Material::New( "Material2" );
208 orchidMaterial.SetDiffuseTexture(mEffectImage);
210 Dali::MeshActor meshActor2 = MeshActor::New( CreateMesh(false, orchidMaterial) );
211 meshActor2.SetScale( 100.0f );
212 meshActor2.SetParentOrigin( ParentOrigin::CENTER );
213 meshActor2.SetPosition(Vector3( -150.0f, 310.0f, 0.0f ));
214 meshActor2.SetName("MeshActor");
215 mContentLayer.Add( meshActor2 );
218 FrameBufferImage NewWindowController::CreateMirrorImage(const char* imageName)
220 FrameBufferImage fbo;
221 Image image = ResourceImage::New(imageName);
222 fbo = CreateFrameBufferForImage(imageName, image, ShaderEffect());
226 ImageActor NewWindowController::CreateBlurredMirrorImage(const char* imageName)
228 FrameBufferImage fbo;
229 Image image = ResourceImage::New(imageName);
230 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
231 Vector2 FBOSize = Vector2( intFboSize.GetWidth(), intFboSize.GetHeight() );
232 fbo = FrameBufferImage::New( FBOSize.width, FBOSize.height, Pixel::RGBA8888);
233 GaussianBlurView gbv = GaussianBlurView::New(5, 2.0f, Pixel::RGBA8888, 0.5f, 0.5f, true);
234 gbv.SetBackgroundColor(Color::TRANSPARENT);
235 gbv.SetUserImageAndOutputRenderTarget( image, fbo );
236 gbv.SetSize(FBOSize);
237 Stage::GetCurrent().Add(gbv);
240 ImageActor blurredActor = ImageActor::New(fbo);
241 blurredActor.SetSize(FBOSize);
242 blurredActor.SetScale(1.0f, -1.0f, 1.0f);
246 FrameBufferImage NewWindowController::CreateFrameBufferForImage(const char* imageName, Image image, ShaderEffect shaderEffect)
248 Stage stage = Stage::GetCurrent();
249 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
250 Vector2 FBOSize = Vector2(intFboSize.GetWidth(), intFboSize.GetHeight());
252 FrameBufferImage framebuffer = FrameBufferImage::New(FBOSize.x, FBOSize.y );
254 RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
256 ImageActor imageActor = ImageActor::New(image);
257 imageActor.SetName("Source image actor");
260 imageActor.SetShaderEffect(shaderEffect);
262 imageActor.SetParentOrigin(ParentOrigin::CENTER);
263 imageActor.SetAnchorPoint(AnchorPoint::CENTER);
264 imageActor.SetScale(1.0f, -1.0f, 1.0f);
265 stage.Add(imageActor); // Not in default image view
267 CameraActor cameraActor = CameraActor::New(FBOSize);
268 cameraActor.SetParentOrigin(ParentOrigin::CENTER);
269 cameraActor.SetFieldOfView(Math::PI*0.25f);
270 cameraActor.SetNearClippingPlane(1.0f);
271 cameraActor.SetAspectRatio(FBOSize.width / FBOSize.height);
272 cameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
273 cameraActor.SetPosition(0.0f, 0.0f, ((FBOSize.height * 0.5f) / tanf(Math::PI * 0.125f)));
274 stage.Add(cameraActor);
276 renderTask.SetSourceActor(imageActor);
277 renderTask.SetInputEnabled(false);
278 renderTask.SetTargetFrameBuffer(framebuffer);
279 renderTask.SetCameraActor( cameraActor );
280 renderTask.SetClearColor( Color::TRANSPARENT );
281 renderTask.SetClearEnabled( true );
282 renderTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
287 void NewWindowController::CreateBubbles(Vector2 stageSize)
289 mEmitter = Toolkit::BubbleEmitter::New( stageSize,
290 ResourceImage::New( DALI_IMAGE_DIR "bubble-ball.png" ),
291 1000, Vector2( 5.0f, 5.0f ) );
293 Image background = ResourceImage::New(BACKGROUND_IMAGE);
294 mEmitter.SetBackground( background, mHSVDelta );
295 Actor bubbleRoot = mEmitter.GetRootActor();
296 mContentLayer.Add( bubbleRoot );
297 bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
298 bubbleRoot.SetZ(0.1f);
300 mEmitTrackTimer = Timer::New( EMIT_INTERVAL_IN_MS );
301 mEmitTrackTimer.TickSignal().Connect(this, &NewWindowController::OnTrackTimerTick);
302 mEmitTrackTimer.Start();
304 //mExplodeTimer = Timer::New( Random::Range(4000.f, 8000.f) );
305 //mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
306 //mExplodeTimer.Start();
309 bool NewWindowController::OnExplodeTimerTick()
311 mEmitter.StartExplosion( EXPLOSION_DURATION, 5.0f );
313 mExplodeTimer = Timer::New( Random::Range(4.f, 8.f) );
314 mExplodeTimer.TickSignal().Connect(this, &NewWindowController::OnExplodeTimerTick);
318 void NewWindowController::SetUpAnimation( Vector2 emitPosition, Vector2 direction )
320 if( mNeedNewAnimation )
322 float duration = Random::Range(1.f, 1.5f);
323 mEmitAnimation = Animation::New( duration );
324 mNeedNewAnimation = false;
325 mAnimateComponentCount = 0;
328 mEmitter.EmitBubble( mEmitAnimation, emitPosition, direction, Vector2(1, 1) );
330 mAnimateComponentCount++;
332 if( mAnimateComponentCount % 20 ==0 )
334 mEmitAnimation.Play();
335 mNeedNewAnimation = true;
339 bool NewWindowController::OnTrackTimerTick()
342 const float radius(250.0f);
344 time += EMIT_INTERVAL_IN_MS;
345 float modTime = time / TRACK_DURATION_IN_MS;
346 float angle = 2.0f*Math::PI*modTime;
348 Vector2 position(radius*cosf(angle), radius*-sinf(angle));
349 Vector2 aimPos(radius*2*sinf(angle), radius*2*-cosf(angle));
350 Vector2 direction = aimPos-position;
351 Vector2 stageSize = Stage::GetCurrent().GetSize();
353 for(int i=0; i<20; i++)
355 SetUpAnimation( stageSize*0.5f+position, direction );
362 void NewWindowController::CreateBlending()
364 Toolkit::ColorAdjuster colorAdjuster = ColorAdjuster::New(mHSVDelta);
365 FrameBufferImage fb2 = CreateFrameBufferForImage( EFFECT_IMAGE, mEffectImage, colorAdjuster );
367 ImageActor tmpActor = ImageActor::New(fb2);
368 mContentLayer.Add(tmpActor);
369 tmpActor.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
370 tmpActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
371 tmpActor.SetScale(0.25f);
373 // create blending shader effect
374 ShaderEffect blendShader = ShaderEffect::New( "", FRAG_SHADER );
375 blendShader.SetEffectImage( fb2 );
376 blendShader.SetUniform("alpha", 0.5f);
378 mBaseImage = ResourceImage::New(BASE_IMAGE);
379 mBlendActor = ImageActor::New( mBaseImage );
380 mBlendActor.SetParentOrigin(ParentOrigin::CENTER);
381 mBlendActor.SetPosition(Vector3(150.0f, 200.0f, 0.0f));
382 mBlendActor.SetSize(140, 140);
383 mBlendActor.SetShaderEffect( blendShader );
384 mContentLayer.Add(mBlendActor);
387 void NewWindowController::CreateText()
389 mTextActor = TextLabel::New("Some text");
390 mTextActor.SetParentOrigin(ParentOrigin::CENTER);
391 mTextActor.SetColor(Color::RED);
392 mTextActor.SetName("PushMe text");
393 mContentLayer.Add( mTextActor );
396 Mesh NewWindowController::CreateMesh(bool hasColor, Material material)
398 // Create vertices and specify their color
399 MeshData::VertexContainer vertices(4);
400 vertices[ 0 ] = MeshData::Vertex( Vector3( -0.5f, -0.5f, 0.0f ), Vector2(0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f) );
401 vertices[ 1 ] = MeshData::Vertex( Vector3( 0.5f, -0.5f, 0.0f ), Vector2(1.0f, 0.0f), Vector3(1.0f, 1.0f, 0.0f) );
402 vertices[ 2 ] = MeshData::Vertex( Vector3( -0.5f, 0.5f, 0.0f ), Vector2(0.0f, 1.0f), Vector3(0.0f,1.0f,0.0f) );
403 vertices[ 3 ] = MeshData::Vertex( Vector3( 0.5f, 0.5f, 0.0f ), Vector2(1.0f, 1.0f), Vector3(0.0f,0.0f,1.0f) );
405 // Specify all the faces
406 MeshData::FaceIndices faces;
407 faces.reserve( 6 ); // 2 triangles in Quad
408 faces.push_back( 0 ); faces.push_back( 3 ); faces.push_back( 1 );
409 faces.push_back( 0 ); faces.push_back( 2 ); faces.push_back( 3 );
411 // Create the mesh data from the vertices and faces
413 meshData.SetHasColor( hasColor );
414 meshData.SetMaterial( material );
415 meshData.SetVertices( vertices );
416 meshData.SetFaceIndices( faces );
418 // Create a mesh from the data
419 Dali::Mesh mesh = Mesh::New( meshData );
423 void NewWindowController::NewWindow(void)
425 PositionSize posSize(0, 0, 720, 1280);
426 gApplication.ReplaceWindow(posSize, "NewWindow"); // Generates a new window
429 void NewWindowController::OnKeyEvent(const KeyEvent& event)
431 if(event.state == KeyEvent::Down)
433 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
440 void NewWindowController::OnContextLost()
442 printf("Stage reporting context loss\n");
445 void NewWindowController::OnContextRegained()
447 printf("Stage reporting context regain\n");
453 void RunTest(Application& app)
455 gNewWindowController = new NewWindowController(app);
456 app.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
459 // Entry point for Linux & Tizen applications
462 int main(int argc, char **argv)
464 gApplication = Application::New(&argc, &argv);
465 RunTest(gApplication);