2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/devel-api/rendering/renderer.h>
19 #include <dali-toolkit/dali-toolkit.h>
20 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
26 #include "shared/view.h"
29 using namespace Dali::Toolkit;
31 class NewWindowController;
35 const char * const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-2.jpg" );
36 const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
37 const char * const LOSE_CONTEXT_IMAGE( DEMO_IMAGE_DIR "icon-cluster-wobble.png" );
38 const char * const LOSE_CONTEXT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-cluster-wobble-selected.png" );
39 const char * const BASE_IMAGE( DEMO_IMAGE_DIR "gallery-large-14.jpg" );
40 const char * const EFFECT_IMAGE( DEMO_IMAGE_DIR "gallery-large-18.jpg" );
41 const char * const LOGO_IMAGE(DEMO_IMAGE_DIR "dali-logo.png");
43 const float EXPLOSION_DURATION(1.2f);
44 const unsigned int EMIT_INTERVAL_IN_MS(40);
45 const float TRACK_DURATION_IN_MS(970);
47 Application gApplication;
48 NewWindowController* gNewWindowController(NULL);
50 #define MAKE_SHADER(A)#A
52 const char* VERTEX_COLOR_MESH = MAKE_SHADER(
53 attribute mediump vec3 aPosition;\n
54 attribute lowp vec3 aColor;\n
55 uniform mediump mat4 uMvpMatrix;\n
56 uniform mediump vec3 uSize;\n
57 varying lowp vec3 vColor;\n
61 gl_Position = uMvpMatrix * vec4( aPosition*uSize, 1.0 );\n
66 const char* FRAGMENT_COLOR_MESH = MAKE_SHADER(
67 uniform lowp vec4 uColor;\n
68 varying lowp vec3 vColor;\n
72 gl_FragColor = vec4(vColor,1.0)*uColor;
76 const char* VERTEX_TEXTURE_MESH = MAKE_SHADER(
77 attribute mediump vec3 aPosition;\n
78 attribute highp vec2 aTexCoord;\n
79 uniform mediump mat4 uMvpMatrix;\n
80 uniform mediump vec3 uSize;\n
81 varying mediump vec2 vTexCoord;\n
85 gl_Position = uMvpMatrix * vec4( aPosition*uSize, 1.0 );\n
86 vTexCoord = aTexCoord;\n
90 const char* FRAGMENT_TEXTURE_MESH = MAKE_SHADER(
91 varying mediump vec2 vTexCoord;\n
92 uniform lowp vec4 uColor;\n
93 uniform sampler2D sTexture;\n
97 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;
101 const char* FRAGMENT_BLEND_SHADER = MAKE_SHADER(
102 varying mediump vec2 vTexCoord;\n
103 uniform sampler2D sTexture;\n
104 uniform sampler2D sEffect;\n
105 uniform mediump float alpha;\n
109 mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n
110 mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n
111 gl_FragColor = mix(fragColor,fxColor, alpha);\n
115 }; // anonymous namespace
118 class NewWindowController : public ConnectionTracker
121 NewWindowController( Application& app );
122 void Create( Application& app );
123 void Destroy( Application& app );
125 void AddBubbles( Actor& parentActor, const Vector2& stageSize);
126 void AddMeshActor( Actor& parentActor );
127 void AddBlendingImageActor( Actor& parentActor );
128 void AddTextLabel( Actor& parentActor );
130 ImageView CreateBlurredMirrorImage(const char* imageName);
131 FrameBufferImage CreateFrameBufferForImage( const char* imageName, Property::Map& shaderEffect, const Vector3& rgbDelta );
132 void SetUpBubbleEmission( const Vector2& emitPosition, const Vector2& direction );
133 Geometry CreateMeshGeometry();
134 Dali::Property::Map CreateColorModifierer();
136 static void NewWindow(void);
138 bool OnTrackTimerTick();
139 void OnKeyEvent(const KeyEvent& event);
140 bool OnLoseContextButtonClicked( Toolkit::Button button );
141 void OnContextLost();
142 void OnContextRegained();
145 Application mApplication;
146 TextLabel mTextActor;
148 Toolkit::Control mView; ///< The View instance.
149 Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
150 TextLabel mTitleActor; ///< The Toolbar's Title.
151 Layer mContentLayer; ///< Content layer (scrolling cluster content)
152 Toolkit::PushButton mLoseContextButton;
154 Toolkit::BubbleEmitter mEmitter;
155 Timer mEmitTrackTimer;
156 bool mNeedNewAnimation;
157 unsigned int mAnimateComponentCount;
158 Animation mEmitAnimation;
162 NewWindowController::NewWindowController( Application& application )
163 : mApplication(application),
164 mNeedNewAnimation(true)
166 mApplication.InitSignal().Connect(this, &NewWindowController::Create);
167 mApplication.TerminateSignal().Connect(this, &NewWindowController::Destroy);
170 void NewWindowController::Create( Application& app )
172 Stage stage = Stage::GetCurrent();
173 stage.SetBackgroundColor(Color::YELLOW);
175 stage.KeyEventSignal().Connect(this, &NewWindowController::OnKeyEvent);
177 // The Init signal is received once (only) during the Application lifetime
179 // Hide the indicator bar
180 mApplication.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
182 mContentLayer = DemoHelper::CreateView( app,
187 "Context recovery" );
189 Size stageSize = stage.GetSize();
190 Image backgroundImage = ResourceImage::New( BACKGROUND_IMAGE, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
191 ImageView backgroundActor = ImageView::New( backgroundImage );
192 backgroundActor.SetParentOrigin( ParentOrigin::CENTER );
193 mContentLayer.Add(backgroundActor);
195 // Point the default render task at the view
196 RenderTaskList taskList = stage.GetRenderTaskList();
197 RenderTask defaultTask = taskList.GetTask( 0u );
200 defaultTask.SetSourceActor( mView );
203 mLoseContextButton = Toolkit::PushButton::New();
204 mLoseContextButton.SetUnselectedImage( LOSE_CONTEXT_IMAGE );
205 mLoseContextButton.SetSelectedImage( LOSE_CONTEXT_IMAGE_SELECTED );
206 mLoseContextButton.ClickedSignal().Connect( this, &NewWindowController::OnLoseContextButtonClicked );
207 mToolBar.AddControl( mLoseContextButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
209 Actor logoLayoutActor = Actor::New();
210 logoLayoutActor.SetParentOrigin(ParentOrigin::CENTER);
211 logoLayoutActor.SetPosition(0.0f, -200.0f, 0.0f);
212 logoLayoutActor.SetScale(0.5f);
213 backgroundActor.Add(logoLayoutActor);
215 Image image = ResourceImage::New(LOGO_IMAGE);
216 ImageView imageView = ImageView::New(image);
217 imageView.SetName("daliLogo");
218 imageView.SetParentOrigin(ParentOrigin::CENTER);
219 imageView.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER);
220 logoLayoutActor.Add(imageView);
222 ImageView mirrorImageView = CreateBlurredMirrorImage(LOGO_IMAGE);
223 mirrorImageView.SetParentOrigin(ParentOrigin::CENTER);
224 mirrorImageView.SetAnchorPoint(AnchorPoint::TOP_CENTER);
225 logoLayoutActor.Add(mirrorImageView);
227 AddBubbles( backgroundActor, stage.GetSize());
228 AddMeshActor( backgroundActor );
229 AddBlendingImageActor( backgroundActor );
230 AddTextLabel( backgroundActor );
232 stage.ContextLostSignal().Connect(this, &NewWindowController::OnContextLost);
233 stage.ContextRegainedSignal().Connect(this, &NewWindowController::OnContextRegained);
236 void NewWindowController::Destroy( Application& app )
238 UnparentAndReset(mTextActor);
241 void NewWindowController::AddBubbles( Actor& parentActor, const Vector2& stageSize)
243 mEmitter = Toolkit::BubbleEmitter::New( stageSize,
244 ResourceImage::New( DEMO_IMAGE_DIR "bubble-ball.png" ),
245 200, Vector2( 5.0f, 5.0f ) );
247 Image background = ResourceImage::New(BACKGROUND_IMAGE);
248 mEmitter.SetBackground( background, Vector3(0.5f, 0.f,0.5f) );
249 mEmitter.SetBubbleDensity( 9.f );
250 Actor bubbleRoot = mEmitter.GetRootActor();
251 parentActor.Add( bubbleRoot );
252 bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
253 bubbleRoot.SetZ(0.1f);
255 mEmitTrackTimer = Timer::New( EMIT_INTERVAL_IN_MS );
256 mEmitTrackTimer.TickSignal().Connect(this, &NewWindowController::OnTrackTimerTick);
257 mEmitTrackTimer.Start();
260 void NewWindowController::AddMeshActor( Actor& parentActor )
262 Geometry meshGeometry = CreateMeshGeometry();
264 // Create a coloured mesh
265 Shader shaderColorMesh = Shader::New( VERTEX_COLOR_MESH, FRAGMENT_COLOR_MESH );
266 Renderer colorMeshRenderer = Renderer::New( meshGeometry, shaderColorMesh );
268 Actor colorMeshActor = Actor::New();
269 colorMeshActor.AddRenderer( colorMeshRenderer );
270 colorMeshActor.SetSize( 175.f,175.f, 175.f );
271 colorMeshActor.SetParentOrigin( ParentOrigin::CENTER );
272 colorMeshActor.SetAnchorPoint(AnchorPoint::TOP_CENTER);
273 colorMeshActor.SetPosition(Vector3(0.0f, 50.0f, 0.0f));
274 colorMeshActor.SetOrientation( Degree(75.f), Vector3::XAXIS );
275 colorMeshActor.SetName("ColorMeshActor");
277 // Create a textured mesh
278 Image effectImage = ResourceImage::New(EFFECT_IMAGE);
279 Shader shaderTextureMesh = Shader::New( VERTEX_TEXTURE_MESH, FRAGMENT_TEXTURE_MESH );
280 TextureSet textureSet = TextureSet::New();
281 textureSet.SetImage( 0u, effectImage );
282 Renderer textureMeshRenderer = Renderer::New( meshGeometry, shaderTextureMesh );
283 textureMeshRenderer.SetTextures( textureSet );
285 Actor textureMeshActor = Actor::New();
286 textureMeshActor.AddRenderer( textureMeshRenderer );
287 textureMeshActor.SetSize( 175.f,175.f, 175.f );
288 textureMeshActor.SetParentOrigin( ParentOrigin::CENTER );
289 textureMeshActor.SetAnchorPoint(AnchorPoint::TOP_CENTER);
290 textureMeshActor.SetPosition(Vector3(0.0f, 200.0f, 0.0f));
291 textureMeshActor.SetOrientation( Degree(75.f), Vector3::XAXIS );
292 textureMeshActor.SetName("TextureMeshActor");
294 Layer layer3d = Layer::New();
295 layer3d.SetParentOrigin( ParentOrigin::CENTER );
296 layer3d.SetAnchorPoint( AnchorPoint::CENTER );
297 layer3d.SetBehavior(Layer::LAYER_3D);
299 layer3d.Add( colorMeshActor );
300 layer3d.Add( textureMeshActor );
301 parentActor.Add(layer3d);
304 void NewWindowController::AddBlendingImageActor( Actor& parentActor )
306 Property::Map colorModifier = CreateColorModifierer();
308 FrameBufferImage fb2 = CreateFrameBufferForImage( EFFECT_IMAGE, colorModifier, Vector3( 0.5f, 0.5f, 0.5f ) );
310 ImageView tmpActor = ImageView::New(fb2);
311 parentActor.Add(tmpActor);
312 tmpActor.SetParentOrigin(ParentOrigin::CENTER_RIGHT);
313 tmpActor.SetAnchorPoint(AnchorPoint::TOP_RIGHT);
314 tmpActor.SetPosition(Vector3(0.0f, 150.0f, 0.0f));
315 tmpActor.SetScale(0.25f);
317 // create blending shader effect
318 Property::Map customShader;
319 customShader[ "fragmentShader" ] = FRAGMENT_BLEND_SHADER;
321 map[ "shader" ] = customShader;
323 Image baseImage = ResourceImage::New(BASE_IMAGE);
324 ImageView blendActor = ImageView::New( baseImage );
325 blendActor.SetProperty( ImageView::Property::IMAGE, map );
326 blendActor.RegisterProperty( "alpha", 0.5f );
328 blendActor.SetParentOrigin(ParentOrigin::CENTER_RIGHT);
329 blendActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
330 blendActor.SetPosition(Vector3(0.0f, 100.0f, 0.0f));
331 blendActor.SetSize(140, 140);
332 parentActor.Add(blendActor);
334 blendActor.GetRendererAt(0u).GetTextures().SetImage( 1u, fb2 );
337 void NewWindowController::AddTextLabel( Actor& parentActor )
339 mTextActor = TextLabel::New("Some text");
340 mTextActor.SetParentOrigin(ParentOrigin::CENTER);
341 mTextActor.SetColor(Color::RED);
342 mTextActor.SetName("PushMe text");
343 parentActor.Add( mTextActor );
346 ImageView NewWindowController::CreateBlurredMirrorImage(const char* imageName)
348 Image image = ResourceImage::New(imageName);
350 Uint16Pair intFboSize = ResourceImage::GetImageSize(imageName);
351 Vector2 FBOSize = Vector2( intFboSize.GetWidth(), intFboSize.GetHeight() );
352 FrameBufferImage fbo = FrameBufferImage::New( FBOSize.width, FBOSize.height, Pixel::RGBA8888);
354 GaussianBlurView gbv = GaussianBlurView::New(5, 2.0f, Pixel::RGBA8888, 0.5f, 0.5f, true);
355 gbv.SetBackgroundColor(Color::TRANSPARENT);
356 gbv.SetUserImageAndOutputRenderTarget( image, fbo );
357 gbv.SetSize(FBOSize);
358 Stage::GetCurrent().Add(gbv);
361 ImageView blurredActor = ImageView::New(fbo);
362 blurredActor.SetSize(FBOSize);
363 blurredActor.SetScale(1.0f, -1.0f, 1.0f);
367 FrameBufferImage NewWindowController::CreateFrameBufferForImage(const char* imageName, Property::Map& shaderEffect, const Vector3& rgbDelta )
369 Stage stage = Stage::GetCurrent();
370 Uint16Pair intFboSize = ResourceImage::GetImageSize( imageName );
371 Vector2 FBOSize = Vector2(intFboSize.GetWidth(), intFboSize.GetHeight());
373 FrameBufferImage framebuffer = FrameBufferImage::New(FBOSize.x, FBOSize.y );
375 RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
377 ImageView imageView = ImageView::New( imageName );
378 imageView.SetName("Source image actor");
379 imageView.SetProperty( ImageView::Property::IMAGE, shaderEffect );
380 imageView.RegisterProperty( "uRGBDelta", rgbDelta );
382 imageView.SetParentOrigin(ParentOrigin::CENTER);
383 imageView.SetAnchorPoint(AnchorPoint::CENTER);
384 imageView.SetScale(1.0f, -1.0f, 1.0f);
385 stage.Add(imageView); // Not in default image view
387 CameraActor cameraActor = CameraActor::New(FBOSize);
388 cameraActor.SetParentOrigin(ParentOrigin::CENTER);
389 cameraActor.SetFieldOfView(Math::PI*0.25f);
390 cameraActor.SetNearClippingPlane(1.0f);
391 cameraActor.SetAspectRatio(FBOSize.width / FBOSize.height);
392 cameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
393 cameraActor.SetPosition(0.0f, 0.0f, ((FBOSize.height * 0.5f) / tanf(Math::PI * 0.125f)));
394 stage.Add(cameraActor);
396 renderTask.SetSourceActor(imageView);
397 renderTask.SetInputEnabled(false);
398 renderTask.SetTargetFrameBuffer(framebuffer);
399 renderTask.SetCameraActor( cameraActor );
400 renderTask.SetClearColor( Color::TRANSPARENT );
401 renderTask.SetClearEnabled( true );
402 renderTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
407 void NewWindowController::SetUpBubbleEmission( const Vector2& emitPosition, const Vector2& direction)
409 if( mNeedNewAnimation )
411 float duration = Random::Range(1.f, 1.5f);
412 mEmitAnimation = Animation::New( duration );
413 mNeedNewAnimation = false;
414 mAnimateComponentCount = 0;
417 mEmitter.EmitBubble( mEmitAnimation, emitPosition, direction, Vector2(10,10) );
419 mAnimateComponentCount++;
421 if( mAnimateComponentCount % 6 ==0 )
423 mEmitAnimation.Play();
424 mNeedNewAnimation = true;
428 Geometry NewWindowController::CreateMeshGeometry()
430 // Create vertices and specify their color
434 Vector2 textureCoordinates;
438 Vertex vertexData[5] = {
439 { Vector3( 0.0f, 0.0f, 0.5f ), Vector2(0.5f, 0.5f), Vector3(1.0f, 1.0f, 1.0f) },
440 { Vector3( -0.5f, -0.5f, 0.0f ), Vector2(0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f) },
441 { Vector3( 0.5f, -0.5f, 0.0f ), Vector2(1.0f, 0.0f), Vector3(1.0f, 1.0f, 0.0f) },
442 { Vector3( -0.5f, 0.5f, 0.0f ), Vector2(0.0f, 1.0f), Vector3(0.0f, 1.0f, 0.0f) },
443 { Vector3( 0.5f, 0.5f, 0.0f ), Vector2(1.0f, 1.0f), Vector3(0.0f, 0.0f, 1.0f) } };
445 Property::Map vertexFormat;
446 vertexFormat["aPosition"] = Property::VECTOR3;
447 vertexFormat["aTexCoord"] = Property::VECTOR2;
448 vertexFormat["aColor"] = Property::VECTOR3;
449 PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );
450 vertices.SetData( vertexData, 5 );
452 // Specify all the faces
453 unsigned short indexData[12] = { 0,1,3,0,2,4,0,3,4,0,2,1 };
455 // Create the geometry object
456 Geometry geometry = Geometry::New();
457 geometry.AddVertexBuffer( vertices );
458 geometry.SetIndexBuffer( &indexData[0], 12 );
463 Dali::Property::Map NewWindowController::CreateColorModifierer()
465 const char* fragmentShader ( DALI_COMPOSE_SHADER (
466 precision highp float;\n
467 uniform vec3 uRGBDelta;\n
468 uniform float uIgnoreAlpha;\n
470 varying mediump vec2 vTexCoord;\n
471 uniform sampler2D sTexture;\n
473 float rand(vec2 co) \n
475 return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); \n}
478 vec4 color = texture2D(sTexture, vTexCoord); \n
479 // modify the hsv Value
480 color.rgb += uRGBDelta * rand(vTexCoord); \n
481 // if the new vale exceeds one, then decrease it
482 color.rgb -= max(color.rgb*2.0 - vec3(2.0), 0.0);\n
483 // if the new vale drops below zero, then increase it
484 color.rgb -= min(color.rgb*2.0, 0.0);\n
485 gl_FragColor = color; \n
490 Property::Map customShader;
491 customShader[ "fragmentShader" ] = fragmentShader;
492 map[ "shader" ] = customShader;
497 void NewWindowController::NewWindow(void)
499 PositionSize posSize(0, 0, 720, 1280);
500 gApplication.ReplaceWindow(posSize, "NewWindow"); // Generates a new window
503 bool NewWindowController::OnLoseContextButtonClicked( Toolkit::Button button )
505 // Add as an idle callback to avoid ProcessEvents being recursively called.
506 mApplication.AddIdle( MakeCallback( NewWindowController::NewWindow ) );
510 bool NewWindowController::OnTrackTimerTick()
513 const float radius(250.0f);
515 time += EMIT_INTERVAL_IN_MS;
516 float modTime = time / TRACK_DURATION_IN_MS;
517 float angle = 2.0f*Math::PI*modTime;
519 Vector2 position(radius*cosf(angle), radius*-sinf(angle));
520 Vector2 aimPos(radius*2*sinf(angle), radius*2*-cosf(angle));
521 Vector2 direction = aimPos-position;
522 Vector2 stageSize = Stage::GetCurrent().GetSize();
524 SetUpBubbleEmission( stageSize*0.5f+position, direction );
525 SetUpBubbleEmission( stageSize*0.5f+position*0.75f, direction );
526 SetUpBubbleEmission( stageSize*0.5f+position*0.7f, direction );
531 void NewWindowController::OnKeyEvent(const KeyEvent& event)
533 if(event.state == KeyEvent::Down)
535 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
542 void NewWindowController::OnContextLost()
544 printf("Stage reporting context loss\n");
547 void NewWindowController::OnContextRegained()
549 printf("Stage reporting context regain\n");
552 void RunTest(Application& app)
554 gNewWindowController = new NewWindowController(app);
555 app.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
558 // Entry point for Linux & Tizen applications
560 int DALI_EXPORT_API main(int argc, char **argv)
562 gApplication = Application::New(&argc, &argv, DEMO_THEME_PATH);
563 RunTest(gApplication);