2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
27 using namespace Dali::Toolkit;
31 namespace // unnamed namespace
34 ////////////////////////////////////////////////////
36 // Demo setup parameters
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256; // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // ""
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50 MOTION_STRETCH_ACTOR_IMAGE1,
51 MOTION_STRETCH_ACTOR_IMAGE2,
52 MOTION_STRETCH_ACTOR_IMAGE3,
53 MOTION_STRETCH_ACTOR_IMAGE4,
54 MOTION_STRETCH_ACTOR_IMAGE5,
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
61 const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
63 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
65 const char* APPLICATION_TITLE( "Motion Stretch" );
66 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
67 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
69 // These values depend on the button background image
70 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
72 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
74 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
76 // move this button down a bit so it is visible on target and not covered up by toolbar
77 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
79 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
80 } // unnamed namespace
86 class MotionStretchExampleApp : public ConnectionTracker
91 * DeviceOrientation describes the four different
92 * orientations the device can be in based on accelerometer reports.
94 enum DeviceOrientation
98 PORTRAIT_INVERSE = 180,
99 LANDSCAPE_INVERSE = 270
104 * @param application class, stored as reference
106 MotionStretchExampleApp(Application &app)
108 mActorEffectsEnabled(false),
109 mCurrentActorAnimation(0),
112 // Connect to the Application's Init signal
113 app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
116 ~MotionStretchExampleApp()
118 // Nothing to do here; everything gets deleted automatically
122 * This method gets called once the main loop of application is up and running
124 void OnInit(Application& app)
126 // The Init signal is received once (only) during the Application lifetime
128 DemoHelper::RequestThemeChange();
130 Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
132 // Creates a default view with a default tool bar.
133 // The view is added to the stage.
134 mContentLayer = DemoHelper::CreateView( mApplication,
137 BACKGROUND_IMAGE_PATH,
141 //Add an slideshow icon on the right of the title
142 mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
143 mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
144 mActorEffectsButton = Toolkit::PushButton::New();
145 mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
146 mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
147 mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
149 // Creates a mode button.
150 // Create a effect toggle button. (right of toolbar)
151 Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
152 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
153 layoutButton.SetBackgroundImage(imageLayout);
154 layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
155 layoutButton.SetLeaveRequired( true );
156 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
159 mTapGestureDetector = TapGestureDetector::New();
160 mTapGestureDetector.Attach( mContentLayer );
161 mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
163 // set initial orientation
164 Dali::Window winHandle = app.GetWindow();
165 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
166 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
167 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
168 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
170 winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
171 unsigned int degrees = winHandle.GetOrientation().GetDegrees();
172 Rotate( static_cast< DeviceOrientation >( degrees ) );
175 ///////////////////////////////////////////////////////
177 // Motion stretched actor
180 Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 );
181 mMotionStretchImageActor = ImageActor::New(image);
182 mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
183 mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
184 mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
186 mContentLayer.Add( mMotionStretchImageActor );
188 // Create shader used for doing motion stretch
189 mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor);
192 //////////////////////////////////////////////////////////////
194 // Device Orientation Support
198 void OnOrientationChanged( Orientation orientation )
200 unsigned int degrees = orientation.GetDegrees();
201 Rotate( static_cast< DeviceOrientation >( degrees ) );
204 void Rotate( DeviceOrientation orientation )
206 // Resize the root actor
207 Vector2 stageSize = Stage::GetCurrent().GetSize();
208 Vector2 targetSize = stageSize;
209 if( orientation == LANDSCAPE ||
210 orientation == LANDSCAPE_INVERSE )
212 targetSize = Vector2( stageSize.y, stageSize.x );
215 if( mOrientation != orientation )
217 mOrientation = orientation;
219 // check if actor is on stage
220 if( mView.GetParent() )
222 // has parent so we expect it to be on stage, start animation
223 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
224 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
225 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
226 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
227 mRotateAnimation.Play();
231 // set the rotation to match the orientation
232 mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
233 mView.SetSize( targetSize );
238 // for first time just set size
239 mView.SetSize( targetSize );
243 //////////////////////////////////////////////////////////////
249 // move to point on screen that was tapped
250 void OnTap( Actor actor, const TapGesture& tapGesture )
253 float originOffsetX, originOffsetY;
255 // rotate offset (from top left origin to centre) into actor space
256 Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
257 actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
259 // get dest point in local actor space
260 destPos.x = tapGesture.localPoint.x - originOffsetX;
261 destPos.y = tapGesture.localPoint.y - originOffsetY;
264 float animDuration = 0.5f;
265 mActorTapMovementAnimation = Animation::New( animDuration );
266 if ( mMotionStretchImageActor )
268 mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
270 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
271 mActorTapMovementAnimation.Play();
274 // perform some spinning etc
275 if(mActorEffectsEnabled)
277 switch(mCurrentActorAnimation)
282 float animDuration = 1.0f;
283 mActorAnimation = Animation::New(animDuration);
284 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
285 mActorAnimation.SetEndAction( Animation::Bake );
286 mActorAnimation.Play();
293 float animDuration = 1.0f;
294 mActorAnimation = Animation::New(animDuration);
295 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
296 mActorAnimation.SetEndAction( Animation::Bake );
297 mActorAnimation.Play();
301 // spin around y and z
304 float animDuration = 1.0f;
305 mActorAnimation = Animation::New(animDuration);
306 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
307 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
308 mActorAnimation.SetEndAction( Animation::Bake );
309 mActorAnimation.Play();
316 float animDuration = 1.0f;
317 mActorAnimation = Animation::New(animDuration);
318 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
319 mActorAnimation.SetEndAction( Animation::Bake );
320 mActorAnimation.Play();
328 mCurrentActorAnimation++;
329 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
331 mCurrentActorAnimation = 0;
336 void ToggleActorEffects()
338 if(!mActorEffectsEnabled)
340 mActorEffectsEnabled = true;
341 mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
345 mActorEffectsEnabled = false;
346 mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
350 //////////////////////////////////////////////////////////////
356 bool OnLayoutButtonClicked( Toolkit::Button button )
362 bool OnEffectButtonClicked( Toolkit::Button button )
364 ToggleActorEffects();
369 * Main key event handler
371 void OnKeyEvent(const KeyEvent& event)
373 if(event.state == KeyEvent::Down)
375 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
382 //////////////////////////////////////////////////////////////
392 if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
397 Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
398 mMotionStretchImageActor.SetImage(stretchImage);
403 Application& mApplication; ///< Application instance
404 Toolkit::Control mView;
405 Toolkit::ToolBar mToolBar;
406 Image mIconEffectsOff;
407 Image mIconEffectsOn;
408 Layer mContentLayer; ///< Content layer (contains actor for this stretch demo)
410 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
413 MotionStretchEffect mMotionStretchEffect;
414 ImageActor mMotionStretchImageActor;
416 // animate actor to position where user taps screen
417 Animation mActorTapMovementAnimation;
419 // show different animations to demonstrate stretch effect working on an object only movement basis
420 bool mActorEffectsEnabled;
421 Animation mActorAnimation;
422 int mCurrentActorAnimation;
424 // offer a selection of images that user can cycle between
427 TapGestureDetector mTapGestureDetector;
429 DeviceOrientation mOrientation; ///< Current Device orientation
430 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
434 void RunTest(Application& app)
436 MotionStretchExampleApp test(app);
441 // Entry point for Linux & Tizen applications
443 int main(int argc, char **argv)
445 Application app = Application::New(&argc, &argv);