Fix for TextLabel demo styling
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <sstream>
19 #include <iomanip>
20
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24
25 using namespace Dali;
26 using namespace Dali::Toolkit;
27
28
29
30 namespace // unnamed namespace
31 {
32
33 ////////////////////////////////////////////////////
34 //
35 // Demo setup parameters
36 //
37
38 const float MOTION_STRETCH_ACTOR_WIDTH = 256;                                          // actor size on screen
39 const float MOTION_STRETCH_ACTOR_HEIGHT = 256;                                         // ""
40
41 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
42 const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
43 const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
47
48 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
49   MOTION_STRETCH_ACTOR_IMAGE1,
50   MOTION_STRETCH_ACTOR_IMAGE2,
51   MOTION_STRETCH_ACTOR_IMAGE3,
52   MOTION_STRETCH_ACTOR_IMAGE4,
53   MOTION_STRETCH_ACTOR_IMAGE5,
54 };
55
56 const int NUM_ACTOR_ANIMATIONS = 4;
57 const int NUM_CAMERA_ANIMATIONS = 2;
58
59
60 const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
61
62 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
63 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
64 const char* APPLICATION_TITLE( "Motion Stretch" );
65 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
66 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
67
68 // These values depend on the button background image
69 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
70
71 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
72
73 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
74
75 // move this button down a bit so it is visible on target and not covered up by toolbar
76 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
77
78 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
79 } // unnamed namespace
80
81
82
83
84 //
85 class MotionStretchExampleApp : public ConnectionTracker
86 {
87 public:
88
89   /**
90      * DeviceOrientation describes the four different
91      * orientations the device can be in based on accelerometer reports.
92      */
93   enum DeviceOrientation
94   {
95     PORTRAIT = 0,
96     LANDSCAPE = 90,
97     PORTRAIT_INVERSE = 180,
98     LANDSCAPE_INVERSE = 270
99   };
100
101   /**
102    * Constructor
103    * @param application class, stored as reference
104    */
105   MotionStretchExampleApp(Application &app)
106   : mApplication(app),
107     mActorEffectsEnabled(false),
108     mCurrentActorAnimation(0),
109     mCurrentImage(0)
110   {
111     // Connect to the Application's Init signal
112     app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
113   }
114
115   ~MotionStretchExampleApp()
116   {
117     // Nothing to do here; everything gets deleted automatically
118   }
119
120   /**
121    * This method gets called once the main loop of application is up and running
122    */
123   void OnInit(Application& app)
124   {
125     // The Init signal is received once (only) during the Application lifetime
126
127     DemoHelper::RequestThemeChange();
128
129     Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
130
131     // Creates a default view with a default tool bar.
132     // The view is added to the stage.
133     mContentLayer = DemoHelper::CreateView( mApplication,
134                                             mView,
135                                             mToolBar,
136                                             BACKGROUND_IMAGE_PATH,
137                                             TOOLBAR_IMAGE,
138                                             APPLICATION_TITLE );
139
140     //Add an slideshow icon on the right of the title
141     mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
142     mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
143     mActorEffectsButton = Toolkit::PushButton::New();
144     mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
145     mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
146     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
147
148     // Creates a mode button.
149     // Create a effect toggle button. (right of toolbar)
150     Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
151     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
152     layoutButton.SetBackgroundImage(imageLayout);
153     layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
154     layoutButton.SetLeaveRequired( true );
155     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
156
157     // Input
158     mTapGestureDetector = TapGestureDetector::New();
159     mTapGestureDetector.Attach( mContentLayer );
160     mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
161
162     // set initial orientation
163     Dali::Window winHandle = app.GetWindow();
164     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
165     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
166     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
167     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
168
169     app.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
170     unsigned int degrees = app.GetOrientation().GetDegrees();
171     Rotate( static_cast< DeviceOrientation >( degrees ) );
172
173
174     ///////////////////////////////////////////////////////
175     //
176     // Motion stretched actor
177     //
178
179     Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 );
180     mMotionStretchImageActor = ImageActor::New(image);
181     mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
182     mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
183     mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
184
185     mContentLayer.Add( mMotionStretchImageActor );
186
187     // Create shader used for doing motion stretch
188     mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor);
189   }
190
191   //////////////////////////////////////////////////////////////
192   //
193   // Device Orientation Support
194   //
195   //
196
197   void OnOrientationChanged( Orientation orientation )
198   {
199     unsigned int degrees = orientation.GetDegrees();
200     Rotate( static_cast< DeviceOrientation >( degrees ) );
201   }
202
203   void Rotate( DeviceOrientation orientation )
204   {
205     // Resize the root actor
206     Vector2 stageSize = Stage::GetCurrent().GetSize();
207     Vector2 targetSize = stageSize;
208     if( orientation == LANDSCAPE ||
209         orientation == LANDSCAPE_INVERSE )
210     {
211       targetSize = Vector2( stageSize.y, stageSize.x );
212     }
213
214     if( mOrientation != orientation )
215     {
216       mOrientation = orientation;
217
218       // check if actor is on stage
219       if( mView.GetParent() )
220       {
221         // has parent so we expect it to be on stage, start animation
222         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
223         mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
224         mRotateAnimation.Resize( mView, targetSize.width, targetSize.height );
225         mRotateAnimation.Play();
226       }
227       else
228       {
229         // set the rotation to match the orientation
230         mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
231         mView.SetSize( targetSize );
232       }
233     }
234     else
235     {
236       // for first time just set size
237       mView.SetSize( targetSize );
238     }
239   }
240
241   //////////////////////////////////////////////////////////////
242   //
243   // Actor Animation
244   //
245   //
246
247   // move to point on screen that was tapped
248   void OnTap( Actor actor, const TapGesture& tapGesture )
249   {
250     Vector3 destPos;
251     float originOffsetX, originOffsetY;
252
253     // rotate offset (from top left origin to centre) into actor space
254     Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
255     actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
256
257     // get dest point in local actor space
258     destPos.x = tapGesture.localPoint.x - originOffsetX;
259     destPos.y = tapGesture.localPoint.y - originOffsetY;
260     destPos.z = 0.0f;
261
262     float animDuration = 0.5f;
263     mActorTapMovementAnimation = Animation::New( animDuration );
264     if ( mMotionStretchImageActor )
265     {
266       mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
267     }
268     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
269     mActorTapMovementAnimation.Play();
270
271
272     // perform some spinning etc
273     if(mActorEffectsEnabled)
274     {
275       switch(mCurrentActorAnimation)
276       {
277         // spin around y
278         case 0:
279         {
280           float animDuration = 1.0f;
281           mActorAnimation = Animation::New(animDuration);
282           mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
283           mActorAnimation.SetEndAction( Animation::Bake );
284           mActorAnimation.Play();
285         }
286         break;
287
288         // spin around z
289         case 1:
290         {
291           float animDuration = 1.0f;
292           mActorAnimation = Animation::New(animDuration);
293           mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
294           mActorAnimation.SetEndAction( Animation::Bake );
295           mActorAnimation.Play();
296         }
297         break;
298
299         // spin around y and z
300         case 2:
301         {
302           float animDuration = 1.0f;
303           mActorAnimation = Animation::New(animDuration);
304           mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut);
305           mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
306           mActorAnimation.SetEndAction( Animation::Bake );
307           mActorAnimation.Play();
308         }
309         break;
310
311         // scale
312         case 3:
313         {
314           float animDuration = 1.0f;
315           mActorAnimation = Animation::New(animDuration);
316           mActorAnimation.ScaleBy(mMotionStretchImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f);
317           mActorAnimation.SetEndAction( Animation::Bake );
318           mActorAnimation.Play();
319         }
320         break;
321
322         default:
323           break;
324       }
325
326       mCurrentActorAnimation++;
327       if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
328       {
329         mCurrentActorAnimation = 0;
330       }
331     }
332   }
333
334   void ToggleActorEffects()
335   {
336     if(!mActorEffectsEnabled)
337     {
338       mActorEffectsEnabled = true;
339       mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
340     }
341     else
342     {
343       mActorEffectsEnabled = false;
344       mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
345     }
346   }
347
348   //////////////////////////////////////////////////////////////
349   //
350   // Input handlers
351   //
352   //
353
354   bool OnLayoutButtonClicked( Toolkit::Button button )
355   {
356     ChangeImage();
357     return true;
358   }
359
360   bool OnEffectButtonClicked( Toolkit::Button button )
361   {
362     ToggleActorEffects();
363     return true;
364   }
365
366   /**
367    * Main key event handler
368    */
369   void OnKeyEvent(const KeyEvent& event)
370   {
371     if(event.state == KeyEvent::Down)
372     {
373       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
374       {
375         mApplication.Quit();
376       }
377     }
378   }
379
380   //////////////////////////////////////////////////////////////
381   //
382   // Misc
383   //
384   //
385
386
387   void ChangeImage()
388   {
389     mCurrentImage++;
390     if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
391     {
392       mCurrentImage = 0;
393     }
394
395     Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
396     mMotionStretchImageActor.SetImage(stretchImage);
397   }
398
399
400 private:
401   Application&               mApplication;            ///< Application instance
402   Toolkit::View              mView;
403   Toolkit::ToolBar           mToolBar;
404   Image                      mIconEffectsOff;
405   Image                      mIconEffectsOn;
406   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
407
408   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
409
410   // Motion stretch
411   MotionStretchEffect mMotionStretchEffect;
412   ImageActor mMotionStretchImageActor;
413
414   // animate actor to position where user taps screen
415   Animation mActorTapMovementAnimation;
416
417   // show different animations to demonstrate stretch effect working on an object only movement basis
418   bool mActorEffectsEnabled;
419   Animation mActorAnimation;
420   int mCurrentActorAnimation;
421
422   // offer a selection of images that user can cycle between
423   int mCurrentImage;
424
425   TapGestureDetector mTapGestureDetector;
426
427   DeviceOrientation mOrientation;               ///< Current Device orientation
428   Animation mRotateAnimation;                   ///< Animation for rotating between landscape and portrait.
429
430 };
431
432 void RunTest(Application& app)
433 {
434   MotionStretchExampleApp test(app);
435
436   app.MainLoop();
437 }
438
439 // Entry point for Linux & Tizen applications
440 //
441 int main(int argc, char **argv)
442 {
443   Application app = Application::New(&argc, &argv);
444
445   RunTest(app);
446
447   return 0;
448 }